tag:blogger.com,1999:blog-45978559714347889612024-03-05T05:49:14.041-06:00Savage Marvel Cinematic UniverseBasically, we make all things Marvel movies in Savage Worlds!doctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.comBlogger44125tag:blogger.com,1999:blog-4597855971434788961.post-46077255273622793702017-10-08T14:27:00.000-05:002018-01-04T14:27:31.837-06:00Savage MCU: The One-Shot!About a month and a half ago, a fellow named Todd reached out to me on Reddit (where I'm fairly active in the <a href="https://www.reddit.com/r/savageworlds/" target="_blank">/r/savageworlds</a> community), asking if I'd finished Falcon yet (working on it guys, he's a weird one) and some questions about the strength Luke Cage and Jessica Jones. After answering and explaining some of my reasoning, I found out that this magnificent man was planning on running a one shot set in the MCU!<br />
<br />
He and I worked together a little bit on putting together Four-Color Hero versions of the Defenders and some of the non-powered Avengers (the results of which are mostly <a href="http://peterstribe.com/MCU/" target="_blank">here</a>, with a few more fun tidbits and alterations present in <a href="https://docs.google.com/spreadsheets/d/101UuZHxmIm-5Ubw_aRWcUDOynZ2dGhzXa-bhtZhFvZk/edit?usp=sharing" target="_blank">these spreadsheets</a>), and the game was finally run yesterday! He's messaged me with a few pictures and some tales from the table, so I wanted to promote the cool work being done!<br />
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Oh, and minor spoilers for some of the films up through Civil War, and major spoilers for the Defenders (which you should totally watch if you haven't yet).<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz3Y_mMDOTwWIDzkI5EMcwY4Mme5KpDHY5gwK0fzNlhMODLjo1v-RIemKOf4sg_axMHoEUBJ8GMZU4u4xpZKIqRfm7KSHyRd8cKkvXtrGUhVESiU3-nuPG9In2XVO4pRfqhbdF5queD9JB/s1600/DFoGBt9.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz3Y_mMDOTwWIDzkI5EMcwY4Mme5KpDHY5gwK0fzNlhMODLjo1v-RIemKOf4sg_axMHoEUBJ8GMZU4u4xpZKIqRfm7KSHyRd8cKkvXtrGUhVESiU3-nuPG9In2XVO4pRfqhbdF5queD9JB/s640/DFoGBt9.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The minis, ripped from HeroClix models. That custom Redwing is so badass to me.</td></tr>
</tbody></table>
First, the original message:<br />
<blockquote class="tr_bq">
<blockquote class="tr_bq">
Game went really well! The lineup was all four Defenders plus Falcon. The difference in mindset and lethality was kind of hilarious. Overall the Defenders are pretty low key and usually just beat people up. The Avengers, on the other hand, straight up murder people. Considering this difference, it's funny that the Defenders is usually a darker more grim setting.</blockquote>
<blockquote class="tr_bq">
The group had some really good roleplay. They didn't get nearly as far as I anticipated, but they saved the kids and most of the hostages, so it was all fun.</blockquote>
<blockquote class="tr_bq">
The game took place right after the events of the Defenders and just before Civil War.</blockquote>
<blockquote class="tr_bq">
The premise was that Madame Gao and Elektra survived the collapse of the Midland Financial building. They were using the remnants of the various factions of the Hand to excavate the dragon bones.</blockquote>
<blockquote class="tr_bq">
For security and transport they were forced to contract with Brock Rumlow and his group of rogue HYDRA agents. HYDRA posed as Department of Damage Control workers and cordoned off the area around Midland Circle.</blockquote>
<blockquote class="tr_bq">
To quickly make more of the Substance, the Hand was kidnapping vagrants, kids, and even office employees and had them in cages below the rubble to drain them.</blockquote>
<blockquote class="tr_bq">
The Avengers were alerted when Anna (stupid super fine writer chick) texted Falcon that there were reports of enhanced individuals at the collapse of the building that might be a possible lead to find the Winter Soldier.</blockquote>
<blockquote class="tr_bq">
All in all the heroes did a great job. We even had the obligatory hero-on-hero fight scene when Falcon had Redwing trying to surveil Danny through the tunnels and Iron Fist smashed the drone with the iron fist. A lot of mooks defeated, but the big bads managed to escape.</blockquote>
<blockquote class="tr_bq">
Thanks so much for all your help!</blockquote>
</blockquote>
This whole setup is fantastic in my eyes—it's a great feat of world-building and with some minor tweaks would actually fit pretty well into the existing MCU, <i>and</i> we finally get a legitimate reason for the Avengers crossing over with the Defenders. His comment on the weird lethality gap between the Defenders and Avengers actually was quite funny to me, because if you actually think about it the Avengers are mostly comprised of soldiers and they totally murder the shit out of people all the time.<br />
<br />
A point that was clarified later on: Todd ruled that hero vs hero damage was temporary (since that appears to be the case on screen, anyways), so Danny only destroyed a modular circuit board on Redwing that Falcon had a replacement for. Luckily Luke stopped the fight before any <i>real</i> damage was done.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdZmNUriYVF2-bEr2OrM6UnkltrAo0sn8XLeJy5oj0N20Ao7V47PKfbw_bkybV_KNhOJNTAI8ngKEAqZ7Ak6JYZ8FhbCt5wt0w8R4R1OlCUH1QB1uCy5rpTLSgpwHHjyZ8lYRcBBwMgL3A/s1600/rTS1HIy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdZmNUriYVF2-bEr2OrM6UnkltrAo0sn8XLeJy5oj0N20Ao7V47PKfbw_bkybV_KNhOJNTAI8ngKEAqZ7Ak6JYZ8FhbCt5wt0w8R4R1OlCUH1QB1uCy5rpTLSgpwHHjyZ8lYRcBBwMgL3A/s640/rTS1HIy.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The competition, composed of both Hand and Foot ninjas (but shh... don't tell the ninja turtles!). Madame Gao and Elektra are both very cool together.</td></tr>
</tbody></table>
The game was run with the Adventure Deck (a $15 purchase that adds a fun twist of narrative control in the players' hands), and much of the setup was really dripping with setting flavor, with the Bennies being S.H.I.E.L.D. logos, and the character cards feeling very appropriate for an MCU one-shot. The players were all familiar with the MCU (except for one poor soul who hadn't seen Defenders yet) but apparently played their characters very well, with the portrayal of Iron Fist's Clueless Hindrance being on point—which I assume was what led to the Iron Fist/Falcon debacle to begin with. It sounded very cinematic!<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9NgdPs0Ve3A60fh-KclqDWnwJUCE67ZHUkCQnY4h6-O9UvnpOv9pR9M0uVp3Gj3rpP-bykeGC2iTBQ4YjHFi_cFjz7U6kUrGr58wE7HwDimLtge78FnnhEg0VTchWSCNDuZfKZD0PCnTm/s1600/MCU_Savage_Worlds.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9NgdPs0Ve3A60fh-KclqDWnwJUCE67ZHUkCQnY4h6-O9UvnpOv9pR9M0uVp3Gj3rpP-bykeGC2iTBQ4YjHFi_cFjz7U6kUrGr58wE7HwDimLtge78FnnhEg0VTchWSCNDuZfKZD0PCnTm/s640/MCU_Savage_Worlds.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So much flavor!</td></tr>
</tbody></table>
I was also sent a good picture of the actual game itself, as well. One of the scenes happened to be the party descending into the crumbling dragon-bone caverns during the harvesting, where the villains briefly monologue-taunted before ascending a winch-operated elevator, though Daredevil, Iron Fist, and Jessica pursued through various acrobatic/jumping means while Luke and Falcon stayed below to deal with the remaining ninjas.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimOtfps6BbbSWWEAT6RmdwBYUp4oug598IlAMKemKigEvUizuDBIgO7nARb66rkDw8ko8raha2PkW6obXb2SIS3KWHSqU0rCJy7Ju59B0wXEcu4KPH4_GD7mIWM94WkjvVoNWc6Rqt5H84/s1600/gameplay10062017.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimOtfps6BbbSWWEAT6RmdwBYUp4oug598IlAMKemKigEvUizuDBIgO7nARb66rkDw8ko8raha2PkW6obXb2SIS3KWHSqU0rCJy7Ju59B0wXEcu4KPH4_GD7mIWM94WkjvVoNWc6Rqt5H84/s640/gameplay10062017.jpeg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The team approaching HYDRA and the Hand in wait. If you look at the center, Crossbones is actually present as well! Also, an Avengers Action Card deck! More flavor!</td></tr>
</tbody></table>
The elevator ascended into the building across the street from the demolished skyscraper from the end of Defenders, which HYDRA and the Hand had seized to get back to the dragon chamber below. They also took the office workers hostage, like good comic book villains! As HYDRA goons attempted to load their dragon-blood victims into trucks to take them away, Daredevil and his posse engaged the Hand to free the hostages (most of which survived, though the Hand was able to execute a few before they were dispatched).<br />
<br />
As Gao and Elektra reached the truck to escape, Luke and Falcon catch up with the group just in time to stop the climactic escape of the villain van! Luke lifted the rear of the truck and Jessica ripped off the door, and then shit started going down!<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGLKHkpjMbf9qtswNbfzCPWiMJNF9oY1E00K0BWMOLOkaWR9siggDM1FRmCUBww-ku7rjV-PUmb5HHo89JkCXdpraa1bZGzaZR4bwWeJCKb3iuLLmx8bVf1lbCj9_q6fQaodkpSArHX7Rx/s1600/W1UKBvS.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGLKHkpjMbf9qtswNbfzCPWiMJNF9oY1E00K0BWMOLOkaWR9siggDM1FRmCUBww-ku7rjV-PUmb5HHo89JkCXdpraa1bZGzaZR4bwWeJCKb3iuLLmx8bVf1lbCj9_q6fQaodkpSArHX7Rx/s640/W1UKBvS.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Unrelated urban combat setup sent a few weeks before the game. Honestly, I just thought it looked cool.</td></tr>
</tbody></table>
Elektra managed to wound Jessica and stun Luke (the Black Sky is quite the threat) as the rest of the team surrounded the van. Danny engaged in a one-on-one duel with Crossbones as the rest of the team held off other Hand and HYDRA goons, which became quite the cinematic climactic battle. <a href="https://savagemcu.blogspot.com/2016/05/brock-rumlowcrossbones.html" target="_blank">Crossbones</a> was going wild wailing on Danny but couldn't quite meet his Parry, becoming a brawler vs acrobatic kung fu battle, until the dice finally ruled that Crossbones was going to destroy Danny with 6 or 7 wounds. Just as all hoped seemed lost, though, Danny's player pulled out the Adventure Card that allowed the redirecting of one attack to the nearest character—in this case, Danny pulled Crossbones' super-punch into one of his own agents, and then followed up by targeting his gauntlets to disable them.<br />
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As Luke ripped the steering wheel out of the truck to make sure that escape wouldn't be an option, Gao pulled out a sling-ring (more world-building!) to quickly evacuate herself, Elektra, and Crossbones, along with a couple of very frightened Extras. All in all, nearly all of the hostages were rescued (two were executed by the Hand and one was accidentally flung through a glass wall by Madame Gao), and as the cops began to arrive, the Defenders vanished into the night, leaving only Falcon to take the credit. The one shot was so successful that he's already been getting sequel requests, and I do hope he's able to come up with more stuff to this effect again.<br />
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This was awesome for me to watch unfold from across the country and hearing about how well the session went afterwards was a very elating few minutes in a very hectic and busy week for me. I do want to take some of the credit since a lot of my posts on here helped inspire some of the stats of various character builds and villains, but the bulk of the creative work falls on Todd for putting together such an awesome concept and executing it in such a cool manner. The extra work of minis and maps to round out the experience makes it so much better!<br />
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To all you readers, I hope that Todd's awesome work helps inspire you to run similar scenarios: most of the work I put into this, aside from allowing people to compare their <i>own</i> characters (supers or otherwise) to these big-screen heroes is allowing people to access this huge library of MCU-themed resources so that they can <i>use them</i> and focus their game prep on more creative scenario stuff. For stuff like this, re-balancing power levels between various characters may be a good idea, but due to the flexibility and low power-curve of <i>Savage Worlds</i>, almost every character here can be run alongside each other and still feel like you're part of the bigger world of the MCU—more experienced gamers that can handle the much longer list of Edges that characters like Captain America possesses could absolutely run him alongside, or even <i>against</i> heroes like the Defenders or Agents of S.H.I.E.L.D. characters (once I finally make some progress with them).<br />
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I love seeing work being inspired and successful due to this weird, obsessive hobby of mine, and I hope you guys do, too. If any of the rest of you end up doing stuff like this, I'd love to see pictures and hear stories from your tables of the time when Falcon teamed up with the Defenders, or some wacky adventure that the Guardians of the Galaxy stumbled into across the universe, or even the universe-crossing event of S.H.I.E.L.D. teaming up with <a href="http://savagedceu.blogspot.com/2016/03/bruce-waynebatman.html" target="_blank">Batman</a> to defeat a full five-person team of <a href="http://savageit.blogspot.com/search/label/League%20of%20Legends" target="_blank">League of Legends champions</a> that the Avengers simply didn't have time to deal with.<br />
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Oh and yes, I am still working on my MCU overhaul. Some characters are getting powered up a bit (Cap's combat prowess and experience) with others being powered down a little (Iron Man's gadgets aren't double-dipping on the Contingent and Device modifiers anymore), but accuracy has always been my goal and I think that I'm starting to get pretty close; stick around for the fun!<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com13tag:blogger.com,1999:blog-4597855971434788961.post-12557573936212853772017-03-19T17:19:00.000-05:002017-03-31T01:55:46.158-05:00Danny Rand—Iron FistThe final Defender arrives! I just finished Iron Fist and I wanted to pump this entry out before school picks back up for me again—won't have time to work as much when that happens.<br />
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I've also made minor adjustments to <a href="http://savagemcu.blogspot.com/2015/12/matthew-murdockdaredevil.html" target="_blank">Daredevil</a>, given that he's not nearly as talented a fighter as Iron Fist (DD's skillset is more focused around being intimidating, lawyering, and noticing <i>everything</i>).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzLmnRIIfFic-VuWt57VrnkEsseBf2qdcdBUdrdQpMbyGlcTs2i4XqXiGaY0wOdx8gY7uYX1D-bmUOMkZ5YXUq6bk159Un_tRKlzzgbLT5mk0-qSBUPLwos1MhCJ23Kw2IissiFHy9zQng/s1600/Iron-Fist.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzLmnRIIfFic-VuWt57VrnkEsseBf2qdcdBUdrdQpMbyGlcTs2i4XqXiGaY0wOdx8gY7uYX1D-bmUOMkZ5YXUq6bk159Un_tRKlzzgbLT5mk0-qSBUPLwos1MhCJ23Kw2IissiFHy9zQng/s640/Iron-Fist.jpg" width="640" /></a></div>
<br />
<b>Name:</b> Daniel Rand<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 65 (Heroic)<br />
<b>Power Level:</b> Street Fighter with Super Karma (Rising Stars; 30 PP)<br />
Agility d10; Smarts d6; Spirit d10; Strength d6; Vigor d8<br />
Pace 6; Parry 10; Charisma –2; Toughness 6<br />
<b>Hindrances:</b> Clueless, Heroic, Loyal, Outsider, Phobia (m, airplane turbulence), Vow (M—sworn enemy of the Hand)<br />
<b>Edges:</b> Arcane Background (Super Powers), Filthy Rich, Combat Sense, Dodge, Level Headed, Nerves of Steel, Martial Artist, Acrobat, Counterattack, Improved Frenzy, Improved First Strike, Block.<br />
<b>Skills:</b> Climbing d8, Fighting d12+1, Investigation d4, Knowledge (Kun'Lun) d4, Notice d8, Stealth d8.<br />
<b>Inventory:</b> Clothes, iPod.<br />
<b>Powers:</b><br />
<ul>
<li><b>Animal Control (1):</b> Level 1. Limitation (–1, can only be used to pacify animals). (Zen animal empathy.)</li>
<li><b>Armor +8 (3):</b> Heavy Armor. Requires Activation, Limitation (–2, right hand only), Limitation (–2, Benny and Spirit roll to activate; failure disables this for the day. GM may impose penalties for un-zen circumstances), Limitation (–1, Spirit roll to maintain every round). (The Iron Fist is indestructible.)</li>
<li><b>Attack, Melee (6):</b> Damage Str+3d6, AP 4, Heavy Weapon, One Arm. Contingent on successful <i>armor</i>. (The Iron Fist.)</li>
<li><b>Healing (5):</b> Cure. Contingent on successful <i>armor</i>, Limitation (–1, Cure incurs 2 points of Fatigue, failure Incapacitates). (Channeling the chi from the iron fist to repair the body.)</li>
<li><b>Super Attribute (4):</b> Agility +1, Spirit +1. (Exceptional training and zen demeanor.)</li>
<li><b>Super Edge (8):</b> Combat Sense, Dodge, Level Headed, Nerves of Steel. (Exceptional training and zen demeanor.)</li>
<li><b>Super Skill (3):</b> Fighting +2, Notice +1. (Exceptional training and zen demeanor.)</li>
</ul>
<br />
Danny Rand was born to the billionaire founders of Rand Enterprises. Raised in a sheltered upbringing in New York with his friends Joy and Ward Meachum, Danny was a good-hearted kid, even through Ward's bullying. Unfortunately, on a family trip to China, Danny's plane went down in the Himalayas, killing both of his parents. Danny was found by a group of mysterious monks, who took him back to the mystical city of Kun'Lun.<br />
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The monks there trained him, particularly Lei Kung, the Thunderer, in the mystical martial arts. Danny was also taught to keep his emotions in check, though he seemed to have trouble pushing emotions from his heart in times of stress, and his penchant for trouble-making with his best friend Davos resulted in many stories. However, having learned the art of zen combat, Danny was chosen to partake in the Trial of Shou-Lao the Undying, an enormous dragon beast. Danny subdued the beast and plunged his fists into its molten heart—a tattoo of Shou-Lao burned itself onto his chest, and Danny became the Iron Fist, sworn enemy of the Hand.<br />
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15 years after his plane went down, the gates of Kun'Lun opened once again, allowing Danny to escape into the world and make his way back to New York. His antics in entering the Rand Enterprises headquarters, however, complicated matters, with Ward branding him as an insane person trying to steal the Rand name and submitting Danny to an asylum. Eventually, though, things were ironed out and Danny was reinstated within the company, and immediately started driving profits down with idealistic and unwise business decisions, much to the chagrin of Ward and Joy.<br />
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In this time, Danny met Colleen Wing, a martial artist in Chinatown, and Claire Temple, one of her students, and began to work with them to uncover a heroin manufacturer by the docks. This turned out to be run by Madame Gao and the Hand, who were using it to gain an economic foothold in the city. Danny also found out that Harold Meachum, his father's best friend, was still alive, albeit through poor life decisions and a deal with the Hand. Danny did his best to apprehend the Hand and save as many as he could, but when Colleen was poisoned by a fight with the Hand (and Danny discovered the healing capabilities of the Iron Fist), they ended up in an installation with an imprisoned Gao, only to find out that Colleen was a member of a different faction of the Hand all along.<br />
<br />
Escaping with Davos, who only recently found him in New York, they retreated for Danny to recharge his chi and destroy this rogue faction of the Hand with the assistance of Colleen, but not before Ward and Joy were put into serious danger at the hand of Bakuto, this Hand faction's leader. After dealing with this threat, Danny discovered that Harold Meachum might have engineered the plane accident to kill his parents, and worked with Ward and Joy (newly on his side in light of the revelation) to defeat Harold (with the killing blow attributed to Ward's gun).<br />
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Danny offered to bring Colleen back to Kun'Lun, but at the gates, they discovered that an attack had occured and the gates were shut. They will likely pick up here in the Defenders later this year.<br />
<br />
<b>Power Stunts:</b><br />
<ul>
<li><b><b>Deflection (4):</b><span style="font-weight: normal;"> –6 to hit with ranged attacks. </span></b>Contingent on a successful <i>armor</i>. Danny uses the Iron Fist to deflect a bullet against Harold in the series' climax.</li>
<li><b>Explode (5):</b> Damage 4d8, Large Burst Template. Contingent on a successful <i>armor</i>. Danny uses the Iron Fist to slam into the ground, causing massive amounts of damage to the rooms and security officers around him.</li>
<li><b>Parry +4 (4):</b> During Danny's tournament against the Hand, he goes <i>full zen</i> and effortlessly blocks hits from his opponent.</li>
</ul>
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<br />
So, it was a quick and dirty Savaging, and boy I don't think I've ever seen anyone with a Persuasion that low (d4–4 with his Outsider modifiers). The Iron Fist, however, is quite powerful, and will only grow moreso as he gains Experience, and his status as a Rising Star allows him to gain even more uses of his chi as time goes on. Personally, I'm thorouhgly interested to see what he ends up with in the future.<br />
<br />
Leave your questions, comments, and complaints about the show's weak writing and choreography below. Don't be too harsh, though; it was mediocre, not total garbage.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com6tag:blogger.com,1999:blog-4597855971434788961.post-66104535429999898222017-03-18T12:00:00.000-05:002017-03-18T14:51:01.979-05:00Jessica Jones—Private EyeIn the essence of continuing to put out content on this blog, as opposed to letting it die, I'll go ahead and put out a mainstay super heroine, who should be one of the heroes present in the upcoming <i>Defenders</i> show on Netflix.<br />
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<br />
<b>Name:</b> Jessica Jones<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 60 (Heroic)<br />
<b>Power Level:</b> Street Fighter with Super Karma (35 PP)<br />
Agility d8; Smarts d8; Spirit d8; Strength d12+4; Vigor d8<br />
Pace 8; Parry 6; Charisma 0; Toughness 9<br />
<b>Hindrances:</b> Habit (M—Alcohol), Heroic, Mean, Night Terrors, Poverty, Short Temper<br />
<b>Edges:</b> Arcane Background (Super Powers), Attractive, The Best There Is (<i>super strength</i>), Luck, Fleet-Footed, Investigator, Elan, Counterattack, Nerves of Steel, Dodge.<br />
<b>Skills:</b> Fighting d8, Intimidation d6, Investigation d8, Persuasion d6, Notice d8, Shooting d4, Stealth d6, Streetwise d10, Taunt d4, Throwing d4.<br />
<b>Inventory:</b> Camera, Cell Phone, Hip Flask.<br />
<b>Powers:</b><br />
<ul>
<li><b>Attack, Melee (4):</b> Damage Str+d6, Heavy Weapon, Lethal, Multiple Attacks.</li>
<li><b>Leaping (4):</b> Level 5. Leaps 32" vertically and 64" horizontally. Limitation (–1, leaping is an action above Level 1. Level 2 requires a Spirit roll, Level 3 requires a Spirit roll at –2, Level 4 requires a Spirit roll at –4, Level 5 at –6).</li>
<li><b>Regeneration (5):</b> Level 2, rolls to heal every hour. Recovery.</li>
<li><b>Resistance (1):</b> Complete immunity to Kilgrave's control.</li>
<li><b>Super Attribute (16):</b> Strength +7, Vigor +1.</li>
<li><b>Super Edge (2):</b> Fleet-Footed.</li>
<li><b>Toughness +3 (3):</b> Enhanced physiology.</li>
</ul>
<div>
Jessica Jones was in an accident at a young age, which killed her brother and parents. While recovering in a hospital, Jessica was joined by her friend Trish Walker and her mother, who adopted her because it would be good for the public image. While living with Trish, though, Jessica discovered that she had developed superhuman powers in her crash.<br />
<br />
Years later, after Jessica quit a lousy day job, she started to become more and more comfortable with her powers, and was almost convinced by Trish to actually put her talents towards the super hero business. Unfortunately, tragedy befell her when she was found by Kilgrave, who mind controlled her and forced her to effectively be his "girlfriend," where he raped her and used her abilities to make her his personal muscle. Jessica was finally able to break free after Kilgrave forced her to murder an innocent woman. Kilgrave appeared to have been killed in a bus crash moments later. Jessica developed a drinking problem and started suffering from PTSD due to the abuse she suffered.<br />
<br />
Shortly afterwards, Jessica became a private investigator under her own company: Alias Investigations. Jessica cooperated with lawyer Jeri Hogarth taking odd jobs that no one else was able to deliver on, and her exceptional talent kept the bills paid and the lights on. On another job, Jessica found and befriended (and later became more than friends with) a bartender named <a href="http://savagemcu.blogspot.com/2016/02/luke-cagepower-man.html" target="_blank">Luke Cage</a>. Shortly afterward, however, she began to uncover evidence that Kilgrave had actually survived the crash, and was currently out for vengeance. </div>
<br />
Jessica took it upon herself to stop Kilgrave, saving cop Will Simpson, who attempted to help her capture Kilgrave. Unfortunately, their leads went south, and Jessica was forced to stay with Kilgrave at her old house for a few days. Simpson was severely wounded in an attempt to save Jessica, but Jessica <i>was</i> able to knock out and escape with Kilgrave, trapping him in a hermetically sealed room.<br />
<br />
Through a variety of means, Jessica was able to lure Kilgrave's parents to her in an attempt to reason with him: they had performed horrible experiments on him, granting him his powers, and unfortunately, he killed his mother and kidnapped his father, escaping from the room but revealing that Jessica was no longer subject to his control. In attempting to track Kilgrave down again, Kilgrave killed the girl that led Jessica to him and escaped as she bled out.<br />
<br />
Jessica was then lured into an unrelated trap by Simpson, who was amped up on some kind of enhancement drug. She, along with Trish (also on Simpson's pills) managed to beat him into submission, though Trish was hospitalized through what effectively amounts to an overdose. Soon after, Jessica bore witness to an explosion at Luke's Bar, and Luke begins helping her track Kilgrave back down. Upon finding him, however, it's revealed that Kilgrave still had control over Luke, forcing him to fight and try to kill Jessica. Jessica incapacitated him via shotgun to the head and brought him to Claire Temple for treatment while she went to finish dealing with Kilgrave, ultimately snapping his neck.<br />
<br />
Jessica still suffers from PTSD, but her status as a powered person is now more or less public knowledge, and her business appears to be booming. Only time will tell if she's still able to do her job or if she's drowning her sorrows in booze.<br />
<br />
JJ's leaping has its limitation on it because she only <i>truly</i> leaps once, when she was bringing Kilgrave away from the house he acquired. This makes it something more of a last-ditch ability than something that's incorporated into her usual transportation.<br />
<br />
Anyways, I've finally started making some waves in this little pond again; it's been too long. Leave questions, comments, and suggestions below.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com1tag:blogger.com,1999:blog-4597855971434788961.post-44554651842028109252017-03-17T16:50:00.002-05:002017-03-17T16:50:43.558-05:00Patch Notes—Luke CageThis is our second set of patch notes, and while it's a bit late (and it's certainly been a while since we've gotten to posting anything here). While there's not all too much being patched in here, I did Luke quite some time ago and I figured it was worth drawing attention to his changes.<br />
<br />
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<br />
————————————————————————————————————————<br />
<br />
<b><a href="http://savagemcu.blogspot.com/2016/02/luke-cagepower-man.html" target="_blank">Luke Cage</a></b><br />
Advance Changes:<br />
<div>
<ul>
<li><b>Experience increased from 35 to 55.</b></li>
<ul>
<li>Luke has clearly had much more experience during his time in Seagate then we were led to believe in Jessica Jones. Most of the following changes are made in light of the new show.</li>
</ul>
<li><b>Driving lowered from d6 to d4.</b></li>
<li><b>Fighting increased from d6 to d8.</b></li>
<li><b>Shooting d4 added.</b></li>
<li><b>Streetwise lowered from d8 to d6.</b></li>
<li><b>Swimming d8 added.</b></li>
<li><b>Taunt d4 added.</b></li>
<li><b>Poverty, Vengeful (minor) and Wanted (major) Hindrances added.</b></li>
<li><b>Brawler, Counterattack, Level Headed, and Sweep added.</b></li>
<li><b>Hard to Kill removed.</b></li>
<ul>
<li>This has instead been moved to one of Luke's Powers.</li>
</ul>
</ul>
</div>
<div>
Power Changes:</div>
<div>
<ul>
<li>Ageless added.</li>
<li><b>Armor reduced from +14 to +12.</b></li>
<ul>
<li>Heavy Armor added. Limitation (–1, Heavy Armor ignored by blunt damage) added.</li>
<li>Limitation (–2, Armor +6 vs blunt weapons) removed from <i>armor</i>.</li>
<ul>
<li>Luke's unbreakable skin has been shown to be vulnerable to blunt damage, and even more resistant to "small-arms" fire, never even being Shaken by it. Having his Heavy Armor bypassed by blunt damage seemed to be an appropriate compromise.</li>
</ul>
</ul>
<li>Regeneration increased from Level 1 to Level 2.</li>
<ul>
<li>Recovery removed.</li>
<li>Limitation (–1, <i>regeneration</i> is negated if shrapnel is stuck inside).</li>
</ul>
<li><b>Resistance (Cold) removed.</b></li>
<ul>
<li>Luke was wearing a jacket as the winter months approached; clearly he isn't resistant to low temperatures.</li>
</ul>
<li>Super Strength decreased from +7 to +6. Heavy Weapon added.</li>
<li>Super Edge: Hard to Kill added.</li>
<li>Toughness +1 added.</li>
</ul>
</div>
<div>
Luke Cage Season 1 Advances:<br />
<ul>
<li><b>60 Experience:</b> Sweep.</li>
<li><b>65 Experience:</b> Tracking d4.</li>
<li><b>70 Experience:</b> Nerves of Steel.</li>
</ul>
This makes Luke far more durable and puts him better in line with what we see over the course of his show. I'm hoping to at least keep up with main characters right now as I work to update the other heroes to a new standard. Jessica Jones should be coming soon!</div>
doctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com1tag:blogger.com,1999:blog-4597855971434788961.post-43604606145799156182016-11-09T13:24:00.000-06:002016-11-09T13:24:22.371-06:00Stephen Strange—Sorcerer SupremeWith the release of the new movie—which currently has almost no ties to the rest of the cast of the MCU—I decided it was time to take a break from overhauling all of my Savaging so far and just do someone fresh and... relatively simple.<br />
<br />
SPOILERS AHEAD; go watch the film and then come back to read up on the Savaging.<br />
<br />
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<br />
<b>Name:</b> Stephen Vincent Strange<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 40 (Veteran)<br />
<b>Power Level:</b> Deity with Super Karma (Rising Stars; 70 PP)<br />
Agility d6; Smarts d12; Spirit d8; Strength d6; Vigor d6<br />
Pace 6; Parry 6 [8 with the Cloak of Levitation]; Charisma 0; Toughness 5<br />
<b>Hindrances:</b> Arrogant, Nerve Damage (Major; –2 to fine motor skills like Driving, Healing, Shooting, etc.), Obligation (m—protect the Sanctum Sanctorum), Pacifist (m)<br />
<b>Edges:</b> Arcane Background (Super Powers), Rich, Doctor, Scholar (Medicine and Neuroscience), Martial Artist.<br />
<b>Skills:</b> Fighting d8, Healing d12, Investigation d10, Knowledge (Arcana) d4, Knowledge (Medicine) d8, Knowledge (Neuroscience) d10, Notice d6, Persuasion d6, Spellcasting d12, Streetwise d4.<br />
<b>Inventory:</b> Acolyte clothes, Cloak of Levitation, Sling Ring.<br />
<b>Powers:</b><br />
<ul>
<li><b>Attack, Melee (4):</b> Damage Str+d6, Grapple, Reach 2. Slow to Activate. (Crimson Bands of Cytorrak.)</li>
<li><b>Deflection (1):</b> –2 to hit with ranged attacks. Contingent on <i>attack, melee</i>.</li>
<li><b>Super Attribute (2):</b> Spirit +1. (Kamar-Taj training.)</li>
<li><b>Super Skill (8):</b> Fighting +2, Knowledge (Arcana) +1, Spellcasting +4. (Intense study and practice.)</li>
<li><b>Super Sorcery (12):</b> Level 6. (Sorcery.)</li>
<li><b>Teleport (10):</b> Can teleport up to 12". Portal, Traverse (+6). Device (–1, sling ring).</li>
</ul>
<div>
<b>Astral Dimension</b> (separated for ease of understanding Strange's powers)</div>
<ul>
<li><b>Extra Action (4):</b> One extra action, Fast Action. Contingent on <i>invisibility</i>. (Time moves slower in the astral dimension.)</li>
<li><b>Flight (2):</b> Pace 12, Climb 0. Contingent on successful <i>intangibility</i>.</li>
<li><b>Intangibility (6):</b> Soul Walk. Limitation (–1, cannot cast spells in the astral dimension). (Astral projection.)</li>
<li><b>Invisibility (9):</b> Level 3, –6 to hit. Contingent on successful <i>intangibility</i>, Limitation (–1, visible to others in the astral dimension).</li>
<li><b>Super Edge (1):</b> Combat Reflexes. Contingent on successful <i>intangibility</i>.</li>
<li><b>Toughness +4 (2):</b> Contingent on successful <i>intangibility</i>. (Tough soul.)</li>
</ul>
<div>
<b>Cloak of Levitation (Switchable)</b></div>
<div>
<ul>
<li><b>Danger Sense (1):</b> Device (–1, Cloak of Levitation). (The cloak is always on the lookout for threats.)</li>
<li><b>Flight (2):</b> Pace 12, Climb 0. Device (–1, Cloak of Levitation), Limitation (–1, tends to have a mind of its own).</li>
<li><b>Parry +2 (1):</b> Device (–1, Cloak of Levitation). (The cloak helps protect its wearer.)</li>
<li><b>Super Edge (5):</b> Improved Dodge. Device (–1, Cloak of Levitation). (Pulls the wearer away from dangers.) Switchable (primary).</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Sidekick (4):</b> Limitation (–1, doesn't gain XP).</li>
</ul>
</div>
<div>
<br /></div>
</div>
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<div>
<br /></div>
<div>
<b>Name:</b> Cloak of Levitation</div>
<div>
<b>Experience:</b> 0 (Novice)</div>
<div>
<b>Power Level:</b> Deity Sidekick with Super Karma (Rising Stars; 50 PP)</div>
<div>
Agility d12, Smarts d6, Spirit d8, Strength d12, Vigor d8</div>
<div>
Pace 6, Parry 7 [9], Charisma —, Toughness 15</div>
<div>
<b>Hindrances:</b> Code of Honor, Doesn't Speak, Loyal, No Arms (M—the cloak must dedicate its entire form to any kind of interaction and cannot perform fine manipulation)</div>
<div>
<b>Edges:</b> Arcane Background (Super Powers), Quick, Improved Dodge</div>
<div>
<b>Skills:</b> Fighting d10, Knowledge (Arcana) d8, Notice d8, Taunt d4</div>
<b>Powers:</b><br />
<ul>
<li><b>Construct (8):</b> +2 to recover from being Shaken; doesn't breathe; immune to disease and poison; ignores one level of wound penalties.</li>
<li><b>Doesn't Eat (1):</b> It's a cloak.</li>
<li><b>Doesn't Sleep (2):</b> Cloak.</li>
<li><b>Fearless (2):</b> C-L-O-A-K.</li>
<li><b>Flight (4):</b> Pace 12.</li>
<li><b>Parry +2 (3):</b> Protector. (Incredible reflexes.)</li>
<li><b>Super Attribute (14):</b> Agility +3, Spirit +1, Strength +2. Not Today (Agility).</li>
<li><b>Super Edge (4):</b> Improved Dodge. (Incredible reflexes.)</li>
<li><b>Toughness </b><b>+9 (12):</b> Hardy.</li>
</ul>
Doctor Stephen Strange was a renowned doctor and neurosurgeon. He performed cutting-edge research and was one of the top surgeons in New York City. Unfortunately, he's also kind of a dick. He was notorious for picking his patients to further his reputation and placing himself above everything, including the rules and their consequences. This little quirk came back to bite him in the ass when examining patient X-rays on the road (at night, in the rain, on a mountainside), which caused a serious wreck, sending him off the mountain and nearly killing him.<br />
<br />
While he was saved by modern medicine, his hands were irreparably damaged in the crash—severe nerve damage made it difficult for him to even write, much less perform complex surgical procedures. Strange was driving himself mad, spending away his resources on experimental procedures, drugs, anything that might help his hands heal. Eventually, as his bank accounts dwindled, Strange found another man who was paralyzed from the waist down and had recovered miraculously. This led Strange to Kamar-Taj, a house of the mystical arts in Nepal.<br />
<br />
Initially, Strange was skeptical of the idea of magic until the Ancient One—master of the arts and top dog of Kamar-Taj—projected his astral body and then sent him on a mind-twisting trip through the multiverse. Strange dedicated the next months of his life to learning these arts, becoming more fit, training in martial combat, studying spells and rituals, and even mastering high-end magic like Astral Projection, and was even able to enter the Mirror Dimension on his own. His gift for the mystic arts led him to using the Eye of Agamotto, a pendant housing the Infinity Stone of Time (which I will <i>not</i> Savage any time soon—time manipulation on that scale is silly, it's a MacGuffin, and it's purely a plot device and I don't want to put numbers to that kind of stuff right now).<br />
<br />
Unfortunately, his training was cut short by a fallen student, Kaecilius, began to destroy the mystic Sanctums across the world. Strange ended up in the Sanctum Sanctorum in New York, holding Kaecilius and his zealots at bay and discovering the Cloak of Levitation (a sentient artifact). After discovering the zealots' pact with Dormammu (evil mystical dimensional god) and escaping from them, the Ancient One was killed in a battle with Kaecilius, and this pushed Strange onto the path of a hero, and he convinced one of his mentors—Carl Mordo—to help him defend the Sanctum in Hong Kong. Upon arrival, though, the Sanctum was destroyed and Dormammu was leaking into this dimension. Using the power of the Eye of Agamotto, Strange reversed the damage, and after a brief fight, fled into the Dark Dimension to strike a bargain. Using the Eye to create a time loop, Dormammu agreed to leave, taking his zealots and retreating into the Dark Dimension for now.<br />
<br />
Strange is now the guardian of the Sanctum Sanctorum, and while he wasn't quite the Sorcerer Supreme by the end of this film, the mid credits scene certainly showcases that he has become notably more powerful. I'm excited to see him in Infinity War (and possibly Ragnarok) but if he gets too crazy he might start breaking this game. I certainly hope it doesn't get to that point.<br />
<br />
There are two custom modifiers here: Soul Walk on <i>intangibility</i> effectively just means that Strange's soul leaves his body when he activates the ability, while Portal on <i>teleport</i> forms a portal that anyone can use. <a href="https://docs.google.com/document/d/18_zi4eTAhjtJZRPPrfoVX5c-keUDXRy0VEHjTYF-43E/edit?usp=sharing" target="_blank">The specifics of these abilities are available in my Super Power changes document.</a><br />
<br />
Leave questions, comments, etc below. Hopefully we'll get more updates and entries from the movies and Agents of S.H.I.E.L.D. pretty soon.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com4tag:blogger.com,1999:blog-4597855971434788961.post-81306838748089612412016-08-03T16:29:00.002-05:002017-03-31T01:29:15.471-05:00The VisionAfter an extended absence, I've <i>finally</i> gotten another hero to the point that they feel appropriate to post up here.<br />
<br />
Vision is one of the most powerful Avengers, with a very unique power set, and definitely feels like he could take just about any other Avengers in a one-on-one fight if he had to.<br />
<br />
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<br />
<b>Name:</b> The Vision<br />
<b>Race:</b> Android<br />
<b>Experience:</b> 5 (Novice)<br />
<b>Power Level:</b> Deity with Super Karma (100 PP)<br />
Agility d8; Smarts d10; Spirit d8; Strength d12+3–d12+9; Vigor d12<br />
Pace 6; Parry 6; Charisma –2; Toughness 24 (6)–30 (6)<br />
<b>Hindrances:</b> Code of Honor, Heroic, Outsider, Pacifist (m)<br />
<b>Edges:</b> Arcane Background (Super Powers), Alertness, Brave, Level Headed<br />
<b>Skills:</b> Fighting d8, Knowledge (Computers) d12, Notice d6, Persuasion d8, Shooting d10, Taunt d4<br />
<b>Powers:</b><br />
<ul>
<li><b>Armor +6 (7):</b> Heavy Armor. (Vibranium-laced skin.)</li>
<li><b>Construct (8):</b> +2 to recover from being Shaken; doesn't breathe; immune to disease and poison; ignores one level of wound penalties.</li>
<li><b>Doesn't Eat (1):</b> The Vision doesn't require food to operate.</li>
<li><b>Doesn't Sleep (2):</b> At night, Vision effectively goes onto standby: he doesn't <i>actually</i> need sleep.</li>
<li><b>Gifted (2):</b> With his processor and access to the internet, there's not a whole lot Vision <i>can't</i> do (he's not great at cooking, though).</li>
<li><b>Interface (2):</b> Being an ex-A.I., Vision possesses many of Jarvis' skills with electronics.</li>
<li><b>Super Attribute (24):</b> Agility +1, Smarts +2, Strength +6, Vigor +3.</li>
<li><b>Super Edge (2):</b> Level Headed. Jarvis can process information extremely quickly.</li>
<li><b>Super Skill (2):</b> Knowledge (Computers) +2</li>
<li><b>Toughness +10 (13):</b> Hardy. (Vibranium body.)</li>
</ul>
<b>Density Control (Switchable)</b><br />
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6. Heavy Weapon</li>
<li><b>Flight (2):</b> Pace.</li>
<li><b>Growth (30):</b> Level 6 (+6 to Strength and Toughness). Density, Fast Growth. Switchable (primary).</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Attack, Ranged (20):</b> Range 50/100/200, Damage 4d10, RoF 2, AP 6, Heavy Weapon, Lethal.</li>
<li><b>Flight (12):</b> Pace 96, Climb 0, –2 to hit while flying.</li>
<li><b>Heightened Senses (1):</b> Eagle Eyes.</li>
</ul>
<div>
<i>with</i></div>
</div>
<div>
<ul>
<li><b>Extra Action (1):</b> Level 1. Limitation (–2, <i>intangibility</i> only).</li>
<li><b>Intangibility (12):</b> Phase, Reflexive Control. (Density control.)</li>
<li><b>Flight (20):</b> Mach 10+, Climb 0, –10 to hit while flying.</li>
</ul>
</div>
During the Ultron event, the Avengers at the time stole away what was to be Ultron's final body, including the Mind Stone embedded into its head. Once it was safely stored in Avengers Tower, though, <a href="http://savagemcu.blogspot.com/2016/01/tony-starkiron-man.html" target="_blank">Tony Stark</a> had the idea to bring it to life for their side using fragments of Jarvis. He and <a href="http://savagemcu.blogspot.com/2015/12/bruce-bannerthe-hulk.html" target="_blank">Banner</a> almost completed before being met with resistance by <a href="http://savagemcu.blogspot.com/2015/11/steve-rogerscaptain-america.html" target="_blank">Captain Rogers</a> and the <a href="http://savagemcu.blogspot.com/2016/04/pietro-maximoffquicksilver.html" target="_blank">Maximoff</a> twins, ultimately being brought to life by a supercharged power surge from <a href="http://savagemcu.blogspot.com/2015/11/thorgod-of-thunder.html" target="_blank">Thor</a>.<br />
<br />
The Vision first gained consciousness surrounded by the Avengers, lashing out at Thor before calming down and seeing the beauty of life below the tower. Having good knowledge of the situation at hand, Vision opted to help the Avengers stop Ultron's genocide. He assisted the rest of the Avengers by shutting Ultron out of the internet and helping to clean up the remaining Ultron drones and save Sokovia.<br />
<br />
Nearly a year later, Vision was a fully fledged member of the New Avengers, developing a close relationship with Wanda Maximoff. When the Lagos incident occurred Vision sided with Tony Stark on the subject of the newly-introduced Sokovia Accords, and tried to protect Wanda from the public by keeping her on lockdown inside the Avengers compound. Unfortunately, <a href="http://savagemcu.blogspot.com/2016/03/clint-bartonhawkeye.html" target="_blank">Barton's</a> intervention brought Wanda out of hiding, and Vision was effectively buried underneath the Avengers compound. He escaped, flying directly towards Leipzig to help Tony contain Captain Rogers and his team.<br />
<br />
During the skirmish, <a href="http://savagemcu.blogspot.com/2015/10/james-rhodeswar-machine.html" target="_blank">Colonel Rhodes</a> was accidentally hit by a stray beam from the Vision and was paralyzed. After this point, the Vision remained out of the conflict, and was last seen at the nearly-abandoned Avengers compound.<br />
<br />
The Vision has an extremely unique and iconic power set. To create his density control, I simply created "Density" as a +6 modifier for Growth: you still can change your weight, Strength, and Toughness, but your Size doesn't change.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-59579244101366143072016-06-08T15:52:00.002-05:002016-06-08T15:52:25.957-05:00Mike Peterson—DeathlokOnly finally getting to another Agents of S.H.I.E.L.D. character. The show is unfortunately underrated, and has a slew of Marvel characters that wouldn't otherwise find their own way into the MCU.<br />
<br />
As a good example, one of the first supers of the show, and one of my personal favorites, is Deathlok.<br />
<br />
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<br />
<b>Name:</b> Michael Peterson<br />
<b>Race:</b> Human (Cyborg)<br />
<b>Experience:</b> 70 (Heroic)<br />
<b>Power Level:</b> Four Color with Super Karma (Rising Stars, 50 PP)<br />
Agility d8; Smarts d6; Spirit d6; Strength d12+3; Vigor d10<br />
Pace 6; Parry 7; Charisma –2; Toughness 14 (4)<br />
<b>Hindrances:</b> Bad Luck, Heroic, <strike>Obligation (M—The Clairvoyant)</strike>, Loyal, <strike>Poverty</strike>, Ugly, <strike>Vengeful (M)</strike><br />
<b>Edges:</b> Arcane Background (Super Powers), Take the Hit, First Strike, Nerves of Steel, Dodge, Combat Reflexes, Marksman.<br />
<b>Skills:</b> Climbing d6, Fighting d10, Intimidation d6, Notice d8, Persuasion d6, Shooting d8, Stealth d6, Streetwise d6.<br />
<b>Inventory:</b> Arm-missiles ×2, EMP missiles ×2.<br />
<b>Powers:</b><br />
<ul>
<li><b>Armor +4 (3):</b> Hardy, Partial Protection (–1). Device (–1, body armor).</li>
<li><b><b>Gifted (2):</b><span style="font-weight: normal;"> Deathlok is able to access the internet and learn to do nearly anything on a dime.</span></b></li>
<li><b>Heightened Senses (4):</b> Infravision, Low Light Vision, Super Sight. Spatial Sense (X-Ray Vision). Requires Activation. (Cybernetic eye.)</li>
<li><b>Interface (2):</b> Cybernetic interface.</li>
<li><b>Leaping (3):</b> Level 3. Leaps 8" vertically and 16" horizontally. (Centipede serum and cybernetic leg.)</li>
<li><b>Regeneration (1):</b> Level 1, rolls to heal every day. Limitation (–1, must eat ten times as much food).</li>
<li><b>Speed (2):</b> Pace 12. (Centipede serum.)</li>
<li><b>Super Attribute (12):</b> Agility +1, Strength +3, Vigor +2. (Centipede serum.)</li>
<li><b>Super Skill (1):</b> Shooting +1. </li>
<li><b>Toughness +3 (3):</b> Centipede serum.</li>
</ul>
<div>
<b>Melee Combat (Switchable)</b><br />
<ul>
<li><b>Attack, Melee (7):</b> Damage Str+d6. Climb, Multiple Attacks. Switchable (primary). (Centipede serum.)</li>
</ul>
<div>
<i>with</i></div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, AP 4, Heavy Weapon, Lethal, One Arm. (Cybernetic leg).</li>
</ul>
<b>Missiles Systems (Switchable)</b> </div>
<div>
<ul>
<li><b>Attack, Ranged (10):</b> Range 12/24/48, Damage 3d6, RoF 2, MBT, AP 2, Heavy Weapon, Lethal, Requires Material (–2, arm-missiles). Switchable (primary).</li>
</ul>
<div>
<i>with</i><br />
<ul>
<li><b>Malfunction (4):</b> MBT. Limitation (–1, requires Shooting roll). (EMP missiles.)</li>
</ul>
</div>
</div>
Mike Peterson was an ordinary man down on his luck: working a heavy labor factory job, tight on cash, and raising his kid as a single father. Unfortunately, he suffered a back injury, and his job cut him loose while he was in recovery. Had it not been for the mysterious organization that approached him—Centipede—he may have lost his house, or even his kid.<br />
<br />
Centipede, however, stepped in and provided Mike is an experimental serum that restored his health and granted him incredible powers of superhuman strength and durability.<br />
<br />
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<br />
<b>Centipede Serum (25 PP):</b><br />
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+d6. Climb, Multiple Attacks. (Centipede serum.)</li>
<li><b>Leaping (2):</b> Level 2. Leaps 4" vertically and 8" horizontally. (Centipede serum.)</li>
<li><b>Regeneration (1):</b> Level 1, rolls to heal every day. Limitation (–1, must eat ten times as much food).</li>
<li><b>Speed (2):</b> Pace 12. (Centipede serum.)</li>
<li><b>Super Attribute (12):</b> Agility +1, Strength +3, Vigor +2. (Centipede serum.)</li>
<li><b>T</b><b>oughness +3 (3):</b> Centipede serum.</li>
</ul>
Soon after, the laboratory that Mike received his powers from was bombed. Mike rushed towards it, climbing up the side of the brick building to make it to the top floor and save the scientist that granted him the serum. This allowed him to be found and tracked down by Skye, who tried to convince him that he would be hunted down by S.H.I.E.L.D. He brushed her off, but the serum began to have adverse effects. Eventually, he would detonate, and he kidnapped Skye to try and go off the grid. Luckily, after a small confrontation through to the efforts of Coulson's team, they were able to subdue him and even recruit him to S.H.I.E.L.D.<br />
<br />
Several months later, Peterson was being trained by S.H.I.E.L.D. in methods to increase his hand-to-hand combat skills and physical strength when he was requested by Coulson to help bring down the Centipede Project, to which Peterson immediately jumped onboard. They were able to subdue a few other Centipede super soldiers, but was then blackmailed by Raina into betraying Coulson to the Centipede Project. On the bridge where the double-crossing occurred, a massive explosion occurred which appeared to have killed Mike. Unfortunately, Mike woke up with half of his face scarred and one of his legs amputated, where he began receiving orders directly into his newly-cybernetic eye from Centipede.<br />
<br />
Slowly, Deathlok was supplied with more and more tech enhancements, and began to lead S.H.I.E.L.D. on a wild goose chase before HYDRA emerged from within. After their emergence, Deathlok worked directly with the Clairvoyant, as his son was being held hostage. He directly assisted in apprehending Skye to unlock information about the GH.325 chemical. A few days later, however, his son was rescued by Skye, and Mike turned on the Clairvoyant, attempting to kill him.<br />
<br />
After this, Mike was upgraded with EMP missiles instead of lethal ones, and began to work with S.H.I.E.L.D. again, tracking down a HYDRA scientist named List, before being called back to the states to save Coulson and Hunter from a new rogue faction of S.H.I.E.L.D. He then assisted the team in tracking down Skye, who had been kidnapped by the Inhumans, and later HYDRA. During his capture, he was disassembled, and is still recuperating from the injuries. It is unknown if he will ever return to service.<br />
<br />
<b>Power Stunt:</b><br />
<ul>
<li><b>Stun (9):</b> Heart Attack (+6), Strong. Once—and only once—Deathlok used a short range, experimental shock unit to stop Grant Ward's heart. The attacker must win with a raise, but if he does, the victim is immediately Incapacitated and must make a Vigor roll. On a success, he is Shaken and remains so for 1d4 rounds. On a failure, he dies in 2d6 rounds (which can be saved by a Healing roll at –4, though the victim remains Incapacitated). The user can also start hearts again, by touching the target and making a Spirit roll (this doesn't heal any wounds, only restart a stopped heart).</li>
</ul>
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com1tag:blogger.com,1999:blog-4597855971434788961.post-48407912485890293372016-05-22T16:20:00.003-05:002016-05-22T16:20:25.872-05:00T'Challa—Black PantherArguably one of the highlights of Civil War, Black Panther is a <i>serious</i> badass. I've had a couple people ask for this, so here we are!<br />
<br />
My primary concern with this is that, since T'Challa only had a supporting role in Civil War, I'm probably going to have to recompile him when his film comes out. On the bright side, that's not for another two years, so I have plenty of time until then to finish other heroes.<br />
<br />
Serious spoilers below. Also, if you're reading this blog and <i>haven't</i> seen Civil War yet, go do that. Seriously, good movie.<br />
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<br />
<b>Name:</b> T'Challa<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 60 (Heroic)<br />
<b>Power Level:</b> Heavy Hitter (60 PP)<br />
Agility d12; Smarts d10; Spirit d8; Strength d12+2; Vigor d8<br />
Pace 6; Parry 10; Charisma 2; Toughness 21 (12)<br />
<b>Hindrances:</b> Loyal, Overconfident, Ruthless (m), Vengeful (M).<br />
<b>Edges:</b> Arcane Background (Super Powers), Alertness, Brave, Noble, Filthy Rich, Combat Reflexes, Counterattack, Improved Dodge, Improved Martial Artist, Killer Instinct, Two-Fisted, Acrobat, Level Headed, Traceur, Frenzy.<br />
<b>Skills:</b> Fighting d12+2, Intimidation d10, Notice d8, Persuasion d6, Piloting d8, Stealth d10.<br />
<b>Inventory:</b> Panther Habit.<br />
<b>Powers:</b><br />
<ul>
<li><b>Armor +12 (12):</b> Hardy, Heavy Armor. Device (–1, Vibranium Panther Habit).</li>
<li><b>Attack, Melee (8):</b> Damage Str+d6, AP 6, Climb, Heavy Weapon, Multiple Attacks. Device (–1, Panther Habit). (Vibranium Claws.)</li>
<li><b>Leaping (1):</b> Can leap 2" vertically or 4" horizontally.</li>
<li><b>Speed (4):</b> Pace 24, –1 to hit.</li>
<li><b>Super Attribute (18):</b> Agility +3, Smarts +1, Strength +4, Vigor +1.</li>
<li><b>Super Edge (12):</b> Combat Reflexes, Counterattack, Dodge, Killer Instinct, Martial Artist, Two-Fisted.</li>
<li><b>Super Skill (2):</b> Fighting +2.</li>
<li><b>Toughness </b><b>+3:</b> Enhanced physiology. </li>
</ul>
<div>
T'Challa was born as the crown prince of Wakanda, the isolationist and highly advanced country in Africa, and the world's source of vibranium. At some point, T'Challa had taken on the mantle of the Black Panther—protector of the Wakandan tribe.<br />
<br />
After the events in Lagos involving the adventures. When the U.N. introduced the Sokovia Accords, his father, king T'Chaka, jumped at the chance of improving foreign relations and signed the accords. During the signing conference, T'Chaka was killed in a terrorist attack apparently perpetrated by the <a href="http://savagemcu.blogspot.com/2016/01/bucky-barneswinter-soldier.html" target="_blank">Winter Soldier</a>. Consumed by vengeance, T'Challa donned his uniform and relentlessly pursued Bucky, and was it not for the interference of <a href="http://savagemcu.blogspot.com/2015/11/steve-rogerscaptain-america.html" target="_blank">Captain America</a>.<br />
<br />
After his opposition was arrested, Bucky somehow escaped custody, and T'Challa attempted to stop him without his suit. Unfortunately, Bucky got away, apparently taken by Captain America. Later that day, T'Challa was approached by <a href="http://savagemcu.blogspot.com/2016/04/natasha-romanoffblack-widow.html" target="_blank">Natasha Romanoff</a>, offering to help him track down the Winter Soldier if he assisted <a href="http://savagemcu.blogspot.com/2016/01/tony-starkiron-man.html" target="_blank">Tony Stark</a> in making sure Captain America didn't escape. This encounter came to a head in a fight at the Leipzig airport. Unfortunately, near the end, Black Panther was held back by Romanoff as Cap and Bucky escaped in an Avengers quinjet.<br />
<br />
T'Challa then tailed Stark, realizing that he may continue to pursue Cap, and consequently Bucky. Arriving at a hidden Siberian base, he followed Stark inside until they reached a large chamber, and overheard Helmut Zemo confess to framing Bucky for his crimes. Realizing that his vengeance almost led to the death of an innocent man, T'Challa prevented Zemo's suicide and captured him. Shortly after, he granted Cap and Bucky sanctuary in Wakanda, and possibly the rest of the Secret Avengers as well.<br />
—DoctorBoson</div>
doctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com2tag:blogger.com,1999:blog-4597855971434788961.post-89774080132560324172016-05-18T17:58:00.002-05:002016-05-21T02:23:57.912-05:00Brock Rumlow—CrossbonesContinuing with the trend of publishing characters we probably won't be seeing again anytime soon, let's look at Crossbones. Famous in the comics for killing Captain America, his role in the MCU is slightly different...<br />
<br />
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<br />
<b>Name:</b> Brock Rumlow<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 100 (Legendary)<br />
<b>Power Level:</b> Pulp Hero (15 PP)<br />
Agility d8; Smarts d6; Spirit d8; Strength d10; Vigor d8<br />
Pace 6; Parry 8; Charisma –2; Toughness 14 (6)<br />
<b>Hindrances:</b> Death Wish (m, kill Captain America), Ruthless (M), Stubborn, Ugly, Vengeful (m)<br />
<b>Edges:</b> Arcane Background (Super Powers), Brawny, Quick Draw, Steady Hands, Marksman, Combat Reflexes, Dodge, Two-Fisted, Improved Nerves of Steel, Frenzy, Take the Hit, Strong Willed.<br />
<b>Skills:</b> Fighting d12, Intimidation d6, Knowledge (Battle) d4, Notice d6, Shooting d10, Stealth d6, Streetwise d6, Taunt d6, Throwing d8, Tracking d4.<br />
<b>Inventory:</b> Battle armor (Armor +6), SIG Sauer (2d6, AP 1, 12/24/48, Semi-Auto, 12 Shots), gas mask, comms unit, bomb vest, magnet grenade (3d6, 5/10/20, MBT, sticks to metal surfaces: roll at –6 to pull off).<br />
<b>Powers:</b><br />
<ul>
<li><b>Armor </b><b>+6 (1):</b> Partial Protection (–1). Device (–1, advanced body armor).</li>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Multiple Attacks. Device (–1, piston gauntlets).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. (Fried nerve endings.)</li>
<li><b>Resistance (1):</b> Electricity. +4 to resist effects, +4 Toughness. (Fried nerve endings.)</li>
<li><b>Toughness +1 (4):</b> Hardy. (Fried nerve endings.)</li>
</ul>
<br />
Brock Rumlow was a S.H.I.E.L.D. agent and leader of a STRIKE team, working with <a href="http://savagemcu.blogspot.com/2015/11/steve-rogerscaptain-america.html" target="_blank">Captain America</a> and <a href="http://savagemcu.blogspot.com/2016/04/natasha-romanoffblack-widow.html" target="_blank">Black Widow</a> fairly often, including recovering a weapon known as Zodiac and the recapture of the Lemurian Star.<br />
<br />
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<br />
<b>Winter Soldier Inventory:</b> Steyr AUG A3 (2d8, AP 2, 24/48/96, RoF 3, Auto, 30 Shots), Suppressor, SIG Sauer (2d6, AP 1, 12/24/48, Semi-Auto, 12 Shots), comms unit, kevlar vest with inserts (Armor +3, Armor +6 vs ballistics, –4 AP vs ballistics), stun wand (Vigor or incapacitated), combat knife (Str+d4, 3/6/12).<br />
<br />
Rumlow is a master martial artist, marksman, and tactician, instrumental in a variety of S.H.I.E.L.D. operations. Unfortunately, he is also an undercover HYDRA agent. After the assassination of <a href="http://savagemcu.blogspot.com/2015/11/nick-furydirector-of-shield.html" target="_blank">Nick Fury</a>, Rumlow was tasked with bringing in Captain Rogers, though he was unable to do so several times, even with the help of the <a href="http://savagemcu.blogspot.com/2016/01/bucky-barneswinter-soldier.html" target="_blank">Winter Soldier</a>. During HYDRA's uprising, Rumlow helped secure the launch codes and keep S.H.I.E.L.D. off HYDRA's back as they did what they could, even engaging in hand-to-hand with Sam Wilson. Unfortunately, he was taken down by a collapsing building after Project: INSIGHT helicarriers crashed into it.<br />
<br />
This didn't kill him, however. Rumlow went off the grid and disavowed HYDRA, instead working for himself and his small team of mercenaries, just itching at a chance to kill Steve Rogers. That chance came in Lagos, Nigeria almost two years later, where Rumlow led an attack on an Institute for Infectious Diseases. After isolating Captain America, Rumlow went all-out in his new battle suit to try and wear the Captain down, before attempting to distract him and detonate the explosives strapped to his chest and take Steve with him. While the suicide bombing didn't take out Captain Rogers, it did kill over a dozen innocent civilians, and sparked the creation of the Sokovia Accords.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-67277105917685197302016-05-09T10:00:00.000-05:002017-05-02T16:01:56.427-05:00Peter Parker—Spider-ManOh my god. I've been waiting for more than a year to finally see this movie and start putting numbers onto the dozen heroes that Civil War fleshes out, including Vision, Black Panther, Scarlet Witch, and Falcon, but the one I've been <i>really</i> excited for... Spider-Man. Finally, a <i>good</i>, MCU-integrated Spider-Man.<br />
<br />
Go watch this movie, my next few posts are probably gonna have spoilers, and it's one of the best movies I've seen in a long time, and hands down the best comic book movie ever, so just... <a href="https://youtu.be/ZXsQAXx_ao0?t=3s" target="_blank">just do it</a>.<br />
<br />
Now, I was debating rather hard on whether to give Pete the Young Hindrance or not, but decided against it. Between his skill distribution and age—15 as of Civil War—while he is young, the Young Hindrance places characters around 8 to 12 and just seemed like overkill.<br />
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<b><br /></b>
<b>Name:</b> Peter Parker<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 30 (Seasoned)<br />
<b>Power Level:</b> 75 (Cosmic)<br />
Agility d12+1; Smarts d10; Spirit d6; Strength d12+6; Vigor d10<br />
Pace 6; Parry 7; Charisma 0; Toughness 15<br />
<b>Hindrances:</b> Heroic, Obligation (m—high school), Overconfident, Loyal, Poverty<br />
<b>Edges:</b> Arcane Background (Super Powers), Brave, Ambidextrous, Quick, Acrobat, Two-Fisted, Level Headed, Marksman.<br />
<b>Skills:</b> Fighting d8, Knowledge (Science) d8, Notice d6, Persuasion d4, Repair d6, Shooting d8, Stealth d6, Taunt d6, Throwing d4.<br />
<b>Inventory:</b> Costume, web shooters ×2, commlink, holographic projector.<br />
<b>Powers:</b><br />
<ul>
<li><b>Awareness (5):</b> Ignores obscurement penalties and Gang Up bonus. (Spidey-sense.)</li>
<li><b>Danger Sense (1):</b> Limitation (–1, must be active for <i>awareness</i>, <i>super edge</i>, <i>super skill</i>, & <i>uncanny reflexes</i> to work). (Spidey-sense.)</li>
<li><b>Leaping (2):</b> Can leap 4" vertically or 8" horizontally.</li>
<li><b>Super Attribute (28):</b> Agility +4, Strength +8, Vigor +2.</li>
<li><b>Super Edge (4):</b> Ambidextrous, Quick.</li>
<li><b>Super Skill (2):</b> Fighting +1, Shooting +1.</li>
<li><b>Toughness +8 (8):</b> Hyper-dense musculature.</li>
<li><b>Uncanny Reflexes (10):</b> –4 to hit. Blinding Reflexes. (Spidey-sense.)</li>
<li><b>Wall Walker (1):</b> It's Spider-Man, that's his thing.</li>
</ul>
<div>
<b>Web Shooters:</b> </div>
<div>
<ul>
<li><b>Swinging (14):</b> Pace 24, may swing to any point within 12". Strong Line ×10 (10500 lbs). Device (–1, web shooters).</li>
</ul>
<div>
<i>with</i></div>
</div>
<div>
<ul>
<li><b>Ensnare (8):</b> Very Strong ×2, Ranged Touch Attack 12". Device (–1, web shooters).</li>
<li><b>Speed (4):</b> Pace 12, Catch and Throw. (Strong legs.)</li>
</ul>
</div>
Peter Parker is a young man from Queens whose parents died in an accident years ago, and has been living with his aunt May and uncle Ben ever since. When he was just starting high school at around 15, he was bitten by a radioactive spider—giving him incredible super powers of strength, speed, and an uncanny sixth sense that makes him nearly impossible to hit. However, his misuse of his powers ended in the death of his uncle. Peter blamed himself, believing that it his uncle died because he neglected to help.<br />
<br />
Since that day, Peter Parker became Spider-Man, inventing a kind of super-strong webbing compound and web-shooters to go with them. These augment his mobility and give him the ability to non-lethally deal with criminals. He mostly stayed in Queens, dealing with petty crime and helping prevent accidents, doing whatever he can to keep his corner of New York safe while trying to keep his identity a secret.<br />
<br />
It wasn't long before footage of this new hero began making its way onto YouTube, and Peter was tracked down by <a href="http://savagemcu.blogspot.com/2016/01/tony-starkiron-man.html" target="_blank">Tony Stark</a> almost six months later, recruiting him to help force <a href="http://savagemcu.blogspot.com/2015/11/steve-rogerscaptain-america.html" target="_blank">Captain Steve Rogers</a> to comply with the Sokovia Accords. Peter, while initially skeptical of this idea, was coerced by Stark threatening to tell his aunt May that he had these kinds of powers.<br />
<br />
While being a huge help in the Leipzig airport battle, both by evening the numbers out and providing a way to easily restrain the opposition, Peter was eventually knocked back by a stray hit from <a href="http://savagemcu.blogspot.com/2016/02/scott-langant-man.html" target="_blank">Ant Man</a>, falling what is likely a few stories and possibly breaking a few ribs. Stark told Peter to stay down, and brought him back to Queens shortly thereafter.<br />
<br />
Once he was home, Peter found a Stark-style holographic projector concealed underneath his web shooters, displaying an image of Spider-Man's face with what appears to be communication options.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-43803354939661801552016-04-20T12:04:00.002-05:002016-04-24T16:20:36.712-05:00Natasha Romanoff—Black WidowAnd now, we <i>finally</i> round out the roster of our original Avengers! (Except for some minor rewrites coming for Iron Man and Thor, but <i>shh</i>, don't tell anyone!) This has been a long time coming, but we're finally able to have the complete team together, just in time for them all to break apart and completely reform the team.<br />
<br />
EDIT: I actually had some <a href="https://plus.google.com/+SavageBloggersNet/posts/cvp2yiuYtsU" target="_blank">discussion come up about Natasha's skill distribution</a> recently, particularly her Persuasion skill. I figured it was relevant enough to link to here, so hopefully this is a nice little read into my design mindset and philosophy.<br />
<br />
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<br />
<b>Name:</b> Natalia Alianova Romanoff<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 160 (Legendary)<br />
<b>Power Level:</b> Heavy Hitter (60 PP)<br />
Agility d12; Smarts d8; Spirit d8; Strength d8; Vigor d8<br />
Pace 6; Parry 9; Charisma 4; Toughness 7 (1)<br />
<b>Hindrances:</b> Heroic, Loyal, Obligation (M—S.H.I.E.L.D.), <strike>Ruthless (M)</strike>,Vengeful (m), <strike>Wanted (M)</strike><br />
<b>Edges:</b> Arcane Background (Super Powers), Alertness, Very Attractive, Linguist, Acrobat, Combat Reflexes, Counterattack, Improved Dodge, First Strike, Improved Frenzy, Improved Level Headed, Improved Martial Artist, Marksman, Quick Draw, Infiltrator, Strong Willed, Scholar (Computers & Espionage), Assassin, Extraction, Traceur, Nerves of Steel, Two-Fisted.<br />
<b>Skills:</b> Climbing d8, Driving d8, Fighting d12+1, Healing d4, Intimidation d6, Investigation d8, Knowledge (Espionage) d8, Knowledge (Communications) d8, Knowledge (Computers) d8, Notice d8, Persuasion d8, Piloting d6, Shooting d12, Stealth d12, Streetwise d8, Swimming d6, Taunt d8, Throwing d10.<br />
<b>Inventory:</b> Padded S.H.I.E.L.D. Suit (Armor +1), wire garrote, dagger ×2 (Str+d4), Glock 26 ×2 (2d6, AP 1, 12/24/48, Semi-Auto, 10 Shots), commlink, Widow's Bite (<i>poison</i> and <i>stun</i> powers, fires a rope projectile up to 50 yards with Shooting), stun baton ×2 (Str+d4+d6, +d10 damage on a raise instead of +d6).<br />
<b>Powers:</b><br />
<ul>
<li><b>Super Attribute (12):</b> Agility +3, Smarts +1, Spirit +1, Vigor +1. (Red Room training.)</li>
<li><b>Super Edge (20):</b> Acrobat, Combat Reflexes, Counterattack, Dodge, First Strike, Frenzy, Level Headed, Martial Artist, Marksman, Quick Draw. (Red Room training.)</li>
<li><b>Super Skill (20):</b> Climbing +2, Fighting +2, Knowledge (Communications) +2, Knowledge (Computers) +2, Knowledge (Espionage) +2, Persuasion +2, Shooting +2, Streetwise +2, Swimming +1, Taunt +1, Throwing +2.</li>
</ul>
<b>Widow's Bite (Switchable):</b><br />
<ul>
<li><b>Poison (8):</b> Knockout, Strong. Device (–1, Widow's Bite). Switchable (primary).</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Stun (2):</b> Strong. Device (–1).</li>
<li><b>Stun (2):</b> Strong. Device (–1).</li>
</ul>
</div>
Natalia was recruited by the KGB at a young age and was placed into training in the Red Room facility, where she was indoctrinated and educated in Russian spycraft. Her expertise and effectiveness put her on S.H.I.E.L.D.'s radar very quickly, and <a href="http://savagemcu.blogspot.com/2016/03/clint-bartonhawkeye.html" target="_blank">Clint Barton</a> was sent after her to eliminate the threat. He disobeyed this order, however, and recommended her as a S.H.I.E.L.D. agent. From there on, Barton and Romanoff became partners, and Natalia changed her name to Natasha.<br />
<br />
In 2009, Natasha had a run in with the legendary <a href="http://savagemcu.blogspot.com/2016/01/bucky-barneswinter-soldier.html" target="_blank">Winter Soldier</a>. After being hired to protect a nuclear scientist, the assassin eliminated his target by firing a round through her stomach and into the scientist.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb-ixeNai4NfdNeHPS-32n5brKFD71VB5sc4rHzdZd0shb8zRs3OUbrJ4tEHG9zTuiKPMt1TVl5WCR3yAc7ZmKKIf8wsWF9VEXxA-VMp1EK3HP-QiMHdYNe0LtFjwdED634Qp5BSaQCojt/s1600/Black+Widow+%2528IM2%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb-ixeNai4NfdNeHPS-32n5brKFD71VB5sc4rHzdZd0shb8zRs3OUbrJ4tEHG9zTuiKPMt1TVl5WCR3yAc7ZmKKIf8wsWF9VEXxA-VMp1EK3HP-QiMHdYNe0LtFjwdED634Qp5BSaQCojt/s400/Black+Widow+%2528IM2%2529.jpg" width="400" /></a></div>
<br />
<b>Iron Man 2 Inventory:</b> Padded S.H.I.E.L.D. Suit (Armor +1), wire garrote, Walther PPK/S (2d6, AP 1, 12/24/48, Semi-Auto, 7 Shots), commlink, Widow's Bite (<i>poison</i> and <i>stun</i> powers, fires a rope projectile up to 50 yards with Shooting), flashbang (5/10/20, use the <i>blind</i> power with a raise in a MBT), taser disks (5/10/20, 3d6 EMP damage, target must make a Vigor roll at –2 or be Incapacitated and fall prone).<br />
<br />
A couple years later, Natasha was put on a mission to infiltrate the Stark Industries legal department, working her way up the corporate ladder to get close to <a href="http://savagemcu.blogspot.com/2016/01/tony-starkiron-man.html" target="_blank">Tony</a> himself and try to keep a close eye on him. She was quickly hired on as Stark's personal assistant after he signed his company over to Pepper Potts.<br />
<br />
She witnessed the fight between Tony and <a href="http://savagemcu.blogspot.com/2015/10/james-rhodeswar-machine.html" target="_blank">Colonel Rhodes</a> at the former's birthday party, and tracked down Stark later on with Fury to lay their cards on the table: they knew he needed to find a cure for the palladium poisoning, but he needed to make progress on it or they'd shut him down.<br />
<br />
Romanoff was present at the Battle of Stark Expo, going with Stark's bodyguard to break into <a href="http://savagemcu.blogspot.com/2015/08/hammer-industries.html" target="_blank">Hammer Industries HQ</a> to intercept the terrorist <a href="http://savagemcu.blogspot.com/2015/09/ivan-vankowhiplash.html" target="_blank">Ivan Vanko</a>. After stealing all the designs they could get their hands on and destroying the building, Natasha was ordered to shadow <a href="http://savagemcu.blogspot.com/2015/12/bruce-bannerthe-hulk.html" target="_blank">Bruce Banner</a> at Culver University, and was almost killed as a bystander during the rampage. Afterwards, she was sent to retrieve Banner before General Ross captured him, but failed, instead capturing Samuel Sterns instead.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqYJ4-2lTNhHfCn6vPzZ4kQij1xkzwwjD8IjDy_kWS0OhQyC7cA9omeH_2K-N7Dj7iUz7ftfFOtoBLomfp5JPPpx-yviX3MakaI2d1tt95uTHY2XgVNwFMpY_CXtEV4YJvEu80RWEnpGxd/s1600/Black+Widow+%2528Avengers%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqYJ4-2lTNhHfCn6vPzZ4kQij1xkzwwjD8IjDy_kWS0OhQyC7cA9omeH_2K-N7Dj7iUz7ftfFOtoBLomfp5JPPpx-yviX3MakaI2d1tt95uTHY2XgVNwFMpY_CXtEV4YJvEu80RWEnpGxd/s400/Black+Widow+%2528Avengers%2529.jpg" width="266" /></a></div>
<br />
<b>Avengers Prelude Inventory (comic prelude):</b> Padded S.H.I.E.L.D. Suit (Armor +1), wire garrote, dagger ×2 (Str+d4), Glock 26 ×2 (2d6, AP 1, 12/24/48, Semi-Auto, 10 Shots), commlink, Widow's Bite (<i>poison</i> and <i>stun</i> powers, fires a rope projectile up to 50 yards with Shooting), glider pack (Pace 24, Climb –2, may glide up to 10× the initial height), autograpnel, smoke grenade (<i>obscure</i> power with a raise in a MBT).<br />
<br />
Romanoff was then dispatched to Moscow, where she searched for missing Stark Industries tech, infiltrating a night club to try and interrogate an illegal arms dealer. Unfortunately, her target was killed by an unknown assailant, and she was forced to escape. The assassin revealed herself as a fan that was after the alias of the Black Widow, and Romanoff agreed to meet with her to try and keep her from interfering further. These and several other confrontations ended in the death of the "admirer," as well as an aborted nuclear missile launch set to destabilize world peace.<br />
<br />
Nearly a year later, Romanoff was tasked once again to collect Banner. Tracking him to Kolkata, she convinced him to come and assist S.H.I.E.L.D. with locating the tesseract, stolen by Loki. Banner agreed, and she escorted him to the S.H.I.E.L.D. helicarrier, before being assigned to transport <a href="http://savagemcu.blogspot.com/2015/11/steve-rogerscaptain-america.html" target="_blank">Steve Rogers</a> to Germany to capture Loki. During the attack, Stark arrived to halt the fight, capturing Loki, and on the way back to the Helicarrier <a href="http://savagemcu.blogspot.com/2015/11/thorgod-of-thunder.html" target="_blank">Thor</a> arrived to attempt to retrieve Loki, prompting Iron Man and Rogers to pursue. Eventually, Thor was persuaded to their side.<br />
<br />
Back at the carrier, Natasha used her interrogation skills to trick Loki into telling her that his plan was to unleash the Hulk onto the carrier, but soon after Barton arrived under Loki's control and detonated a bomb on one of the carrier's turbines. The explosion triggered Hulk's transformation, which gave her chase but ultimately knocked her out. Upon waking, she was sent to intercept Barton, knocking <i>him</i> out and breaking Loki's control. Natasha then went on with Barton and Rogers to assist in the battle of New York against the <a href="http://savagemcu.blogspot.com/2015/09/chitauricosmic-conquerers.html" target="_blank">Chitauri</a>, and she was the Avenger able to retrieve Loki's scepter and close the portal.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE_chrZc2hgwNlsRKCPO25MwbhfiwdY8HIn5q8YBdWgnOLnJ_f2L4IyY5EhzihXnTVSQwzIilxJSwOZVj6e-vjDHIuFvYVfPBWm9SG0Pjz-6QoVcmSx4lQW4agsn5wf2BRQdj6IeWV4Mt7/s1600/Black+Widow+%2528Winter+Soldier%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE_chrZc2hgwNlsRKCPO25MwbhfiwdY8HIn5q8YBdWgnOLnJ_f2L4IyY5EhzihXnTVSQwzIilxJSwOZVj6e-vjDHIuFvYVfPBWm9SG0Pjz-6QoVcmSx4lQW4agsn5wf2BRQdj6IeWV4Mt7/s400/Black+Widow+%2528Winter+Soldier%2529.jpg" width="400" /></a></div>
<br />
<b>Captain America: The Winter Soldier Inventory:</b> Padded S.H.I.E.L.D. Suit (Armor +1), wire garrote, dagger ×2 (Str+d4), Glock 26 ×2 (2d6, AP 1, 12/24/48, Semi-Auto, 10 Shots), Commlink, Widow's Bite (<i>poison</i> and <i>stun</i> powers, fires a rope projectile up to 50 yards with Shooting), photostatic veil (c<i>hameleon</i> power with Voice modifier, requires DNA and voice sample, one-time use, and only changes face (not shape or Size). –4 to Notice, –2 to Notice if not the same body type, straight Notice or instantly recognized if wrong gender), taser disks (5/10/20, 3d6 EMP damage, target must make a Vigor roll at –2 or be Shaken).<br />
<br />
After this, Romanoff and Rogers became partners working on S.H.I.E.L.D. missions together, going undercover in a terrorist cell in Chicago and gaining their trust to allow Rogers to retrieve a stolen weapon from them. Two years after the battle of New York, her and Rogers were assigned to liberate the <i>Lemurian Star</i>, a S.H.I.E.L.D. vessel hijacked by Georges Batroc, though Natasha's real mission was data retrieval.<br />
<br />
After <a href="http://savagemcu.blogspot.com/2015/11/nick-furydirector-of-shield.html" target="_blank">Nick Fury's</a> apparent assassination by the Winter Soldier, Natasha and Cap were forced undercover, trying to unlock Fury's secret USB with some encrypted data on it as their former STRIKE team hunted them down. They eventually found Arnim Zola, stored in a mass of computer banks in an old S.H.I.E.L.D. facility, telling them that he was recruited in Operation Paperclip and began to reform HYDRA within S.H.I.E.L.D. before a missile strike annihilated the base.<br />
<br />
They survived and made their way to Sam Wilson, a friend of Rogers', and enlisted his help in overturning the HYDRA conspiracy, but not before another run-in with the Winter Soldier. After being taken to a hidden facility where Fury was still alive, they organized a plan to topple HYDRA and S.H.I.E.L.D., where Romanoff posed as a member of the World Security Council to get close enough to Alexander Pierce, Secretary of Defense and HYDRA agent, to get him to leak all of S.H.I.E.L.D.'s old files. She then spent the next year or so attempting to find a new identity.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHPVdkHi8o5XRgt3l93uLudlweW79R2cVp4Tsiqp2d797Lexe7v6UI9uzA5X892YdTX02TaM_sdp3C6WCNo7Gj9xd7-5z-52kllAEd171AoRJNA-JMmjgGt1QPLTDE7hxTYT8nXK3uu_qP/s1600/Black+Widow+%2528Ultron%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHPVdkHi8o5XRgt3l93uLudlweW79R2cVp4Tsiqp2d797Lexe7v6UI9uzA5X892YdTX02TaM_sdp3C6WCNo7Gj9xd7-5z-52kllAEd171AoRJNA-JMmjgGt1QPLTDE7hxTYT8nXK3uu_qP/s400/Black+Widow+%2528Ultron%2529.jpg" width="217" /></a></div>
<br />
Natasha was eventually called back into action by Maria Hill, retrieving Loki's stolen scepter from a HYDRA base under Baron von Strucker. In this time, Romanoff and Banner had formed a close relationship, where she assisted him in calming down enough to revert into the good doctor. She was instrumental in the Ultron incursion, keeping track of Ultron's moves around the globe and assisting in intercepting Ultron's cradle, but was captured and taken back to Strucker's old fortress as a prisoner. Sending a signal out to the Avengers, she was rescued by Banner and assisted in the Battle of Sokovia by evacuating civilians and keeping Ultron's drones from dropping the city back to the earth.<br />
<br />
Natasha is currently training and co-leading the New Avengers team alongside Captain America, and new recruits War Machine, Falcon, Vision, and Scarlet Witch.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-5206028660143779322016-04-04T13:00:00.000-05:002016-09-27T01:03:46.791-05:00Pietro Maximoff—Quicksilver<div class="separator" style="clear: both; text-align: left;">
As we enter the month leading into Civil War, I felt like it would be prudent to try and start wrapping up some of the loose ends from the big movie characters, and it seemed like a good idea to work on a character that is probably not going to be developed anymore ever.</div>
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<br />
<b>Name:</b> Pietro Maximoff<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 0 Experience (Novice)<br />
<b>Power Level:</b> Four Color with Super Karma (55 PP)<br />
Agility d12; Smarts d6; Spirit d6; Strength d8; Vigor d10<br />
Pace 6; Parry 6; Charisma 2; Toughness 7<br />
<b>Hindrances:</b> Heroic, Lech, Loyal, Vengeful (M)<br />
<b>Edges:</b> Arcane Background (Super Powers), Attractive, Brave, The Best There Is (<i>speed</i>), Extraction, Quick.<br />
<b>Skills:</b> Fighting d8, Notice d6, Persuasion d6, Stealth d8, Streetwise d4, Taunt d6, Throwing d6.<br />
<b>Inventory:</b> Commlink.<br />
<b>Powers:</b><br />
<ul>
<li><b>Attack, Melee (7):</b> Damage Str+2d6, AP 4, Multiple Attacks. Contingent (–1, <i>speed</i>).</li>
<li><b>Extra Action (15):</b> Five extra actions per round. (Super speed.)</li>
<li><b>Speed (17):</b> Super Sonic Speed, –8 to hit. Blinding Reflexes, Catch and Throw. Limitation (–2, when Clubs are drawn in combat, make a Vigor roll; on a failure, he is Shaken. On a roll of 1 or less, he gains a level of Fatigue).</li>
<li><b>Super Attribute (12):</b> Agility +3, Strength +1, Vigor +2. (Hyper metabolism.)</li>
<li><b>Super Edge (4):</b> Extraction, Quick. (Super speed.)</li>
</ul>
Pietro Maximoff was born in Sokovia with his twin sister, Wanda. At the age of 10, their parents were killed in a bombing, and they both spent two days trapped in the rubble of their apartment with a Stark weapon. They developed a deep hatred for America and <a href="http://savagemcu.blogspot.com/2016/01/tony-starkiron-man.html" target="_blank">Tony Stark</a>, which later extended to the Avengers as a whole. In their adulthood, the twins attended multiple protests against both the States and S.H.I.E.L.D.<br />
<br />
The country of Sokovia is small and has been occupied several times in recent history. The Maximoffs participated in riots against foreign forces until they were approached by a HYDRA scientist offering to give them great power. Pietro was utterly convinced to accept, and he was brought with his sister to a secret experimental facility, where the scientists subjected them to the mysterious <a href="http://savagemcu.blogspot.com/2015/09/chitauricosmic-conquerers.html" target="_blank">chitauri</a> scepter. While many volunteers perished, Wanda and Pietro survived with incredible abilities.<br />
<br />
Several months after these experiments began, the facility that the twins were in was assaulted by the Avengers attempting to retrieve the scepter. In the confusion, and against the wishes of Baron Von Strucker, Pietro and Wanda escaped to disrupt the assault. Pietro intercepted and smashed into <a href="http://savagemcu.blogspot.com/2016/03/clint-bartonhawkeye.html" target="_blank">Hawkeye</a>, dropping him to the ground before speeding off and slamming into <a href="http://savagemcu.blogspot.com/2015/11/steve-rogerscaptain-america.html" target="_blank">Captain America</a> and returning to his sister inside the fortress. She convinced him to let Tony go and deconstruct the Avengers from the inside. As HYDRA fell, the twins escaped.<br />
<br />
Pietro began to steal to provide for his sister, but Ultron caught wind of them and convinced them to assist him in his conquest against the Avengers. The twins joined him at the salvage yard to attempt to intimidate Ulysses Klaue out of his vibranium stores. During this incursion, the Avengers arrived, and the twins assisted in fighting them off, along with Ultron's drones. After the battle, in Seoul, Wanda realized that Ultron really wanted to destroy humanity, and the twins escaped away from him.<br />
<br />
Later, they intercepted Ultron on the Seoul train, keeping him from pummeling Captain Rogers against the train wall. Ultron blasted the train controls, however, and Pietro sped away to save civilians while his sister worked to stop the runaway train. Cap brought the twins to Avengers tower where they found Stark and <a href="http://savagemcu.blogspot.com/2015/12/bruce-bannerthe-hulk.html" target="_blank">Banner</a> attempting to work on the Vision. While Cap and Tony argued the merits of creating another A.I., Pietro sped through and unplugged all the machinery, though <a href="http://savagemcu.blogspot.com/2015/11/thorgod-of-thunder.html" target="_blank">Thor</a> broke in at the last minute to power the cradle back on.<br />
<br />
After some deliberation, the twins joined the Avengers to return to Sokovia and fight Ultron one last time. Pietro and Wanda began the evacuations, and Pietro jumped straight ahead to begin smashing the Ultron drones. He happily assisted in defending the keystone with the rest of the Avengers, but when he saw Ultron's quinjet coming in for a strafing run against Barton, he sacrificed himself to save his new ally.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com2tag:blogger.com,1999:blog-4597855971434788961.post-13552353086558692822016-03-22T18:10:00.000-05:002016-03-26T16:48:08.506-05:00Daredevil Season 2 Patch NotesSo, this is something that I began back when Age of Ultron came out, which is writing out updates for characters as they are updated in their various franchises and mediums. Given that <i>Daredevil</i> Season 2 just hit, I'm deciding to give that a shot here on the blog where it's the most relevant.<br />
<br />
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<br />
Since this is also our first patch notes, for the sake of everyone involved, I'm gonna lie out my ground rules for these kinds of posts.<br />
<ul>
<li>Characters will be listed in alphabetical order, as opposed to their release order here on the blog. This just makes it easier for me to organize and easier for people that are interested to find the character they actually care about.</li>
<li>Patch format will include changes to the character's initially posted stats first, followed by what they've earned through leveling up. </li>
<ul>
<li>For edits, it's going to go in a [Previous Edge or Stat]—>[New Edge or Stat] format, for consistency's sake.</li>
<li>For newly acquired Advances, it will list the Experience gained, followed by the associated Advanced.</li>
</ul>
<li>I will try to explain my reasoning for these edits and levels as I go through. Since there's a lot less stuff to take care of, I feel like I can pad these out with some of my justifications.</li>
</ul>
<div>
That's it. These aren't going to be super complicated posts anyways, so without further ado, here's the updated stats for characters that are changed in Season 2.</div>
<div>
<br /></div>
<div>
<span style="font-size: large;"><b>Spoiler Alert! You have been warned!</b></span></div>
<div>
——————————————————————————————————————————————————</div>
<div>
<a href="http://savagemcu.blogspot.com/2016/03/foggy-nelson.html" target="_blank"><b>Franklin "Foggy" Nelson</b></a></div>
<div>
<ul>
<li><b>15 Experience:</b> Charismatic.</li>
<ul>
<li>By the time Season 2 begins, Foggy is an extremely good talker. He is constantly talking his way out of troubles, helping Matt gather information on the Punisher's victims, and at one point even takes over Matt's job in handling the opening statements in Frank Castle's trial. The guy has absolutely earned this.</li>
</ul>
<li><b>20 Experience:</b> Persuasion increased from d8 to d10.</li>
<ul>
<li>As with above, Foggy is an amazing talker. He's going to do really well going forwards as a lawyer.</li>
</ul>
</ul>
</div>
<div>
<br /></div>
<div>
<b><a href="http://savagemcu.blogspot.com/2015/12/matthew-murdockdaredevil.html" target="_blank">Matt Murdock (AKA Daredevil)</a></b></div>
<div>
Several Edges have been rearranged in the Advancement order, but most of them remain intact, with a few exceptions: </div>
<div>
<ul>
<li><b>Marksman has been replaced by Accurate Attack (Throwing).</b></li>
<ul>
<li>While, in theory, Matt should be an expert marksman due to his training—as well as having seen Stick use bows and crossbows with startling accuracy—we only ever see him throw, and even then, it's typically a multi-action. Accurate Attack simply fits the bill better than Marksman.</li>
</ul>
<li><b>Agility d12 reduced to Agility d10.</b></li>
<ul>
<li>This isn't particularly necessary to preserve Daredevil's identity, but it opens up some of his levels to more Edges and Skills. He still has Acrobat anyways, so that compensates for a slightly lowered Agility.</li>
</ul>
<li><b>Elan has been removed, and his Knowledge (Law) and Persuasion has been increased from d6 to d8.</b></li>
<ul>
<li>While Matt is extremely strong-willed and pushes himself to his limits, this is more manifested in a will to keep fighting and push himself constantly, rather than forcing himself to reach his peak in a few key situations. To that end, I changed that level up to instead allow for him to be better at his job of being a lawyer.</li>
</ul>
<li><b>Improved Frenzy downgraded to Frenzy, and Intimidation and Streetwise have increased from d6 to d8.</b></li>
<ul>
<li>This one is effectively a discussion on mechanics vs narrative: what does it mean to be able to use Frenzy vs Improved Frenzy. Narratively, I would chalk it up to being able to deliver more hits against individuals that are average or otherwise less than stellar in hand-to-hand melee. Between Matt's Martial Artist Edge (granting him the +2 bonus against enemies that are unarmed or a +1 against those that have Improvised Weapons like rifles and the like), and general skill in combat, he certainly qualifies for the first level of the Edge. However, against truly skilled martial artists like Nobu, he can barely land a single hit, let alone two, and without very high chances of getting a raise, either.</li>
</ul>
</ul>
</div>
<div>
In addition to these Advancement changes, he has also had some minor changes to his powers as well:</div>
<div>
<ul>
<li><b>Awareness gains Limitation (–1, requires a Notice roll at –4 to work against targets with no heartbeat for the remainder of the scene). </b><b>Danger Sense gains Limitation (–1, Notice roll is at –4 against targets with no heartbeat).</b></li>
<ul>
<li>Both of these Limitations are due to his obvious difficulties with the Hand. While their utter silence is creepy, it's obvious that Matt has to put forth a lot of effort to deal with these kinds of enemies, and this should be reflected in his power set.</li>
</ul>
<li><b>Super Attribute decreases to Agility +2 instead of Agility +3. </b><b>Gains Regeneration Level 1.</b></li>
<ul>
<li>This is a change that I was unsure about in Season 1 due to the timeline of events being so fuzzy, but Season 2 has gone out of its way to assure the watcher that the first few episodes take place within a week or two. There is no way Matt recovers from all his Wounds that quickly without Regeneration, and his meditative training to heal faster.</li>
</ul>
<li><b>Attack, Melee and Attack, Ranged are made Switchable with a new Attack, Melee and Swinging.</b></li>
<ul>
<li>This is simple: we finally have the corded baton that I originally placed in my write-up of Daredevil back in my Savage Everything! blog. The new <i>melee attack</i> has a Reach of 2, but does the same damage and may only be used against a single target at a time. The show expresses that the cord has something like a 60' reach, but in combat he never uses it for more than about 10 or 12 feet. It also has the Grapple modifier, granting +2 to rolls to grapple or restrain an opponent.</li>
</ul>
</ul>
</div>
<div>
Now, with these base-level modifications all wrapped up, let's look at his actual Advances this season:</div>
<div>
<ul>
<li><b>110 Experience:</b> Two-Fisted.</li>
<ul>
<li>In the off-season, Matt's been hard at work putting criminals down and has become more proficient in the use of his billy clubs.</li>
</ul>
<li><b>120 Experience:</b> Combat Reflexes.</li>
<ul>
<li>By the time Episode 3 hits and we're treated to that brutal fight scene down the stairwell, Matt has gotten better and better at taking more minor hits, shrugging off punches and kicks and hits with objects that aren't so much fun.</li>
</ul>
<li><b>130 Experience:</b> Quick Draw.</li>
<ul>
<li>This was mostly an Edge I was waiting to really see a good reason to give the guy, and in Episode 8 he draws his club and chunks it across a room almost effortlessly. It otherwise doesn't see too much use, just a nice way to round the character out.</li>
</ul>
<li><b>140 Experience:</b> Fighting and Notice increased from d10 to d12; Parry increased from 8 to 9.</li>
<ul>
<li>While Matt has always had great senses and combat capabilities, over the course of this season—and especially towards the end against the Hand—Matt has had to become a master in combat and is forced to use his senses in more creative ways to battle this new threat. Both of these increases are more than earned.</li>
</ul>
</ul>
</div>
<div>
<b><br /></b></div>
<div>
<b><a href="http://savagemcu.blogspot.com/2015/12/wilson-fiskkingpin.html" target="_blank">Wilson Fisk (AKA Kingpin)</a></b></div>
<div>
Yeah, Fisk actually makes an appearance this season, and it's not small by any amount. To sum it up without any huge spoilers, he's shown to be extremely intelligent and menacing all of his own cunning, rather than working through and being advised mostly by Wesley last season.</div>
<div>
<ul>
<li><b>Added Knowledge (Crime) d8 and increase Experience from 40 to 45.</b></li>
</ul>
</div>
<div>
This should have been the case last season, but I was unsure of whether or not he had really earned it because, again, he mostly operated through other agents. This time around, however, he has more than proved that he's always been a master of crime and gang warfare.</div>
<div>
<ul>
<li><b>50 Experience:</b> Intimidation and Persuasion increased from d8 to d10.</li>
<li><b>55 Experience:</b> Smarts increased from d8 to d10.</li>
<ul>
<li>By the time we see Fisk again in prison, he has become an incredibly intelligent and persuasive presence within the Ryker's Island prison facility, setting up the second largest gang within their walls, having almost all of the guards on his payroll.</li>
</ul>
<li><b>60 Experience:</b> Knowledge (Crime) and Notice increased from d8 to d10.</li>
<ul>
<li>The last we see of Fisk, he is in his cell after encountering Matt. It's heavily implied that he has realized that the blind lawyer is actually the hero that landed him in prison in the first place, showing that the man has some serious perceptiveness and cunning.</li>
</ul>
</ul>
</div>
<div>
Overall, I was thoroughly impressed with this season of the show, and I'm really looking forwards to next season, or <i>The Defenders</i>. Whichever releases first.</div>
doctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-65465260246726325322016-03-19T19:10:00.001-05:002016-03-22T19:28:21.087-05:00Frank Castle—The PunisherSo, it's finally here. <i>Daredevil</i> season 2. If you haven't seen it yet, stop reading this right now and go watch the living shit out of it; it's some of the best TV that I've ever seen. On top of that, we get nearly a full season of the best portrayal of the Punisher I've ever seen; he's brutal, ruthless, tragic, pragmatic, and extremely driven.<br />
<br />
So, <span style="font-size: large;"><b>lots of spoilers</b></span> below. Once you've gone to see how fucking awesome this season is, come back here to take a look at our MCU Punisher.<br />
<br />
EDIT: Holy crap, I was not expecting that much of a traffic spike. Thank you very much, everyone, it's always really inspiring to see that people are coming here to look at me ramble about die types on fictional characters.<br />
<br />
For curiosity's sake, if you guys could comment below and let me know where you folks are coming in from (specific facebook posts or news feeds), I would really, really appreciate it! Love to thank the guys that are helping to promote my stuff. :)<br />
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<br />
<b>Name:</b> Frank Castle<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 80 Experience (Legendary)<br />
<b>Power Level:</b> Street Fighter (30 PP)<br />
Agility d10; Smarts d6; Spirit d8; Strength d8; Vigor d10<br />
Pace 6; Parry 7; Charisma 0; Toughness 11 (4)<br />
<b>Hindrances:</b> Bloodthirsty, Loyal, Ruthless (M), Vengeful (m)<br />
<b>Edges:</b> Arcane Background (Super Powers), Alertness, Brave, The Best There Is (<i>super edge</i>), Geared Up, Combat Reflexes, Harder to Kill, Improved Nerves of Steel, Level Headed, Martial Artist, First Strike, Counterattack, Rock and Roll! Improved Dodge, No Mercy, Elan, Killer Instinct, Combat Sense, Marksman, Accurate Attack (Shooting)<br />
<b>Skills:</b> Driving d4, Fighting d10, Healing d6, Intimidation d10, Knowledge (Battle) d4, Notice d8, Persuasion d6, Repair d4, Shooting d12, Stealth d6, Streetwise d8, Throwing d4<br />
<b>Inventory:</b> Kevlar Vest w/Inserts (Armor +4, Armor +6 vs ballistics, negate 4 ballistic AP), Sawed-Off Pump Action (1–3d6, 6/12/24, 6 Shots), Colt 1911 (2d6+1, 12/24/48, AP 1, 7 Shots, Semi-Auto), M4A1 (2d8, 24/48/96, AP 2, 30 Shots, RoF 3, Auto), 40mm Grenade Launcher (3d8, 12/24/48, 1 Shot, MBT, Heavy Weapon), M134 Minigun (2d8+4, 30/60/120, AP 2, 200 Shots, RoF 4, Heavy Weapon, Snapfire Penalty), and a fuckload of ammo.<br />
<b>Powers:</b><br />
<ul>
<li><b>Super Attribute (6):</b> Agility +1, Spirit +1, Vigor +1.</li>
<li><b>Super Edge (14):</b> Combat Reflexes, Harder to Kill, Improved Nerves of Steel, Level Headed, Martial Artist.</li>
<li><b>Super Skill (10):</b> Driving +1, Fighting +2, Intimidation +1, Knowledge (Battle) +1, Notice +1, Shooting +2, Stealth +1, Streetwise +1.</li>
</ul>
Frank Castle was a soldier deployed to Afghanistan as a United States Marine Scout Sniper, accommodating his marksmanship and exceptional perception. He also has a reputation for being a fun guy, a wonderful family man, and more than willing to lay his life on the line for the men in his squad, including one Colonel Ray Schoonover.<br />
<br />
In August 2015, Castle was shipped back home to New York and his family. After a heartfelt day of reuniting with his kids and wife, and quickly going to bed due to exhaustion, Frank brought his family to the park the next day. Unfortunately, the park was a staging area for a sting on the Irish, the Cartel, and the Dogs of Hell biker gang, that went horribly south. More than 100 gang members opened fire into the park, completely killing Frank's entire family as well as many others, and fatally wounding Frank himself. Soon after that, Frank was brought to the hospital, dying for a minute before his heart started to beat again on its own.<br />
<br />
After leaving the hospital, Frank realized that his entire family was dead and went underground, getting himself a new apartment as well. He acquired several high-powered weapons, including a shotgun, an M4A1, and an M203 grenade launcher, and began his reign of terror, slaughtering members of the gangs that were involved in the deaths of his family. During his campaign, he was even mistakenly credited as an entire squad rather than one man.<br />
<br />
Later on the same night after he took off the local head of the Irish mafia and stole more than a million in funds, Frank was confronted by the <a href="http://savagemcu.blogspot.com/2015/12/matthew-murdockdaredevil.html" target="_blank">Devil of Hell's Kitchen</a>, who intervened multiple times in the execution of one of the Irish's hitmen. During his second attempt, Frank captured and chained Daredevil down, and forced him to choose to shoot Frank or let him kill the hitman, where Daredevil took a third option and knocked Castle out. Castle made it out, alive, though, and moved to finish off the Irish. They convinced him to meet at the carousel where his family was killed and then tasered him multiple times, leading to the Irish boss torturing Frank for the location of the money he stole before Frank broke himself free. Frank and Daredevil worked together to decimate the Irish, though Daredevil refused to let him kill anyone. Frank allowed himself to be turned in shortly afterwards.<br />
<br />
The small firm Nelson and Murdock worked to try and represent him in court, preventing him from receiving the death penalty, helped along mostly by Karen Page's efforts to connect with him. Unfortunately, Frank refused to be labelled as mentally ill, effectively throwing the entire trial and being sent to prison, where he was greeted by <a href="http://savagemcu.blogspot.com/2015/12/wilson-fiskkingpin.html" target="_blank">Wilson Fisk</a>, and recruited to assassinate a rival prison-gang boss. After being left for dead (and surviving anyways), Fisk arranged Castle's release under the pretense that he continue to go after gangsters and criminals on the outside. While against working as a hitman, Frank took the deal anyways so he could escape and finally kill off the heroine broker that led to his family's deaths.<br />
<br />
Frank was then implicated in several shootings, painted as a monster before saving Karen from an attempted assassination. He then used her as bait in a restaurant to pull in the attempted murderers and proceed to completely wreck their shit. As he interrogated one of the survivors, Castle acquired the name of a shipyard, where he decimated the guards and coated his target ship in gasoline, ready to die if it meant bringing down his target. Daredevil intervened again, however, and kept Frank from killing anyone else before a large squad of private soldiers, arrived to try and finish him off.<br />
<br />
Frank survived again, however, and tailed Karen for a short while before she was kidnapped by Colonel Schoonover. He ended up being the drug lord, and was preparing to assassinate her before Frank wrecked their car, leading Schoonover to an abandoned shack and executing him. While looking around, however, the shack appeared to have a fake wall, where Castle discovered an armory of guns and ammunition, as well as the body armor that he painted his famous skull onto. Shortly afterwards, Frank showed up very briefly to assist Daredevil fight against the Hand on the rooftop before disappearing into the night, finally returning to his home and burning it to the ground.<br />
<br />
He was last scene leaving his burning home, minigun in one hand, and presumably out to execute more criminals. Accurate Attack is a custom Edge that's detailed in <a href="http://savagemcu.blogspot.com/2016/03/clint-bartonhawkeye.html" target="_blank">Hawkeye</a>'s post.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com6tag:blogger.com,1999:blog-4597855971434788961.post-84836797589731836072016-03-17T18:28:00.001-05:002016-03-22T18:11:50.083-05:00Franklin Nelson—FoggyWith <i>Daredevil</i> Season 2 dropping tomorrow on Netflix, I figured I should put out another character from their gallery. Continuing with our goal of humanizing more of the MCU, we have Foggy.<br />
<br />
EDIT: Now that Season 2's dropped, I've worked on some patch notes for existing characters, which you can find <a href="http://savagemcu.blogspot.com/2016/03/daredevil-season-2-patch-notes.html" target="_blank">here</a>.<br />
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<br />
<b>Name:</b> Franklin Nelson<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 20 (Seasoned)<br />
Agility d6; Smarts d6; Spirit d8; Strength d6; Vigor d6<br />
Pace 6; Parry 5; Charisma 2; Toughness 5<br />
<b>Hindrances:</b> Code of Honor, Heroic, Loyal, Poverty<br />
<b>Edges:</b> Connections—Hell's Kitchen P.D., Scholar (Law), Charismatic<br />
<b>Skills:</b> Fighting d6, Investigation d6, Knowledge (Law) d8, Notice d6, Persuasion d10, Repair d4, Stealth d4, Streetwise d6, Throwing d6<br />
<b>Inventory:</b> Baseball Bat (Str+d6), Softball (Str+d4, 3/6/12)<br />
<br />
Foggy Nelson is <a href="http://savagemcu.blogspot.com/2015/12/matthew-murdockdaredevil.html" target="_blank">Matt Murdock's</a> best friend. While initially coming off as a little bit greedy, Foggy is actually an incredibly sweet guy with a heart of gold. He grew up in Hell's Kitchen, having a rivalry with a young man named Brett Mahoney. He helped his dad work at their hardware store, but he always dreamed of becoming a lawyer.<br />
<br />
Foggy met Matt when they were in college, and graduated near the top of their class with him. Shortly afterwards, they secured a successful internship position at the esteemed Landman & Zack firm, and after some time they were offered paid jobs. Matt, however, did not want to take the job, since he didn't believe that they were doing the right thing working for a large soulless company. They solidified their goal of creating their own law firm that night, and began to work and establish Nelson and Murdock.<br />
<br />
Their first client was a woman named Karen Page, whose involvement in the Union Allied Construction scandal ended up pulling them into dealings with James Wesley. They defended one of <a href="http://savagemcu.blogspot.com/2015/12/wilson-fiskkingpin.html" target="_blank">Fisk's</a> hitmen, and then began to help an old woman named Elena Cardenas, whose apartment was left in disrepair due to an angry landlord. As he and Karen were working to help fix things, they were injured in an enormous explosion; a nearby Russian compound was bombed in a gang war, which was pinned on the man in the mask.<br />
<br />
However, he was soon convinced that something else was up, and he worked with Matt, Karen, and a journalist named Ben Urich to find out the truth. Mrs. Cardenas was found dead shortly afterwards, however, and after a night of drinking, he stumbled into Matt's apartment to find that his best friend was the man in the mask that Foggy believed to be a terrorist.<br />
<br />
They began to work together soon afterwards anyways, though, and Foggy worked to gather leads and tug at the few loose ends of Fisk's empire. This led to the confession of officer Carl Hoffman, and toppled the criminal kingpin.<br />
<br />
Nelson & Murdock began to increase in traffic after the incident with Kingpin, but they were still making nearly no money. Matt and Foggy's generosity was too great, and the lawyers were fighting to keep their bills paid. Foggy also helped assist Matt with the investigation of the events surrounding <a href="http://savagemcu.blogspot.com/2016/03/frank-castlethe-punisher.html" target="_blank">the Punisher</a>, going to investigate an old contact with the biker gang, The Dogs of Hell. He found the information he was looking for, but shortly afterwards began to worry much more about his friend.<br />
<br />
A rift began to form between them, and after the Punisher was finally arrested, he vehemently opposed Karen's notion of finding the truth behind him and Matt's idea of <i>representing</i> him in court. Matt, however, was absent for nearly the entire trial of The People v Frank Castle, and his escapades prompted the threatening of a key witness, causing Foggy to try and cut ties with Matt, enraged at the idea that his friend would betray his trust like that.<br />
<br />
Foggy is now working for Hogarth, Chao and Benowitz, a high-profile law firm specializing in focusing on exceptional individuals.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-66483418944410824452016-03-16T16:01:00.002-05:002016-03-16T16:01:56.520-05:00Ho YinsenWhile this blog is filled with a <i>lot</i> of super heroes (by design, I suppose), the MCU isn't only populated with super heroes and super villains. The everyday men and women both serve to accentuate how exceptional the heroes are, and as a driving force for the heroes to want to serve.<br />
<br />
Plus, Savage Worlds is built more to handle these kinds of normal folks than it is to dish out super-powered beatdowns, so I want to dedicate some time to emphasizing these exceptional individuals, starting with one of the first, Ho Yinsen.<br />
<br />
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<br />
<b>Name:</b> Ho Yinsen (Wild Card)<br />
<b>Race:</b> Human<br />
Agility d6; Smarts d8; Spirit d6; Strength d4; Vigor d6<br />
Pace 6; Parry 4; Charisma 0; Toughness 5<br />
<b>Hindrances:</b> Bad Eyes, Heroic<br />
<b>Edges:</b> Linguist, Doctor, Scholar (Physics)<br />
<b>Skills:</b> Fighting d4, Healing d10, Knowledge (Physics) d8, Notice d6, Persuasion d6, Repair d6, Shooting d6<br />
<b>Languages:</b> English, Arabic, Farsi, Hindi, Mongolian, Russian<br />
<b>Inventory:</b> Glasses<br />
<br />
Ho Yinsen was a talented Afghani surgeon and scientist. After graduating from Cambridge University, Ho worked all over Europe, but never forgot his family in the village Gulmira. Years and years later, Yinsen was captured by the Ten Rings, a terrorist group which (at the time) was based in Afghanistan.<br />
<br />
Some time later, the terrorist cell kidnapped and held <a href="http://savagemcu.blogspot.com/2016/01/tony-starkiron-man.html" target="_blank">Tony Stark</a> for ransom, but he was critically injured due to shrapnel that had embedded in his chest. He would have died if the Ten Rings did not already have a doctor of Yinsen's caliber. Yinsen magnetized the area around Tony's heart with a car battery, keeping the shrapnel from killing him.<br />
<br />
After copious amounts of torture, Stark was forced into beginning construction on a Jericho missile for the terrorists, and conscripted the doctor into his assistant for their months in captivity. At first, they constructed a miniature arc reactor to magnetize his heart, allowing Tony a freedom of movement he did not previously have. Afterwards, they began construction of the Iron Man Mk. I, a suit of armor that would help them both escape the Ten Rings.<br />
<br />
Unfortunately, Yinsen gave his life to allow the suit enough time to finish its initial boot procedure and let Stark escape. Stark destroyed the terrorist cell's entire outpost, and Ho's body was likely incinerated in the blast.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-76951047361908329582016-03-14T12:00:00.000-05:002016-03-17T18:32:17.037-05:00Lady SifThe Warriors Three have had their time in the limelight, but the most popular of Thor's supporting cast is probably Lady Sif: a serious badass that's been on both the big screen and the telly.<br />
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<br />
<b>Name:</b> Sif<br />
<b>Race:</b> Asgardian<br />
<b>Experience:</b> 60 (Heroic)<br />
<b>Power Level:</b> Four Color with Super Karma (55 PP)<br />
Agility d10; Smarts d8; Spirit d6; Strength d12+5; Vigor d10<br />
Pace 6; Parry 10 (2); Charisma 0; Toughness 19 (6)<br />
<b>Hindrances:</b> Loyal, Obligation (M—Odin), Overconfident, Vengeful (m)<br />
<b>Edges:</b> Arcane Background (Super Powers), Brave, First Strike, Counterattack, Frenzy, Combat Sense, Quick Draw, Combat Reflexes, Dodge, Level Headed<br />
<b>Skills:</b> Climbing d4, Fighting d12, Notice d8, Persuasion d4, Riding d6, Stealth d4, Streetwise d6, Throwing d6<br />
<b>Inventory:</b> Asgardian Armor (Armor +6, –4 ballistic AP)<br />
<b>Powers:</b><br />
<ul>
<li><b>Attack, Melee (4):</b> Damage Str+d6, Multiple Attacks.</li>
<li><b>Double Sword (7):</b> Damage Str+d10, AP 4, Lethal, Multiple Attacks. Device (–2, swords).</li>
<li><b>Deflection (1):</b> –2 to hit, Protector. Device (–2, asgardian shield).</li>
<li><b>Leaping (3):</b> Level 2. Leaps 4" vertically and 8" horizontally. Death From Above.</li>
<li><b>Parry +2 (1):</b> Protector. Device (–2, asgardian shield).</li>
<li><b>Regeneration (3):</b> Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).</li>
<li><b>Speak Language (1):</b> Written Word. Limitation (–1, only works on sentient species from the Nine Realms). (All-tongue.)</li>
<li><b>Speed (2):</b> Pace 12.</li>
<li><b>Super Attribute (22):</b> Agility +1, Strength +8, Vigor +2. </li>
<li><b>Toughness +6 (9):</b> Hardy.</li>
</ul>
One of Asgard's most talented warriors, Lady Sif is a skilled combatant, wielding a double-bladed sword and a powerful asgardian shield. <a href="http://savagemcu.blogspot.com/2015/11/thorgod-of-thunder.html" target="_blank">Thor</a>, however, befriended her, granting her the recognition she deserved and elevating her to a position of power. Lady Sif was also once involved with a warrior named Haldor, but he was killed in the events surrounding the enchantress, Lorelei.<br />
<br />
Lady Sif often joined Thor and his <a href="http://savagemcu.blogspot.com/2015/12/the-warriors-three.html" target="_blank">Warriors Three</a> on their adventures, including following Thor to the surface of Jotunheim. After Thor's banishment, though, Sif's foolhardiness, along with the rest of the Warriors, followed Thor to earth to try and find him, as well as uncovering the lies Loki spun against his brother. Soon after, however, they were followed through the Bifrost by the <a href="http://savagemcu.blogspot.com/2015/09/asgardians.html" target="_blank">Destroyer</a>, Sif assisted with evacuating civilians, long enough for Thor to do what he needed to eliminate the threat and return to fight Loki himself.<br />
<br />
After the destruction of the Bifrost, the Nine Realms were thrust into chaos, and Sif joined the asgardian forces to try and restore order across the kingdoms. After the invasion of Asgard by the Dark Elves, Sif helped Thor escape with Loki, and was assigned with Volstagg to deliver the Aether to the Collector.<br />
<br />
Shortly afterwards, Sif was tasked with retrieving Lorelei, who had escaped when Asgard was invaded. Arriving at earth, Sif was assisted by Agent Phil Coulson and his team in capturing the sorceress, but not before she wreaked a decent amount of havoc among the humans.<br />
<br />
Soon afterwards, Sif was sent to intercept a Kree warrior that arrived on earth, but had her memory wiped by his weapon. She was picked up by S.H.I.E.L.D., who helped her track down the Kree, but after it was revealed that he was trying to hunt down young Inhumans, Sif turned against S.H.I.E.L.D. to try and attack Skye. Shortly afterwards, though, she was convinced that Skye was not a threat and escorted the Kree back home.<br />
<br />
As far as we know, Sif is still in Asgard, doing whatever is happening for Ragnarok.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com1tag:blogger.com,1999:blog-4597855971434788961.post-90959388600497174112016-03-05T12:00:00.000-06:002016-04-20T12:07:54.441-05:00Clint Barton—HawkeyeOut of all the characters I've tossed together on here, I don't think any of them have gone through as many iterations and Power Level changes as our dear old Hawkeye. The unassuming super-archer is so interesting to get just right, since he uses a lot of archery Edges that are mostly geared towards fantasy settings and has such a wide variety of specialty arrows.<br />
<br />
I outline most of my thoughts on all of these design subjects below, but for the most part I think I finally have a finished version of Hawkeye... at least until we see more trick arrows in Civil War.<br />
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<br />
<b>Name:</b> Clinton Francis Barton<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 90 (Legendary)<br />
<b>Power Level:</b> Four Color with Super Karma (55 PP)<br />
Agility d10; Smarts d8; Spirit d8; Strength d10; Vigor d8<br />
Pace 6; Parry 7; Charisma 0; Toughness 7 (1)<br />
<b>Hindrances:</b> Bad Luck, Heroic, Obligation (M—S.H.I.E.L.D.), Vengeful (m)<br />
<b>Edges:</b> Arcane Background (Super Powers), Ambidextrous, The Best There Is (<i>ranged attack</i>), Brave, Accurate Attack (Shooting), Improved Dodge, Marksman, Quick Draw, Rapid Shooter, Steady Hands, Improved Trademark Weapon (bow), Ace, Level Headed, Command, Combat Reflexes, Frenzy, Hard to Kill, Inspire.<br />
<b>Skills:</b> Climbing d6, Driving d6, Fighting d10, Knowledge (Communications) d8, Knowledge (Espionage) d6, Notice d10, Persuasion d6, Piloting d8, Shooting d10 [d12+3 with bows], Stealth d6, Taunt d6, Throwing d10<br />
<b>Inventory:</b> Hawkeye's Bow (2d6, 12/24/48), Laser Sight (Shooting +1), Teflon Arrows ×36 (AP 2), Knife (Str+d4), Rope Arrow (50'), 3× Shock Arrows (Vigor –2 or Incapacitated; Vigor to revive), Padded S.H.I.E.L.D. Suit (Armor +1), 2× Quiver, Commlink, Archery Bracer, Shooting Glove.<br />
<b>Powers:</b><br />
<ul>
<li><b>Heightened Senses (1):</b> Eagle Eye.</li>
<li><b>Super Attribute (8):</b> Agility +2, Strength +1, Vigor +1. (S.H.I.E.L.D. training.)</li>
<li><b>Super Edge (14):</b> Accurate Attack (Shooting), Dodge, Marksman, Quick Draw, Rapid Shooter, Steady Hands, Trademark Weapon (bow). (S.H.I.E.L.D. training.)</li>
<li><b>Super Skill (13):</b> Fighting +1, Knowledge (Communications) +2, Knowledge (Espionage) +2, Notice +2, Shooting +4, Throwing +2. Limitation (–1, Shooting applies to bows only). (S.H.I.E.L.D. training.)</li>
</ul>
<div>
<b>Specialty Arrows (Switchable):</b></div>
<div>
<ul>
<li><b>Anti-Tank Arrows (19):</b> Range 12/24/48, Damage 5d10, RoF 1, LBT, Focus, Heavy Weapon, Lethal. Device (–2, arrows). Switchable (primary).</li>
</ul>
<div>
<i>with</i></div>
</div>
<div>
<ul>
<li><b>Explosive Arrows (6):</b> Range 12/24/48, Damage 4d6, RoF 1, AP 2, MBT, Lethal. Device (–2, arrows).</li>
<li><b>Burst Arrows (3):</b> Range 12/24/48 or Cone, Damage 3d6, SBT, Lethal. Device (–2, arrows), Limitation (–1, SBT).</li>
<li><b>Interface (1):</b> Limitation (–1, only works with <i>malfunction</i>).</li>
<li><b>Malfunction (1):</b> Device (–2, arrows). (Hacking arrow.)</li>
<li><b>Stun (4):</b> MBT, Strong, Projectile (explosive arrows), Device (–2, arrows).</li>
</ul>
<div>
<i>with</i></div>
</div>
<div>
<ul>
<li><b>Melting Arrows (15):</b> Rapid Decay ×6, Strong. Device (–2, arrows).</li>
</ul>
</div>
Clint Barton was been an agent of S.H.I.E.L.D. for years, all the way until its collapse in 2014. Recruited from a young age due to his exceptional marksmanship, he was already in a relationship with his future wife, Laura, but requested that <a href="http://savagemcu.blogspot.com/2015/11/nick-furydirector-of-shield.html" target="_blank">Nick Fury</a> keep her and their children out of S.H.I.E.L.D.'s official records to keep them safe.<br />
<br />
Barton was eventually given the codename "Hawkeye" by his comrades in S.H.I.E.L.D.'s military arm. He forgoes firearms on most missions, however, preferring the silence and adaptability of modern bows to more "blunt instrument" rifles. One of his most important missions was to assassinate a young Russian agent that went by the name <a href="http://savagemcu.blogspot.com/2016/04/natasha-romanoffblack-widow.html" target="_blank">Black Widow</a>, but he instead spared her, opting to put her on S.H.I.E.L.D.'s payroll instead, and they became extremely close friends.<br />
<br />
Barton has since been on missions around the world, but was mostly out of harm's way until he was sent as an escort out to New Mexico to keep guard over a mysterious 0-8-4 item that appeared to be some kind of hammer. During an assault from one individual, Hawkeye was pulled from the kill order, but spotted one of the man's accomplices and gave Agent Coulson the idea to tail him. The man later turned out to be <a href="http://savagemcu.blogspot.com/2015/11/thorgod-of-thunder.html" target="_blank">Thor</a>, making this Barton's first encounter with superhuman individuals.<br />
<br />
Barton was later assigned to Project P.E.G.A.S.U.S. to keep watch around the tesseract research facility. Unfortunately, he was one of the individuals affected by Loki's scepter, and he fell under the god's control for some time. He assisted in extracting the tesseract and led teams in both the extraction of an iridium sample and the assault on the helicarrier, disabling two of the engines and freeing Loki from capture before being knocked unconscious by Natasha Romanoff.<br />
<br />
Barton then participated in the battle of New York, his piloting skills and marksmanship both assisting both <a href="http://savagemcu.blogspot.com/2015/11/steve-rogerscaptain-america.html" target="_blank">Rogers</a> and Romanoff on the ground, and was made a member of the legendary Avengers super-team, serving with them in most large-scale assaults on HYDRA bases. During the war on Ultron, Barton's farmhouse was used as a safehouse after their defeat in South Africa, and used his abilities in communications to track an imprisoned Romanoff to Sokovia. He was also instrumental in convincing Scarlet Witch to work with the Avengers, though has recently retired from Avenging to spend time with his family.<br />
<br />
Hawkeye has two unique Edges, which will be listed in greater detail below, but what I personally find more interesting is the difference between his powers and his gear. His bow is a unique piece of equipment, using normal teflon arrows, as well as two notable specialty arrows (his shock and rope arrows). These are both low-powered enough to warrant being specifically listed, but not enough to eat up his Power Points. Initially I had given him the <i>swinging</i> power, but he only ever uses the rope arrow once to keep himself from dying, rather than to actively swing over the battlefield. His other specialty arrows, however, are otherwise unchanged. The melting arrows are extremely potent, and his anti-tank arrows are <i>extremely</i> heavy hitting, able to take out tanks in a single hit.<br />
<br />
All of these arrows are considered Devices, but do not have the Ranged Touch Attack modifier because they can both be used at range or in melee, but can only be launched by his bow (and most of his arrows, such as his anti-tank and stun arrows, are useless in melee as he could be caught in the burst as well).<br />
<br />
His custom Edges are Accurate Attack and Rapid Shooter:<br />
<br />
<span style="font-size: large;"><b>Accurate Attack</b></span><br />
<b>Requirements:</b> Veteran, Agility d8+, Fighting, Shooting, or Throwing d10+<br />
This character is extensively practiced striking targets that are smaller than average; he may halve all Called Shot penalties (but not range or Cover penalties). This Edge may be taken multiple times, each time for a different skill (Fighting, Shooting, or Throwing).<br />
<br />
<span style="font-size: large;"><b>Rapid Shooter</b></span><br />
<b>Requirements:</b> Novice, Quick Draw, Strength d6+, Shooting d8+<br />
This archer may loose two arrows in rapid succession when firing a bow. This allows you to make an additional Shooting attack per round at –2 to all Shooting rolls. Both attacks must be made at the same time, though they don't need to target the same foe (Wild Cards roll two Shooting dice and one Wild Die).<br />
This Edge cannot be combined with the Aim maneuver or the Marksman Edge, and doesn't work with crossbows.<br />
<br />
Hopefully he has more specialty arrows or Edges to work with in Civil War to round him out even more than he already is.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-35090648391047594562016-02-19T11:45:00.000-06:002017-03-18T14:51:43.286-05:00Luke Cage—Power ManJessica Jones has been out for a fair while, so I wanted to put some numbers onto Luke Cage. He's a really interesting character in that he's really, really durable, except against blunt force trauma. I think I did a pretty good job slapping him together, though.<br />
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<br />
<b>Name:</b> Luke Cage<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 70 (Heroic)<br />
<b>Power Level:</b> Street Fighter with Super Karma (35 PP)<br />
Agility d8; Smarts d8; Spirit d8; Strength d12+4; Vigor d8<br />
Pace 6; Parry 6; Charisma 2; Toughness 20 (12)<br />
<b>Hindrances:</b> Code of Honor, Doubting Thomas, Loyal, Pacifist (m), Poverty, Vengeful (m) Wanted (M).<br />
<b>Edges:</b> Arcane Background (Super Powers), Brawny, The Best There Is (super strength), Hard to Kill, Take the Hit, Charismatic, Brawler, Level Headed, Counterattack, First Strike, Sweep, Nerves of Steel.<br />
<b>Skills:</b> Driving d4, Fighting d8, Intimidation d8, Notice d8, Persuasion d6, Shooting d4, Stealth d6, Streetwise d6, Swimming d8, Taunt d4, Tracking d4.<br />
<b>Inventory:</b> Motorcycle Helmet (Armor +3, 50% vs head shot).<br />
<b>Powers:</b><br />
<ul>
<li><b>Ageless (1):</b> Luke's healing capabilities keep him from aging.</li>
<li><b>Armor +12 (10):</b> Hardy, Heavy Armor, Ultra-Thick Skin. Limitation (–1, Heavy Armor modifier is ignored by blunt damage).</li>
<li><b>Regeneration (3):</b> Level 2, rolls to heal every hour. Limitation (–1, negated if shrapnel is stuck inside).</li>
<li><b>Resistance (1):</b> Fire/Heat. +4 to resist effects, <complete id="goog_571300234">+4 Toughness.</complete></li>
<li><b>Super Attribute (15):</b> Strength +6, Vigor +1. Heavy Weapon.</li>
<li><b>Super Edge (4):</b> Hard to Kill. Take the Hit.</li>
<li><b>Toughness +1 (1):</b> Hyper-dense musculature.</li>
</ul>
Carl Lucas was a talented athlete born to a preacher in Georgia and was best friends with a Willis Stryker (secretly his father's "love child"), who he got into all sorts of shenanigans with, including learning how to fight. Eventually, though, Carl and Willis were caught stealing a car for a joyride; Willis was sent to prison while Carl instead was allowed to go if he became a Marine Corpsman due to the influence of his father. After his tour of duty, Carl became a police officer in Savannah.<br />
<br />
Years later, Carl was framed for a crime and sent to Seagate Prison. He met Reva Connors, the intervention councilor who he would eventually go on to marry, but was forced into a fighting ring run by corrupt prison security guards. After training and fighting for months, he was finally confronted by two other inmates—Shades and Comanche—who ganged up on him and beat him close to death.<br />
<br />
Reva Connors, whose work as a councilor was a cover for screening subjects for an experimental scientific experiment to create superior human beings, convinced the lead scientist to put Carl through the procedure, hoping to cure him. There was a power surge, and the experiment accidentally provided Carl with superhuman durability and strength. Carl broke through a prison wall and swam from Seagate back to the Georgia shoreline.<br />
<br />
Carl contacted Connors and changed his name to Luke Cage. She introduced him to "Pop" in Harlm, and she married Luke shortly afterwards. Reva, however, was tragically killed in an accident. Luke believed that there was more to the incident, however, and began to confront leads. Unfortunately, these led to a dead end.<br />
<br />
Luke Cage had since acquired a bar that he runs with his friend Ron Healy. He's been down on his luck recently and has been sleeping with women, but refuses to sleep with married women on principle. One day, he slept with a P.I. named <a href="http://savagemcu.blogspot.com/2017/03/jessica-jonesprivate-eye.html" target="_blank">Jessica Jones</a>, and found out soon after that she also has powers.<br />
<br />
They briefly saw each other, connecting with each other over their powers, but she decided to cut ties with him to keep him away from something she was dealing with. He later hired Jessica to help him find information on the death of his wife, where she revealed that Reva was killed by her on accident. After his revelation, Cage cut ties with her instead.<br />
<br />
Luke was later caught by a man named Kilgrave and mind controlled to blow up his own bar, convince Jessica to trust him, and then bring her to Kilgrave. He was forced to try and kill Jessica after Kilgrave's powers continued to not work on her, but she incapacitated him with a shotgun to the throat (unbreakable skin doesn't keep the organs from being rattled up inside).<br />
<br />
After waking up in Jessica's apartment under the care of a nurse, and realizing that Jessica had gone to take care of Kilgrave, he left and moved from Hell's Kitchen to Harlem to try and start a new life.<br />
<br />
Luke took a job with Pop in Harlem, living paycheck to paycheck and working two jobs to make a living. Luke was convinced to help find a troubled youth and bring him back to Pop's, however, which was supposed to be neutral ground, but a disgruntled gangster disrespected peace talks and shot up the shop, killing Pop. This helped put Luke into the spotlight as he began to fight against the crime organizations that led to Pop's death, including the notorious Cottonmouth, much to the chagrin of Harlem cop Misty Knight.<br />
<br />
Soon into this crusade, however, Cottonmouth was found murdered, with Luke being framed for his killing. This put Luke on the run from the cops, as well as an independent agent calling himself "Diamondback," who severely wounded Cage using experimental military-grade Hammertech bullets. With the help of Claire Temple, he tracked down the scientist that originally concocted the serum to help her treat Luke, but Luke found out from old data files that Reva was actually working for the enhancement program that gave Luke his powers. Luke destroyed the scientist's barn and made his way back to New York.<br />
<br />
Diamondback, actually Luke's long-lost friend Willis, sought revenge for Luke abandoning him, putting aside a black market empire that he had constructed to do so. Diamondback put out special Judas Bullets into circulation by using Mariah Dillard—Cottonmouth's sister—to lobby for the police commissioner to use them in apprehending Cage.<br />
<br />
Eventually, Diamondback's rampancy did so much damage to himself that he deconstructed Harlem's most prominent crime families before attempting to (and failing) to attack Cage himself. Diamondback was beaten down and taken away, while Luke's antics have allowed him to be put on the national radar, allowing Georgia state officials to locate him. Luke is currently back in Seagate Prison, being held for the remainder of his sentence.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com2tag:blogger.com,1999:blog-4597855971434788961.post-41267112464361689022016-02-15T16:13:00.001-06:002016-02-18T18:39:28.291-06:00Scott Lang—Ant-ManTo be honest, Ant-Man was one of the most difficult characters for me to make so far. He's a protagonist, obviously, but the mechanics of the shrinking mode was just odd to me; per the SPC2, shrinking doesn't modify your speed or jump distance. The other tricky thing are the growth/shrink disks that he uses; I wasn't sure to make those as Powers or as gear, but I ended up settling on the latter.<br />
<br />
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<br />
<b>Name:</b> Scott Lang<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 45 (Veteran)<br />
<b>Power Level:</b> Pulp Hero (15 PP)<br />
Agility d8; Smarts d8; Spirit d6; Strength d6; Vigor d6<br />
Pace 6; Parry 5; Charisma 0; Toughness 5<br />
<b>Hindrances:</b> Heroic, Loyal, Pacifist (m), Poverty.<br />
<b>Edges:</b> Arcane Background (Super Powers), Luck, Scholar (Electronics), Scavenger, Thief, Dodge.<br />
<b>Skills:</b> Climbing d6, Fighting d6, Investigation d6, Knowledge (Computers) d6, Knowledge (Electronics) d8, Lockpicking d6, Notice d8, Persuasion d4, Repair d8, Stealth d8, Throwing d4.<br />
<b>Inventory:</b> Ant-Man Suit, Particle Disks (×5 Growth, ×5 Shrink).<br />
<b>Powers:</b><br />
<ul>
<li><b>Animal Control (1):</b> Telepathic Link. Device (–1, earpiece or Helmet), Limitation (–2, ants only).</li>
<li><b>Attack, Melee (1):</b> Damage Str+d6, Lethal, Multiple Attacks. Contingent on <i>shrink</i>, Limitation (–1, does not affect characters smaller than Size –2).</li>
<li><b>Doesn't Breathe (1):</b> Device (–1, Helmet).</li>
<li><b>Shrink (9):</b> Size –4, –4 to hit. Density, Quick Change, Tiny. Device (–1, Ant-Man Suit).</li>
<li><b>Super Edge (3):</b> The Best There Is (shrink), Ultimate Power (shrink), Device (–1, Ant-Man Suit).</li>
</ul>
Scott Lang is not only an intelligent man, having gone through university to gain a masters degree in electrical engineering, but a rather successful burglar as well—mostly working in a Robin Hood-style fashion: stealing from the rich and giving to the poor. He promised his first love, Maggie, that he'd stop stealing after their daughter was born, but when he discovered the company he was working for was stealing funds from his customers, he went in for one last burglary. Unfortunately, this time he was caught.<br />
<br />
He spent 5 years in jail, but when he got out he swore that he would only work legitimate jobs to make up for his time away. This, however, didn't work out well at all, and after being banned from seeing his daughter until he could make up for the child support he hadn't been able to pay, he decided to hit the house of a rich old man named Hank Pym.<br />
<br />
Hank Pym planted an old super hero suit to see if Scott would be able to steal it away, but after realizing what the suit actually did—shrink him down to just over the size of an ant—Scott tried to return the suit, but was caught due to Hank's daughter, Hope. Eventually, they convinced him to attempt a heist on Cross Technologies—formerly Pym Technologies—to keep the Yellow Jacket suit from falling into the wrong hands, and Scott learned to use the suit and communicate with ants.<br />
<br />
After fighting Falcon for a missing piece of tech, and learning how to use Pym's Particle Disks, the heist was a success. The Pym Tech building was destroyed with the Cross Particle and designs for the Yellow Jacket still inside.<br />
<br />
Scott has since kept in touch with Pym, is likely involved with Hope, and is being sought after by the Avengers after his encounter with Falcon. And he's able to see his daughter on a regular basis again. All around happy endings.<br />
<br />
The Particle Disks work to either Shrink something down to fit in the palm of your hand (Size –3 or –4 for just about anything), or make them grow to be the same size to normal humans as they were to an Ant-Man sized person. These disks do not stack on the same object. Yeah, it's not really something that makes a lot of sense but really, why would it? Shit's weird.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com6tag:blogger.com,1999:blog-4597855971434788961.post-10059579161176354152016-01-21T18:54:00.003-06:002016-06-23T01:40:37.678-05:00Bucky Barnes—Winter SoldierOne of the most loyal characters in the MCU, Bucky is another soldier out of time. He's also going to be one of the main characters of Civil War, by the look of it. Can't wait to see more of him in action; it's gonna help me round out his build.<br />
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<br />
<b>Name:</b> James Buchanan "Bucky" Barnes<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 40 (Veteran)<br />
Agility d8; Smarts d6; Spirit d8; Strength d8; Vigor d6<br />
Pace 6; Parry 5; Charisma 2; Toughness 5<br />
<b>Hindrances:</b> Code of Honor, Loyal, Stubborn<br />
<b>Edges:</b> Attractive, Command, Marksman, Dodge, Hard to Kill<br />
<b>Skills:</b> Climbing d6, Driving d4, Fighting d6, Notice d8, Persuasion d4, Shooting d10, Stealth d6, Swimming d6, Throwing d6<br />
<b>Inventory:</b> M1A1 Thompson (2d6+1, AP 1, 12/24/48, 30 Shots, RoF 3, Auto, Min Str d6), M1941 Johnson (2d8, AP 2, 24/48/96, 10 Shots, Semi-Auto, Min Str d6), M1911A1 (2d6+1, AP 1, 12/24/48, 6 Shots, Semi-Auto).<br />
<br />
Sergeant James Barnes was a soldier during World War II and has been friends with <a href="http://savagemcu.blogspot.com/2015/11/steve-rogerscaptain-america.html" target="_blank">Steve Rogers</a> since they were young. Once the U.S. entered the European theater, Bucky joined up in the 107th, serving as an excellent marksman and fairly high ranking NCO. Unfortunately, the 107th was almost wholly taken prisoner and held at one of HYDRA's R&D facilities. Bucky was forced to assist in the manufacturing of HYDRA weapons, and later was taken by Arnim Zola—<a href="http://savagemcu.blogspot.com/2015/09/johann-schmidtred-skull.html" target="_blank">Red Skull's</a> chief scientist—for experimentation, attempting to recreate the legendary super-soldier serum.<br />
<br />
Some time later, Captain America raided the facility, rescuing Bucky and over 400 other men. Steve quickly recruited Bucky, along with a few others, to serve as Howling Commandos—Cap's private squad specializing in sabotaging HYDRA operations. After nearly a year with the Howling Commandos, Bucky was tossed out of a train and down a cliff on a mission to kidnap Zola.<br />
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<br /></div>
<b>Name:</b> Bucky Barnes<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 70 (Heroic)<br />
<b>Power Level:</b> Heavy Hitter (60 PP)<br />
Agility d12; Smarts d6; Spirit d8; Strength d12+2; Vigor d12<br />
Pace 6; Parry 9; Charisma 2; Toughness 11 (2)<br />
<b>Hindrances:</b> <strike>Code of Honor</strike>, Loyal, Ruthless (M), Stubborn.<br />
<b>Edges:</b> Arcane Background (Super Powers), Attractive, Ambidextrous, Combat Reflexes, Counterattack, Improved Frenzy, Improved Level Headed, Quick Draw, Two-Fisted, Command, Marksman, Improved Dodge, Hard to Kill, Take the Hit, Block, Assassin.<br />
<b>Skills:</b> Climbing d6, Driving d6, Fighting d12+1, Knowledge (Espionage) d4, Notice d8, Persuasion d4, Piloting d4, Shooting d12, Stealth d8, Swimming d6, Throwing d8.<br />
<b>Inventory:</b> Kevlar vest (Armor +2, Armor +4 vs ballistics, negate 4 ballistic AP), auto-grapnel (10/20/40, Pace 10), Knife (Str+d4), SIG-Sauer ×2 (2d6, AP 1, 12/24/48, 12 Shots, Semi-Auto), Glock 19 (2d6, AP 1, 12/24/48, 17 Shots, Semi-Auto), COP .357 Derringer (2d6+1, AP 1, 5/10/20, 2 Shots, Semi-Auto (no Rapid Fire), Vz.61 Skorpion (2d6, AP 1, 12/24/48, RoF 3, 20 Shots, Auto), RGN Grenade (3d6, 5/10/20, MBT).<br />
<b>Powers:</b><br />
<ul>
<li><b>Armor +6 (1):</b> Limitation (–2, Left Arm only).</li>
<li><b>Attack, Melee (3):</b> Damage Str+d6, Heavy Weapon, One Arm, Stackable. </li>
<li><b>Regeneration (4):</b> Level 2, roll to heal every hour.</li>
<li><b>Speed (6):</b> Pace 24, –1 to hit. Catch and Throw.</li>
<li><b>Super Attribute (18):</b> Agility +2, Strength +4, Vigor +3.</li>
<li><b>Super Edge (16):</b> Ambidextrous, Combat Reflexes, Counterattack, Frenzy, Improved Level Headed, Quick Draw, Two-Fisted.</li>
<li><b>Super Skill (8):</b> Driving +1, Fighting +3, Knowledge (Espionage) +1, Piloting +1, Stealth +1, Throwing +1.</li>
<li><b>Toughness +1 (1):</b> Enhanced physiology. </li>
</ul>
<div>
After Bucky was tossed from the train, however, HYDRA operatives found the still-living Bucky and began to experiment on him. They amputated his arm, replacing it with a powerful cybernetic replacement, pumped his system full of drugs and chemicals, and tried their hardest to make Bucky their ace in the hole. Throughout this process, Bucky had his memories wiped over and over, brainwashed until he complied with HYDRA's commands.<br />
<br />
Before Bucky—now known as the Winter Soldier—was deployed for his first assassination, the soviet star was painted onto his cybernetic arm to throw people off of HYDRA's trail. Over the years, he was left in cryostasis until his services were required. Once his job was done, his mind was wiped and he was placed back into cryo until he was to be called upon again.<br />
<br />
During the fall of S.H.I.E.L.D., the Winter Soldier was called out once again to assassinate <a href="http://savagemcu.blogspot.com/2015/11/nick-furydirector-of-shield.html" target="_blank">Nick Fury</a>, and afterwards sent to hunt down the recently resurrected Captain America to make sure that Project: INSIGHT launched. On his mission, he killed at least several S.H.I.E.L.D. agents and a handful of civilians, but after the destruction of the helicarriers, Bucky appeared to be regaining his memories.<br />
<br />
He was last seen in early 2014, going underground to evade the authorities and learn who he really is.<br />
—DoctorBoson</div>
doctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-65927229555266078352016-01-10T14:05:00.000-06:002016-04-10T13:57:53.723-05:00Tony Stark's Hall of ArmorsIn my dash to catalogue as much of the MCU as I could, I decided to re-apply stats to the various Iron Man suits, primarily because I found a few incorrect numbers/missing modifiers to some of the armors in the original entry. This also includes stats and numbers for the Iron Legion armors prior to Age of Ultron.<br />
<br />
Goddamn are there a lot of Iron Man armors.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_aj6swxro0xl60yQ1XqChkHGxC2kQjgttx8LbMOViHUPNDkctXCHeKm0EhclTSYpR6xEJt0vwSTwqxfJr0RhWXe2JtUn-feAbTGRVUftNq_payDbwA-VQoefq4qgoNmz_tFIQlYVOfpYu/s1600/Mark+I.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_aj6swxro0xl60yQ1XqChkHGxC2kQjgttx8LbMOViHUPNDkctXCHeKm0EhclTSYpR6xEJt0vwSTwqxfJr0RhWXe2JtUn-feAbTGRVUftNq_payDbwA-VQoefq4qgoNmz_tFIQlYVOfpYu/s400/Mark+I.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. I<br />
This is the first Iron Man model, built by <a href="http://savagemcu.blogspot.com/2016/01/tony-starkiron-man.html" target="_blank">Tony Stark</a>. In a cave. With a box of scraps. It was later recovered and used as the basis for the <a href="http://savagemcu.blogspot.com/2015/08/obadiah-staneiron-monger.html" target="_blank">Iron Monger</a> armor.<br />
<b>Movie:</b> Iron Man (2008).<br />
<b>Inventory:</b> Missile ×1, flamethrower fuel tank ×2.<br />
<b>Power Level:</b> Street Fighter with Super Karma (35 PP)<br />
<ul>
<li><b>Armor +10 (7):</b> Heavy Armor, Partial Protection (–1), Device (–1, Iron Man Armor).</li>
<li><b>Growth (3):</b> Level 2 (Size, Strength, and Toughness +2). Monster. Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (5):</b> Strength +3. Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (3):</b> First Strike, Two-Fisted. Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (4):</b> Fighting +2, Intimidation +1, Piloting <complete id="goog_452527629">+1, Shooting +2. </complete>Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Combat Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (12):</b> Pace 48, Climb 0, –2 to hit while flying. <i><span style="font-style: normal;">Device (–1, Iron Man Armor)</span>,</i> Slow to Activate. Switchable (primary).</li>
</ul>
<div>
<i>with</i></div>
</div>
<div>
<ul>
<li><b>Flamethrower (2):</b> Range Cone Template, Damage 2d10, RoF 1, Enhanced Damage, Lethal, Requires Material (–2, flamethrower fuel). <i><span style="font-style: normal;">Device (–1, Iron Man Armor)</span></i></li>
<li><b>Flamethrower (2):</b> Range Cone Template, Damage 2d10, RoF 1, Enhanced Damage, Lethal. <i><span style="font-style: normal;">Device (–1, Iron Man Armor)</span></i></li>
</ul>
</div>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Attack, Melee (6):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. <i><span style="font-style: normal;">Device (–1, Iron Man Armor).</span></i></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Missiles (6):</b> Range 12/24/48, Damage 4d6, RoF 1, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, missiles). <i><span style="font-style: normal;">Device (–1, Iron Man Armor).</span></i></li>
</ul>
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXTZitIIRBM7bXJYo_h2YA13DhoHoVYBDAoey_5yn8UMOdzGRU7T_adNiXVMErS75l-mY2iQsi0T8cTlM4rN7wtcGifcIK3c-h2wgkueqsm7WDBQVKS6fqyRcQAy1H5QF63A8iqYdY1IIA/s1600/Mark+02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXTZitIIRBM7bXJYo_h2YA13DhoHoVYBDAoey_5yn8UMOdzGRU7T_adNiXVMErS75l-mY2iQsi0T8cTlM4rN7wtcGifcIK3c-h2wgkueqsm7WDBQVKS6fqyRcQAy1H5QF63A8iqYdY1IIA/s400/Mark+02.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. II<br />
The second model created, specifically designed to optimize the flight systems, though it included basic repulsor technology as well. This was later "borrowed" by <a href="http://savagemcu.blogspot.com/2015/10/james-rhodeswar-machine.html" target="_blank">Colonel James Rhodes</a> and used as the basis for the War Machine armor.<br />
<b>Movie:</b> Iron Man (2008), Iron Man 2 (2010).<br />
<b>Power Level:</b> Four Color (45 PP)<br />
<ul>
<li><b>Armor +12 (9):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Limitation (–2, can only be put on at an Iron Man station), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Super Attribute (13):</b> Strength +7, Vigor +1. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (2):</b> Improved Nerves of Steel. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (1):</b> Notice +1, Piloting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (18):</b> Mach 1, Climb 2, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Repulsor Beam (4):</b> Range 12/24/48, Damage 3d6, RoF 1, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(4):</b> Range 12/24/48, Damage 3d6, RoF 1, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (3):</b> Pace 12, Climb 0. Device (–1, Iron Man Gauntlets and Boots).</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b><b>Repulsor Beam</b> </b><b>(4):</b> Range 12/24/48, Damage 3d6, RoF 1, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (3):</b> Pace 12, Climb 0. Device (–1, Iron Man Gauntlets and Boots).</li>
</ul>
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghQ_UjKujOFxvjFnrNPRkuD6MaytVkqP8Zd2Y45mzvIPe1ev891Lp8Gk1yR0csr8GdsT085JmCdV4JysswVVadnCyJ07THdJaUT97XLPaV-7pJyMLR5Ye-RddSB0uvdoBA1gLyUjdOqrF7/s1600/Mark+03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghQ_UjKujOFxvjFnrNPRkuD6MaytVkqP8Zd2Y45mzvIPe1ev891Lp8Gk1yR0csr8GdsT085JmCdV4JysswVVadnCyJ07THdJaUT97XLPaV-7pJyMLR5Ye-RddSB0uvdoBA1gLyUjdOqrF7/s400/Mark+03.jpg" width="216" /></a></div>
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<div>
<b>Model:</b> Iron Man Mk. III<br />
Tony's first fully combat-ready armor. This iteration made some minor improvements to the Mk. II, as well as adding most of the suit's weapons. It was damaged nearly beyond repair during his duel with Iron Monger.<br />
<b>Movie:</b> Iron Man (2008).<br />
<b>Inventory:</b> Anti-infantry darts ×10, anti-tank missile ×2.<br />
<b>Power Level:</b> Heavy Hitter with Super Karma (70 PP)<br />
<ul>
<li><b>Armor +12 (9):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Limitation (–2, can only be put on at an Iron Man station), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (16):</b> Strength +8, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (3):</b> Pace 12, Climb 0. Device (–1, Iron Man Gauntlets and Boots).</li>
</ul>
<div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Marksman, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (12):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (6):</b> Notice +1, Piloting +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Anti-tank Missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgagt9vgKNjskQlZA_dlZQWy7RaPCP9qNs4efDdk-PM4nawPhAbLPbNT_mlvW9YWsvZYBeGwg1jdX_N-PuTcLFBiwtELkq8pq4x9Fy1cjX7CHv3XkxQR5Vb0uhVqbfx2NkdpTn7wLt7PxTX/s1600/Mark+04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgagt9vgKNjskQlZA_dlZQWy7RaPCP9qNs4efDdk-PM4nawPhAbLPbNT_mlvW9YWsvZYBeGwg1jdX_N-PuTcLFBiwtELkq8pq4x9Fy1cjX7CHv3XkxQR5Vb0uhVqbfx2NkdpTn7wLt7PxTX/s400/Mark+04.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. IV<br />
This suit was built as a replacement for the Mk. III after it was nearly destroyed, and remained in use until just before the battle at the Stark Expo. Only notable differences here are minor software changes.<br />
<b>Movie:</b> Iron Man 2 (2010).<br />
<b>Inventory:</b> Anti-infantry darts ×10, anti-tank missile ×2.<br />
<b>Power Level:</b> Heavy Hitter with Super Karma (70 PP)<br />
<ul>
<li><b>Armor +12 (9):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Limitation (–2, can only be put on at an Iron Man station), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (16):</b> Strength +8, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (3):</b> Pace 12, Climb 0. Device (–1, Iron Man Gauntlets and Boots).</li>
</ul>
<div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, First Strike, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (12):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (6):</b> Notice +1, Piloting +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Anti-tank Missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<b>Power Stunts:</b><br />
<ul>
<li><b>Stun (4):</b> MBT, Strong, Projectile, Contingent (–2, repulsor beam). In the Iron Man 2 prequel comic, Stark used his repulsors to blast at the ground and leave a squad of Ten Rings insurrectionists knocked out from the concussive blast.</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCrjMykQPlKLAfcOOZsl0O-t1lo0jMd-dnntS4mI3nynJi3TeFkNNbafaTvxREIM6Fa_LsAX7E7W2_caTMez6QhMshQqJC1-cPBDXXOXnkToWAq3H0O0gef7bWxSFtHUyrtEiw-OF-SqeP/s1600/Mark+05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCrjMykQPlKLAfcOOZsl0O-t1lo0jMd-dnntS4mI3nynJi3TeFkNNbafaTvxREIM6Fa_LsAX7E7W2_caTMez6QhMshQqJC1-cPBDXXOXnkToWAq3H0O0gef7bWxSFtHUyrtEiw-OF-SqeP/s400/Mark+05.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. V<br />
The Mk. V was constructed to test the field deployment system that Stark was working on, in order to don the suit anywhere instead of being forced to activate the suit in pre-determined locations. It lacks most of its previous weapons systems in favor of portability.<br />
<b>Movie:</b> Iron Man 2 (2010).<br />
<b>Power Level:</b> Four Color (45 PP)<br />
<ul>
<li><b>Armor +10 (10):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Super Attribute (14):</b> Strength +7, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (2):</b> Improved Nerves of Steel. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Ambidextrous. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (2):</b><span style="font-weight: normal;"> Fighting +1, Notice +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
<div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2XsPXSTpj_-J9RKCafsBRFQcsmEdJUDOtWU8mA0KysssX2y1OS-hDljPLcQvKNz3ornsWi6OAbJaICrZoMwk-udTxwdkhCKwpVMFAQvNMbDHgEvc_uaDJENj2Nb-n_mJA4Z6r6TYUNfOj/s1600/Mark+06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2XsPXSTpj_-J9RKCafsBRFQcsmEdJUDOtWU8mA0KysssX2y1OS-hDljPLcQvKNz3ornsWi6OAbJaICrZoMwk-udTxwdkhCKwpVMFAQvNMbDHgEvc_uaDJENj2Nb-n_mJA4Z6r6TYUNfOj/s400/Mark+06.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. VI<br />
Deployed just prior to the battle at the Stark Expo, this suit offered some minor software and weapons upgrades, including a micro-missile launcher and an experimental laser-cutting system. This armor model remained in operation until the Battle of New York.<br />
<b>Movie:</b> Iron Man 2 (2010), The Avengers (2012).<br />
<b>Inventory:</b> Anti-infantry darts ×10, anti-tank missile ×2, micro-missile ×6.<br />
<b>Power Level:</b> Cosmic (75 PP)<br />
<ul>
<li><b>Armor +12 (9):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Limitation (–2, can only be put on at an Iron Man station), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (16):</b> Strength +8, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<ul>
<li><b>Repulsor Beam (8):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet). Switchable (primary).</li>
<li><b><b>Repulsor Beam</b> </b><b>(6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (4):</b> Pace 12, Climb 2. Device (–1, Iron Man Gauntlets and Boots).</li>
</ul>
<div>
<i>with</i><br />
<div>
<ul>
<li><b>Flight (15):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (6):</b> Ambidextrous, First Strike, Frenzy, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (14):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (6):</b> Notice +1, Piloting +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Anti-tank Missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<b>Power Stunts:</b><br />
<ul>
<li><b>Absorption (6):</b> Reflection, Transference. Contingent on <i>armor</i>, Device (–1, Iron Man Armor). In The Avengers, a lightning blast from Thor supercharged Iron Man's armor by a few steps, bringing his armor power up to 475%.</li>
<li><b>Broadcast (2):</b> Broadcast (+2). Contingent on <i>armor</i>, Device (–1, Iron Man Armor). When intercepting Loki, Stark hacked into a quinjet's secure comms to announce his arrival.</li>
<li><b>Explode (7):</b> Damage 5d8, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor). These experimental lasers were used in Iron Man 2 against the <a href="http://savagemcu.blogspot.com/2015/08/hammer-industries.html" target="_blank">Hammer drones</a>, once Tony realized that he and Col. Rhodes were vastly outnumbered. To quote, "It was a one-off."</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCbI-GiEaHdE_C9Cc7ES87xkNaFLPsNosAaCAcL-CGWAmx79_Y0d60YSeC6nqtehzCnJOGoQHNzI4hojxUnAUCBaxWpaPH7W4D3YhYlHT6pzIOKn18AHNqxtxUkXbmBe1df02TP6lvbqWY/s1600/Mark+07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCbI-GiEaHdE_C9Cc7ES87xkNaFLPsNosAaCAcL-CGWAmx79_Y0d60YSeC6nqtehzCnJOGoQHNzI4hojxUnAUCBaxWpaPH7W4D3YhYlHT6pzIOKn18AHNqxtxUkXbmBe1df02TP6lvbqWY/s400/Mark+07.jpg" width="216" /></a></div>
<br /></div>
<b>Model:</b> Iron Man Mk. VII<br />
This armor model was utilized at the Battle of New York, making full use of Tony's new auto-deployment system, along with other miscellaneous upgrades, such as flight stabilizers. It perfected the Mk. VI experimental laser systems and significantly upgraded the micro-missile deployment system. This suit remained in use until Stark's home was attacked and the suit was lost in the ocean.<br />
<b>Movie:</b> The Avengers (2012).<br />
<b>Inventory:</b> Anti-infantry darts ×10, anti-tank missile ×2, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (19):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<i>with</i></div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Tri-Laser System</b> </b><b>(5):</b> Range 12/24/48, Damage 2d6, RoF 1, AP 10, Heavy Weapon, Lethal. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, First Strike, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (13):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (6):</b> Notice +1, Piloting +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Anti-tank Missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
As a note, the Edge "Recall Device" is a custom Edge that allows a character to let his Devices fly towards him at the character's normal flying Pace, and equipped as a free action once they reach him.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA7lyp5HTmWqiiFZ_a_wXDT7fYhtqIsa_RKv0eJXF777OIowFYGDt4TKtWqys26E33R-cy7LSyO89SB_l_Iblw9UZAX0D-OtOS5Y-cx5xyDlAwDtCyNSTxy6wghPFSNW0OOHTpvbgWPPv3/s1600/Mark+11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA7lyp5HTmWqiiFZ_a_wXDT7fYhtqIsa_RKv0eJXF777OIowFYGDt4TKtWqys26E33R-cy7LSyO89SB_l_Iblw9UZAX0D-OtOS5Y-cx5xyDlAwDtCyNSTxy6wghPFSNW0OOHTpvbgWPPv3/s400/Mark+11.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XI<br />
This model, one of the first to be finished after the Battle of New York, was created to significantly increase flexibility and speed in flight, while retaining previous weapons systems. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Anti-infantry darts ×10, anti-tank missile ×2, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (19):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<i>with</i></div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Tri-Laser System</b> </b><b>(5):</b> Range 12/24/48, Damage 2d6, RoF 1, AP 10, Heavy Weapon, Lethal. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (2):</b> Agility +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (14):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (6):</b> Notice +1, Piloting +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Anti-tank Missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA6G8wm_yMfMCg6neEPzc0WkDjKhxS2pwjWuYfoyoslhkdh3bqafP7_zlcneOzUFWjeqVoPxaBHTgWb_6mkszVlLvHnqZka1joRtHx-M2HXnHAHI-thje8VFrYV6be1X3ZTDaCSYEuxCSf/s1600/Mark+13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA6G8wm_yMfMCg6neEPzc0WkDjKhxS2pwjWuYfoyoslhkdh3bqafP7_zlcneOzUFWjeqVoPxaBHTgWb_6mkszVlLvHnqZka1joRtHx-M2HXnHAHI-thje8VFrYV6be1X3ZTDaCSYEuxCSf/s400/Mark+13.jpg" width="215" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XIII<br />
This model retained the weapons systems of previous suits, but sacrificed some maneuverability for for a higher durability metal for better protection. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Anti-infantry darts ×10, anti-tank missile ×2, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +16 (13):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (18):</b> Mach 1, Climb 2, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<i>with</i></div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Tri-Laser System</b> </b><b>(5):</b> Range 12/24/48, Damage 2d6, RoF 1, AP 10, Heavy Weapon, Lethal. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (14):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (6):</b> Notice +1, Piloting +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Anti-tank Missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdvEQQr3hSfis4CswVLHxK2UdkV4-WdoV2VEL-UkK774YsQhNCiJ_cQhVZSBeYImrtdHHcTCRXvX7yybvzQCy4H0ZLaEqLDcVer6souzG2OJpaELIqUyLJ8vGnCZwFxy3E8fJuFeeWkGaT/s1600/Mark+15+-+Sneaky.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdvEQQr3hSfis4CswVLHxK2UdkV4-WdoV2VEL-UkK774YsQhNCiJ_cQhVZSBeYImrtdHHcTCRXvX7yybvzQCy4H0ZLaEqLDcVer6souzG2OJpaELIqUyLJ8vGnCZwFxy3E8fJuFeeWkGaT/s400/Mark+15+-+Sneaky.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XV, "Sneaky"<br />
This is the first Iron Man suit to specialize in stealth capabilities, utilizing optical camouflage and anti-radar-detection systems, and still retains its previous weapons systems. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Anti-infantry darts ×10, anti-tank missile ×2, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (19):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<i>with</i></div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Tri-Laser System</b> </b><b>(5):</b> Range 12/24/48, Damage 2d6, RoF 1, AP 10, Heavy Weapon, Lethal. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Invisibility (1):</b> Level 1, –2 to hit. Personal. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (15):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2, Stealth +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (3):</b> Notice +1, Piloting +1, Shooting +2, Stealth +1. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (3):</b> Notice +1, Piloting +1, Shooting +2, Stealth <complete id="goog_167328701">+1</complete>. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (7):</b> Notice +1, Piloting +1, Shooting +6, Stealth <complete id="goog_167328701">+1</complete>. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Anti-tank Missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (3):</b> Notice +1, Piloting +1, Shooting +2, Stealth <complete id="goog_167328701">+1</complete>. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsa6vzpVjVeqzGw0KHq6KQF5CdtBQ3uFXadidap408bVP235njByY04GM7AW_j3j4GLqMr4KP2NjQCon3nhyZ_MxXXyGoGSuWFHXTN8ihiOkdUpJjuAXN1zlx8K758p_UiyBoa8svSbU9z/s1600/Mark+16+-+Nightclub.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsa6vzpVjVeqzGw0KHq6KQF5CdtBQ3uFXadidap408bVP235njByY04GM7AW_j3j4GLqMr4KP2NjQCon3nhyZ_MxXXyGoGSuWFHXTN8ihiOkdUpJjuAXN1zlx8K758p_UiyBoa8svSbU9z/s400/Mark+16+-+Nightclub.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XVI, "Nightclub"<br />
This model was designed to specialize completely in stealth, sacrificing some durability and almost all of its weapons systems in favor of far more powerful stealth capabilities. It also utilizes the same optical camouflage as the Mk. XV. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Synchronization bracelet.<br />
<b>Power Level:</b> Heavy Hitter with Super Karma (70 PP)<br />
<ul>
<li><b>Armor +12 (11):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (16):</b> Strength +8, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (5):</b> Pace 24, Climb 0, –1 to hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Invisibility (1):</b> Level 1, –2 to hit. Personal. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (10):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2, Stealth +3. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (3):</b> Notice +1, Shooting +2, Stealth +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4esQG810pB1NC70EKZ1Vd9grUqXYQVxdgr8Dty9Y8KKHOUhIZBIL-P8h5g4kJ6dALmKweGw11e_0_mzZhSYIUa7mEQt925c8eu2Nial-nW___ss4U1Yf1tT8cUNdUUB0ETGpr5kZH1RkK/s1600/Mark+17+-+Heartbreaker.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4esQG810pB1NC70EKZ1Vd9grUqXYQVxdgr8Dty9Y8KKHOUhIZBIL-P8h5g4kJ6dALmKweGw11e_0_mzZhSYIUa7mEQt925c8eu2Nial-nW___ss4U1Yf1tT8cUNdUUB0ETGpr5kZH1RkK/s400/Mark+17+-+Heartbreaker.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XVII, "Heartbreaker"<br />
This model included an exceptionally powerful unibeam and oversized arc reactor, though sacrifices its anti-tank missile systems. This power could be rerouted to generator a repulsor shield to increase its durability. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Anti-infantry darts ×10, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (19):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<i>with</i></div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Tri-Laser System</b> </b><b>(5):</b> Range 12/24/48, Damage 2d6, RoF 1, AP 10, Heavy Weapon, Lethal. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<ul>
<li><b>Unibeam (21):</b> Range 12/24/48, Damage 4d10, RoF 1, AP 6, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor). <b><b><span style="font-weight: normal;">Switchable (primary).</span></b></b></li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b>Toughness +4 (1): </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation. (Repulsor shielding tech.)</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (6):</b> Notice +1, Piloting +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b>Toughness +4 (1): </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation. (Repulsor shielding tech.)</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (6):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
<li><b>Toughness +4 (1): </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation. (Repulsor shielding tech.)</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtzRd7t2OTGHyUJ3wQLxgP_Itza4ehXxI7fuX9VceZmeht1pS1575_9kx7-HLlxef2aOWLyIlyiHHauR6cW-A_jHr6D2HAKKGSlgbECJZVSg2gCn06Y2vIpbdfcThfnGlHbvgEEji2VWX-/s1600/Mark+18+-+Cassanova.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtzRd7t2OTGHyUJ3wQLxgP_Itza4ehXxI7fuX9VceZmeht1pS1575_9kx7-HLlxef2aOWLyIlyiHHauR6cW-A_jHr6D2HAKKGSlgbECJZVSg2gCn06Y2vIpbdfcThfnGlHbvgEEji2VWX-/s400/Mark+18+-+Cassanova.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XVIII, "Cassanova"<br />
This increases the cloaking capabilities of the Mk. XVI, as well as retaining the unibeam of the Mk. XVII. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Synchronization bracelet.<br />
<b>Power Level:</b> Cosmic (75 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (17):</b> Agility +1, Strength +8, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (5):</b> Pace 24, Climb 2, –1 to hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Invisibility (4):</b> Level 2, –4 to hit. Personal. Contingent on <i>armor</i>, Device (–1, Iron Man Armor). (Active cloaking tech.)</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (10):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2, Stealth +4. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (3):</b> Notice +1, Piloting +1, Shooting +2, Stealth +1. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizpOVhHGMmlmOcO0l3Lm69L6LxMzx_YGeVFRiICDDvTPWIJj_07zktMD9BqhmvfwfvL7jLDhba26IUMHC8w5cFDnS9_pLX2qDrLkBA3axas9WWESunbOqkB-GC2sN4waYmd86lgMTflM9T/s1600/Mark+19+-+Tiger.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizpOVhHGMmlmOcO0l3Lm69L6LxMzx_YGeVFRiICDDvTPWIJj_07zktMD9BqhmvfwfvL7jLDhba26IUMHC8w5cFDnS9_pLX2qDrLkBA3axas9WWESunbOqkB-GC2sN4waYmd86lgMTflM9T/s400/Mark+19+-+Tiger.jpg" width="216" /></a></div>
<br />
<i><b>Model:</b> Iron Man Mk. XIX, "Tiger"</i><br />
This suit was specially designed for high velocity flight. It sacrifices its anti-tank missile an tri-laser systems to shed the weight necessary to achieve supersonic speeds. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Anti-infantry darts ×10, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (20):</b> Mach 2+, Climb 4, –8 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
<li><b>Flight (12):</b> Pace 192, Climb 4, –4 to hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (13):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +3, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (3):</b> Notice +2, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (3):</b> Notice +1, Piloting +2, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (7):</b> Notice +2, Piloting +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9PoOmu0UrsrksT8gjD2GNiozv0hnEnvFtNN2dE04f5VixU8wsT9PdvKYW0Hi2QCT_YCd3ci-EOCp6kxmE2au08fxd2pklnEm6s555OpVBnq4pZD9-ZqYDZA9swxG5x_AsLmtsvkXkVRDR/s1600/Mark+22+-+Hot+Rod.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9PoOmu0UrsrksT8gjD2GNiozv0hnEnvFtNN2dE04f5VixU8wsT9PdvKYW0Hi2QCT_YCd3ci-EOCp6kxmE2au08fxd2pklnEm6s555OpVBnq4pZD9-ZqYDZA9swxG5x_AsLmtsvkXkVRDR/s400/Mark+22+-+Hot+Rod.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXII, "Hot Rod"<br />
This suit was a prototype for the War Machine Mk. II armor, but lacking the external weapons systems. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Power Level:</b> Heavy Hitter with Super Karma (70 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b><b>Attack, Melee (5):</b><span style="font-weight: normal;"> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on </span><i style="font-weight: normal;">armor</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (16):</b> Strength +8, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (6):</b> Ambidextrous, First Strike, Frenzy, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (5):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (19):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (4):</b> Pace 12, Climb 4. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<i>with</i></div>
<ul>
<li><b><b>Assault SMG</b> </b><b>(6):</b> Range 24/48/96, Damage 2d6, RoF 3, AP 2, Heavy Weapon, Lethal, Requires Material (–2, ammunition). Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Assault SMG</b> </b><b>(6):</b> Range 24/48/96, Damage 2d6, RoF 3, AP 2, Heavy Weapon, Lethal, Requires Material (–2, ammunition). Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (2):</b> Pace 12, Climb 0. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<div>
<div>
</div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibNjU9Imdsha2qXP_paQ8WHyapjtjQ-g9McCfWshdTf11ajaieZZ27zKgtOUnLXaB-yWEv2Aclt3xaZ3UojmRW_az4U2pAomASAwiBzjxwG7jPFMVl2tXDxo6atGvh-y3YUkDZEQ54rEin/s1600/Mark+23+-+Shades.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibNjU9Imdsha2qXP_paQ8WHyapjtjQ-g9McCfWshdTf11ajaieZZ27zKgtOUnLXaB-yWEv2Aclt3xaZ3UojmRW_az4U2pAomASAwiBzjxwG7jPFMVl2tXDxo6atGvh-y3YUkDZEQ54rEin/s400/Mark+23+-+Shades.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXIII, "Shades"<br />
This suit was specifically designed with heat resistance in mind. It was not built with combat in mind, lacking all weapons systems except for basic repulsors. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Synchronization bracelet.<br />
<b>Power Level:</b> Cosmic (75 PP)<br />
<ul>
<li><b>Armor +12 (11):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (5):</b> Air, Cold. +4 to resist, +4 Toughness. Fire/Heat. +4 to resist, direct attacks cause half damage. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
<li><b><b><b>Super Skill (5):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 4d6, RoF 1, AP 2, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUs8hiLiV-ItHtq0DRLG6wbImV-Z1SjpzvDeIaxkDJRhExxel1UU9omUm5jTeyRhzr6EQpxx7hCjtrUPoo4WhcHI0kkXmCccxjfhN4oUy4bJbJShshVuNnNkz-VIQ0Y9a_LRMPEBxw9tV7/s1600/Mark+24+-+Tank.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUs8hiLiV-ItHtq0DRLG6wbImV-Z1SjpzvDeIaxkDJRhExxel1UU9omUm5jTeyRhzr6EQpxx7hCjtrUPoo4WhcHI0kkXmCccxjfhN4oUy4bJbJShshVuNnNkz-VIQ0Y9a_LRMPEBxw9tV7/s400/Mark+24+-+Tank.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXIV, "Tank"<br />
This suit is an upgrade variant of the Mk. XVII, possessing increased durability. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Anti-tank missile ×2, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +16 (13):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<ul>
<li><b>Unibeam (21):</b> Range 12/24/48, Damage 4d10, RoF 1, AP 6, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor). <b><b><span style="font-weight: normal;">Switchable (primary).</span></b></b></li>
<li><b>Super Skill (3):</b> Notice +2, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (3):</b> Notice +1, Piloting +2, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b>Toughness +4 (1): </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation. (Repulsor shielding tech.)</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (7):</b> Notice +2, Piloting +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b>Toughness +4 (1): </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation. (Repulsor shielding tech.)</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (6):</b> Ambidextrous, Dodge, First Strike, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (5):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
<li><b>Toughness +4 (1): </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation. (Repulsor shielding tech.)</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR47d5GWLBynqzU7nJ_11mCAy-3vLdQ7XLZ5TvV9WvDihhtS-xyVPyccy_qztxj3WItMgxPaUHYxiZ-rBqmwx9sAS6ET9DOPDrk-WZ-xj-i1Dp2VhgkdtlpK1NkR5N4Z7Ir0mcKVQjep3S/s1600/Mark+25+-+Striker.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR47d5GWLBynqzU7nJ_11mCAy-3vLdQ7XLZ5TvV9WvDihhtS-xyVPyccy_qztxj3WItMgxPaUHYxiZ-rBqmwx9sAS6ET9DOPDrk-WZ-xj-i1Dp2VhgkdtlpK1NkR5N4Z7Ir0mcKVQjep3S/s400/Mark+25+-+Striker.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXV, "Striker"<br />
This armor was created solely to assist in heavy construction, with only basic combat capabilities due to the enormous jackhammer-like appendages, sacrificing all other weapons systems. It can also withstand very high temperatures and electrical surges. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Synchronization bracelet.<br />
<b>Power Level:</b> Heavy Hitter (60 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Attack, Melee (7):</b> Damage Str+3d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Flight (5):</b> Pace 48, Climb 2, –2 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (2):</b> Air, Cold, Electricity, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
<li><b><b><b>Super Skill (5):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
<div>
<div>
</div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYNtC80RoiPBVciMyTdyziA_dmg9m3m1E3AoqHflNojXoXZdvXCDTyrQPh5Xl1YF3R3mwZwviarnhnR_TfSrOu_mmSfgEqW9mUAvscCqN_j6qyw1yH1vWqW1TY-5wlIIBsdd47tCe2Lf0W/s1600/Mark+26+-+Gamma.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYNtC80RoiPBVciMyTdyziA_dmg9m3m1E3AoqHflNojXoXZdvXCDTyrQPh5Xl1YF3R3mwZwviarnhnR_TfSrOu_mmSfgEqW9mUAvscCqN_j6qyw1yH1vWqW1TY-5wlIIBsdd47tCe2Lf0W/s400/Mark+26+-+Gamma.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXVI, "Gamma"<br />
A more combat-focused upgrade of the Mk. XXV, including its combat repulsors. This suit, however, was specifically built to withstand intense levels of radiation. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Synchronization bracelet.<br />
<b>Power Level:</b> Cosmic (75 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Attack, Melee (7):</b> Damage Str+3d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Flight (4):</b> Pace 48, Climb 0, –2 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (3):</b> Air, Cold, Electricity, Fire/Heat, Radiation. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
<li><b><b><b>Super Skill (5):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxUjvLJHzgIhRAYRnyy3u_5_HHcKIU19ipxRPE0m2KHGp4xI-a5PgFVlfLq8lB3NidAV9xLV8owttXyiCYUSkgnr9Fq7rdhp8IOq7XqHG-c8NQ8cMffaxM-ByDvSlrBSKwYIERa7VPq2vn/s1600/Mark+28+-+Jack.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxUjvLJHzgIhRAYRnyy3u_5_HHcKIU19ipxRPE0m2KHGp4xI-a5PgFVlfLq8lB3NidAV9xLV8owttXyiCYUSkgnr9Fq7rdhp8IOq7XqHG-c8NQ8cMffaxM-ByDvSlrBSKwYIERa7VPq2vn/s400/Mark+28+-+Jack.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXVIII, "Jack"<br />
This model was constructed to withstand high levels of radiation, but only has very basic combat capabilities, including a less powerful unibeam. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Synchronization bracelet.<br />
<b>Power Level:</b> Cosmic (75 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (6):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Radiation. +4 to resist, direct attacks cause half damage. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (16):</b> Strength +8, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (3):</b> Range 12/24/48, Damage 3d6, RoF 1, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (3):</b> Range 12/24/48, Damage 3d6, RoF 1, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (3):</b> Range 12/24/48, Damage 3d6, RoF 1, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (10):</b> Pace 96, Climb 4, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<b>Weapons Systems (Switchable):</b></div>
</div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (7):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (11):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 4, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi8UuzRarxgK3Y-OnUV8_Ty68jJE1h8xFb4_rGln4MSWh0YeVhsRYV4E6FzA_qnTivJxaw4KFkwb_mnNiJ4UrKG2kAzA0M5nqMRZc5OTKDhte9caHojYpPbxqDRisCJtXBaTAG-brXbkJe/s1600/Mark+29+-+Fiddler.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi8UuzRarxgK3Y-OnUV8_Ty68jJE1h8xFb4_rGln4MSWh0YeVhsRYV4E6FzA_qnTivJxaw4KFkwb_mnNiJ4UrKG2kAzA0M5nqMRZc5OTKDhte9caHojYpPbxqDRisCJtXBaTAG-brXbkJe/s400/Mark+29+-+Fiddler.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXIX, "Fiddler"<br />
This model retains nearly all its combat capabilities, sacrificing only its anti-infantry darts, but was designed to maneuver far more easily through construction zones.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Anti-tank missile ×2, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic (75 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Flight (10):</b> Pace 96, Climb 4, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
</div>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (14):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+3d6, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (6):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Anti-tank Missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-dvVJfDsOjVcy4exWB9LvR3d3oT8j3gx0IZvXj9KF-8YZQtMwYiDd-rSdHPvEeYkg9TCGUF2swwkUnoQjiAhuvAwURjF7fE3bUfbROuzqIXZ__hHbm0pCqAkKQCsSn14Uk61FRrbJsTf5/s1600/Mark+31+-+Piston.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-dvVJfDsOjVcy4exWB9LvR3d3oT8j3gx0IZvXj9KF-8YZQtMwYiDd-rSdHPvEeYkg9TCGUF2swwkUnoQjiAhuvAwURjF7fE3bUfbROuzqIXZ__hHbm0pCqAkKQCsSn14Uk61FRrbJsTf5/s400/Mark+31+-+Piston.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXXI, "Piston"<br />
This model was designed for supersonic flight. It only sacrifices its anti-infantry systems in favor of increased thrust and streamlining. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Anti-tank missile ×2, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +12 (11):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (22):</b> Mach 2+, Climb 4, –8 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (12):</b> Pace 192, Climb 4, –4 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<i>with</i></div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Tri-Laser System</b> </b><b>(5):</b> Range 12/24/48, Damage 2d6, RoF 1, AP 10, Heavy Weapon, Lethal. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (12):</b> Pace 192, Climb 4, –4 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (12):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Anti-tank Missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2kUhyphenhyphenjVi5nWFBXNHl-cKcruBd2uMvLwmkWPd9SvUdd051HTmEGYTGmhhT3hxUNDQ3ML5slDhYxm0FO2_q6CK-IKfuQa1aBDJtXpGEnDRK8pDUrHNL7WaKoLPq45mNLYfN6GT-wdC4-ant/s1600/Mark+33+-+Silver+Centurion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2kUhyphenhyphenjVi5nWFBXNHl-cKcruBd2uMvLwmkWPd9SvUdd051HTmEGYTGmhhT3hxUNDQ3ML5slDhYxm0FO2_q6CK-IKfuQa1aBDJtXpGEnDRK8pDUrHNL7WaKoLPq45mNLYfN6GT-wdC4-ant/s400/Mark+33+-+Silver+Centurion.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXXIII, "Silver Centurion"<br />
This model was made to save power. It also has large blades hidden in its gauntlets. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Anti-infantry darts ×10, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (19):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<i>with</i></div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Tri-Laser System</b> </b><b>(5):</b> Range 12/24/48, Damage 2d6, RoF 1, AP 10, Heavy Weapon, Lethal. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (4):</b> Damage Str+2d6, Heavy Weapon, Lethal, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (15):</b><span style="font-weight: normal;"> Fighting +3, Notice +2, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (6):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (6):</b> Notice +1, Piloting +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy13oGxcSxaUYzEfvPA63w4_GZPQY_5Hbj0rg7o6lb8mcnVs1nyteAoK23ftaYxEMF9krbb3iMdAEh9oMkPET1gurwpkpQQlu_hyM8lFMEfTG2yryIZPMwEbWBl5CMdt2khVfP1siK3foC/s1600/Mark+34+-+Southpaw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy13oGxcSxaUYzEfvPA63w4_GZPQY_5Hbj0rg7o6lb8mcnVs1nyteAoK23ftaYxEMF9krbb3iMdAEh9oMkPET1gurwpkpQQlu_hyM8lFMEfTG2yryIZPMwEbWBl5CMdt2khVfP1siK3foC/s400/Mark+34+-+Southpaw.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXXIV, "Southpaw"<br />
The Mk. XXXIV was designed to operate inside of natural disaster areas, like earthquakes or tornadoes. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (20):</b> Strength +10, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (13):</b> Damage Str+2d6, Heavy Weapon, Reach 4. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).<b><b><span style="font-weight: normal;"> Switchable (primary).</span></b></b></li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (6):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (6):</b><span style="font-weight: normal;"> Fighting +2, Notice +1, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT4Wvhd41Awo3F1ncVsyEjzWO4zeDoOib1WxLqHPTq4MfEgsYLdBmpF4qdIPz4pgWH8y8nUDcHoNzup8pQMfVpKt-u_AuPi5JNDHM_jY7ONihwvoN8Larlrr8gUEE0dNuDM6r2VChyphenhyphen0_KY/s1600/Mark+35+-+Red+Snapper.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT4Wvhd41Awo3F1ncVsyEjzWO4zeDoOib1WxLqHPTq4MfEgsYLdBmpF4qdIPz4pgWH8y8nUDcHoNzup8pQMfVpKt-u_AuPi5JNDHM_jY7ONihwvoN8Larlrr8gUEE0dNuDM6r2VChyphenhyphen0_KY/s400/Mark+35+-+Red+Snapper.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXXV, "Red Snapper"<br />
A minor variant of the XXXIV, sacrificing dexterity to better assist people in natural disasters, such as individuals trapped during an earthquake.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Anti-infantry darts ×10, anti-tank missile ×2, micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (20):</b> Strength +10, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (13):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks, Reach 4. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).<b><b><span style="font-weight: normal;"> Switchable (primary).</span></b></b></li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (6):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgodvKpaI-y070Smk3rAkyrSPjJ8k3jG-45NTTXA9-SnJGRPdKahzhFbwZI4wbJrVaoAjo8BEmsXTdtMVjmLfqNlKDl7GFyxen_em7YrS-H3Bs45d2s_L7FWOYZWnhw1gQI5PPM7BygUKi5/s1600/Mark+37+-+Hammerhead.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgodvKpaI-y070Smk3rAkyrSPjJ8k3jG-45NTTXA9-SnJGRPdKahzhFbwZI4wbJrVaoAjo8BEmsXTdtMVjmLfqNlKDl7GFyxen_em7YrS-H3Bs45d2s_L7FWOYZWnhw1gQI5PPM7BygUKi5/s400/Mark+37+-+Hammerhead.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXXVII, "Hammerhead"<br />
This model was designed specifically designed for deep-sea operations, withstanding extreme pressues. It's also equipped with torpedoes in place of its usual missile ordinance systems. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Torpedoes ×10, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic (75 PP)<br />
<ul>
<li><b>Armor +16 (13):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (2):</b> Air, Cold, Fire/Heat, Water. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (19):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (3):</b> Pace 12, Climb 2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (9):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +1, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Torpedoes (13):</b> Range 24/48/96, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Torpedoes). Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–2, underwater only).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZp3AnjFWdBIuDK3pkZjIah4TkrQB0VYab0r-fZ8rl4VOoYqeQGBygSUpv-WNHaQ-T8xujSCq9q9U5JbfxpdxRp-0d5-kdF_OWf09bhtuL2ezWo28OXwylQfEK8hKdAxN3mfPY99bI7E3P/s1600/Mark+38+-+Igor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZp3AnjFWdBIuDK3pkZjIah4TkrQB0VYab0r-fZ8rl4VOoYqeQGBygSUpv-WNHaQ-T8xujSCq9q9U5JbfxpdxRp-0d5-kdF_OWf09bhtuL2ezWo28OXwylQfEK8hKdAxN3mfPY99bI7E3P/s400/Mark+38+-+Igor.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXXVIII, "Igor"<br />
This model was made specifically for heavy lifting and stabilization rather than combat. It has a variety of locking mechanisms to help hold it in place. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Synchronization bracelet.<br />
<b>Power Level:</b> Cosmic (75 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Growth (2):</b> Level 2 (Size, Strength, and Toughness +2). Monster. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (2):</b> Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (6):</b> Brawny, Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (10):</b> Pace 96, Climb 4, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
</div>
<b>Strength Deployment (Switchable):</b></div>
<div>
<ul>
<li><b>Super Attribute (16):</b> Strength +9. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–2, may not move). Switchable (primary).</li>
<li><b><b><b>Super Skill (4):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Super Attribute (12):</b> Strength +7. Contingent on <i>armor</i>, Device (–1, Iron Man Armor). </li>
<li><b><b><b>Super Skill (6):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></b></li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUJzKi0umiQPGXqysZuvy-2YDUzGKBsW04yPw11EV86OfLhcbUhauCAD9JRS-qofic4PNQKYBp00aQD2B0IthMmcD3HaG2bZI3S4D7r5n5BqFgyHCkNIlMut8i-VW8MEtZMbuEEzQi-sWq/s1600/Mark+39+-+Starboost.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUJzKi0umiQPGXqysZuvy-2YDUzGKBsW04yPw11EV86OfLhcbUhauCAD9JRS-qofic4PNQKYBp00aQD2B0IthMmcD3HaG2bZI3S4D7r5n5BqFgyHCkNIlMut8i-VW8MEtZMbuEEzQi-sWq/s400/Mark+39+-+Starboost.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XXXIX, "Starboost"<br />
This suit was designed for sub-orbital travel, possessing an extremely durable exoskeleton and able to reach extremely high speeds. It lacks most weapons systems, though it possesses a concussion cannon fired out of the central chestpiece. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Micro-missile ×30, synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +16 (13):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (2):</b> Air, Cold, Fire/Heat, Radiation. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (19):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<i>with</i></div>
<ul>
<li><b><b>Sub-Orbital Flight</b> </b><b>(16):</b> Mach 2+, Climb 4, –8 to hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–2, sub-orbital altitudes only).</li>
</ul>
</div>
<div>
<div>
</div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (6):</b> Ambidextrous, Dodge, Gravitic Acclimation, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (10):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (4):</b> Notice +2, Piloting +2, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missile (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, Micro-missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (4):</b> Notice +2, Piloting +2, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-l19ZXBFd8rWadqqapHOHpIysvtKfKl4fAkqwAUbEeu0ElbGtsPn-2Bdc1IN-gt7RE49eYMZU1D8t2-UBvIyrZ7gD5JPtgcfAOSpdR8V7ya8MvW3eNXsisgOWKVDc2Y4AcM3NfoPb8DR2/s1600/Mark+40+-+Shotgun.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-l19ZXBFd8rWadqqapHOHpIysvtKfKl4fAkqwAUbEeu0ElbGtsPn-2Bdc1IN-gt7RE49eYMZU1D8t2-UBvIyrZ7gD5JPtgcfAOSpdR8V7ya8MvW3eNXsisgOWKVDc2Y4AcM3NfoPb8DR2/s400/Mark+40+-+Shotgun.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XL, "Shotgun"<br />
This model was designed to fly at hypersonic speed and possessing extreme maneuverability. It also sacrifices most of its weapons systems to add stabilizers so it can utilize its repulsors at high speeds. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b><b>Flight (19):</b><span style="font-weight: normal;"> Mach 2+, Climb 6, –8 to hit while flying.</span><b> </b><span style="font-weight: normal;">Contingent on </span><i style="font-weight: normal;">armor</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor).</span></b></li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (9):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +3, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 4d10, RoF 1, AP 4, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (3):</b> Notice +1, Piloting +2, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZGL8S3nKdgPxaNgoPzvRuhGh8Xs7D6pnfzmN4EO6tnfWyEDAVcbuVS1k3VVoObG67wJZKr9YwogQnT4P_oW9TsaWzDvHSgPtVFmzP3q87GMxG0ydYU2hfyPidaZGiZogxRd3DEQ3HR55P/s1600/Mark+41+-+Bones.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZGL8S3nKdgPxaNgoPzvRuhGh8Xs7D6pnfzmN4EO6tnfWyEDAVcbuVS1k3VVoObG67wJZKr9YwogQnT4P_oW9TsaWzDvHSgPtVFmzP3q87GMxG0ydYU2hfyPidaZGiZogxRd3DEQ3HR55P/s400/Mark+41+-+Bones.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XLI<br />
This armor was initially designed to focus on speed and maneuverability. Its appearance looks stripped down because it was supposed to separate and allow for interchangeable parts depending on the mission. These extra parts were never manufactured. It was destroyed during the Battle on the Norco as part of the Clean Slate protocol.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Inventory:</b> Synchronization bracelet.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
<ul>
<li><b>Armor +14 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Extra Actions (6):</b> Limitation (–2, melee attacks only), Limitation (–1, negates armor value).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (20):</b> Agility +2, Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (1):</b> Recall Device. Device (–1, synchronization bracelet).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (17):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(5):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (10):</b> Pace 96, Climb 4, –3 to be hit while flying. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<div>
<b>Weapons Systems (Switchable):</b></div>
</div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Ambidextrous, Dodge, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (8):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Armor). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Focus, Heavy Weapon. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (2):</b> Notice +1, Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVMwYbcc2bXc-_B7VqEwJWt7hX1lWiWVwo82yOvK2GCZtmuUEP4bqRMBicTNnbS8igG-fDxTY8a176X8nxYcYJQHc_libg0gecDRNX0HZDjfCRoIVQkUxn_WCKII37ptx42EOttxKTjWJu/s1600/Mark+42.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVMwYbcc2bXc-_B7VqEwJWt7hX1lWiWVwo82yOvK2GCZtmuUEP4bqRMBicTNnbS8igG-fDxTY8a176X8nxYcYJQHc_libg0gecDRNX0HZDjfCRoIVQkUxn_WCKII37ptx42EOttxKTjWJu/s400/Mark+42.jpg" width="216" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XLII<br />
Stark's most recent model before the attack on his Malibu home, the Mk. XLII was still in the early phases of the experimental stage, specifically expanding on the capabilities of the Mk. V and the Mk. VII to deploy the armor anywhere. This particular model allowed individual pieces of the armor to be deployed from nearly anywhere in the world (though the time it takes obviously varies with distance), as well as for the entire suit to be controlled in real-time remotely. Due to its experimental nature, however, the suit is largely devoid of weapon systems other than its standard repulsors.<br />
<b>Movie:</b> Iron Man 3 (2013).<br />
<b>Power Level:</b> Heavy Hitter with Super Karma (70 PP)<br />
<ul>
<li><b>Armor +12 (12):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor).</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Duplication (2):</b> Level 1, No Tell, Sturdy. Device (–1, HUD Visor), Limitation (–2, loses powers while active). (Remote control.)</li>
<li><b>Heightened Senses (2):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Device (–1, Iron Man Helmet), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (13):</b> Strength +7, Vigor +1. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (2):</b> Improved Nerves of Steel. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Flight (16):</b> Mach 1, Climb 4, –6 to hit while flying.<b> </b>Contingent on <i>armor</i>, Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet). </li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b><b>Repulsor Beam</b> </b><b>(6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b><b>Repulsor Beam</b> </b><b>(6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (8):</b> Pace 48, Climb 2, –2 to be hit while flying. Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (6):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (7):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Helmet). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (12):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 4, Focus, Heavy Weapon. Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
<i>*Once Stark begins using this suit, he has taken the Recall Device Edge as part of his normal progression.</i><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGJlaYPUYKgDpWrRm7rbNZEoaa-O18A_uES4OsGmkbHQr16bUVoRHU7lREGOQ0ScHKGkr9EpEtGPeeOqUlYU1NlKmx3FIlIfJNeiLGINpIiF7jgixfl3jJgktCKZw0jz2100eoDJ-yUv4l/s1600/Mark+43.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGJlaYPUYKgDpWrRm7rbNZEoaa-O18A_uES4OsGmkbHQr16bUVoRHU7lREGOQ0ScHKGkr9EpEtGPeeOqUlYU1NlKmx3FIlIfJNeiLGINpIiF7jgixfl3jJgktCKZw0jz2100eoDJ-yUv4l/s400/Mark+43.png" width="245" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XLIII<br />
The Mk. XLIII improves on and otherwise perfects the XLII's design, allowing remote control and fitting the other weapons systems to the suit, as well as automating certain remote aspects (such as a sentry mode). It was also designed to interface with the later Mk. XLIV armor. This armor was in use until its deployment with the Mk. XLIV in South Africa to deal with the <a href="https://www.blogger.com/"><span id="goog_958285119"></span>Hulk<span id="goog_958285120"></span></a>.<br />
<b>Movie:</b> Age of Ultron (2015).<br />
<b>Inventory:</b> Anti-infantry darts ×10, anti-tank missile ×2, micro-missile ×30.<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP).<br />
<ul>
<li><b>Armor </b><b>+14 (13):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor).</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (3):</b> Data Sense, Eagle Eye, Infravision, Low Light Vision, Super Sight. Device (–1, Iron Man Helmet), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
<div>
<b>Flight Systems (Switchable):</b><br />
<ul>
<li><b>Flight (16):</b> Mach 1, Climb 2, –6 to hit while flying. Contingent on <i>armor</i>,<i> </i>Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (8):</b> Pace 48, Climb 2, –2 to hit while flying. Device (–1, Iron Man Gauntlets and Boots).</li>
</ul>
</div>
</div>
<div>
<b>Weapons Systems (Switchable):</b></div>
<div>
<ul>
<li><b>Attack, Melee (6):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Device (–1, Iron Man Armor).</li>
<li><b>Duplication (2):</b> Level 1, No Tell, Sturdy. Limitation (–2, loses powers while active), Limitation (–1, cannot fly or use other weapons in this Switchable set). (Sentry mode.)</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b><b><b>Super Skill (7):</b><span style="font-weight: normal;"> Fighting +1, Notice +2, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Iron Man Helmet). Switchable (primary).</span></b></b></li>
</ul>
</div>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 6, Focus, Heavy Weapon. Device (–1, Iron Man Armor), Limitation (–1, can only use Focus).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet).</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Fortress Buster (9):</b> Range Special, Damage 4d6, RoF 1, LBT, Heavy Weapon, Lethal, Requires Material (–2, fortress-buster missiles). Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Limitation (–1, is considered a bomb and uses the Knowledge (Bombardier) skill).</li>
<li><b>Super Skill (5):</b> Knowledge (Bombardier) +5, Notice +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet).</li>
</ul>
<div>
<i>with</i></div>
</div>
<div>
<ul>
<li><b>Anti-Infantry Darts (9):</b> Range 12/24/48, Damage 2d6, RoF 5, Lethal, Requires Material (–2, Anti-infantry darts). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (5):</b> Notice +1, Shooting +6. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet).</li>
</ul>
<div>
<i>with</i></div>
</div>
<div>
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, Anti-tank Missile). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (1):</b> Piloting +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-qDY42eMrdVF3Mhm0fDjXSxWVQXwTQxsbrQcPGkzjLZtKYOsgAy6sQAGYlSnaT6Zn45dcIZRXkuwF5F6SzWmZWRWKiX_dYPpPSiupX2V0r1TPXlmOaM6O8nKyw3J0SZKmJR0oKloRdYEC/s1600/Mark+44+-+Hulkbuster.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-qDY42eMrdVF3Mhm0fDjXSxWVQXwTQxsbrQcPGkzjLZtKYOsgAy6sQAGYlSnaT6Zn45dcIZRXkuwF5F6SzWmZWRWKiX_dYPpPSiupX2V0r1TPXlmOaM6O8nKyw3J0SZKmJR0oKloRdYEC/s640/Mark+44+-+Hulkbuster.png" width="640" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XLIV<br />
Also known as the Hulkbuster, this monstrous armor's sole purpose is to subdue and capture the <a href="http://savagemcu.blogspot.com/2015/12/bruce-bannerthe-hulk.html" target="_blank">Hulk</a> in the event that he goes out of control. It is powered by more than <i>eleven</i> arc reactors—its basic repulsors are as strong as a normal suit's unibeam attack—and is reinforced by multiple layers of advanced armor, deployed from the Veronika tracking platform (and is able to replace broken pieces or missing pieces with new ones from this same platform). It is also equipped with a variety of tools for its unique purpose, including powerful net hooks, stunning gas, and the ability to deploy replacement parts from the Veronika platform in case of severe damage.<br />
<b>Movie:</b> Age of Ultron (2015).<br />
<b>Inventory:</b> Mini-rockets ×12.<br />
<b>Power Level:</b> Deity (90 PP).<br />
<ul>
<li><b>Armor +20 (14):</b> Hardy, Heavy Armor. Device (–1, Hulk Buster Armor), Limitation (–1, requires a secondary armor to interface with), Slow to Activate.</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Hulk Buster Armor).</li>
<li><b>Flight (6):</b> Pace 48, Climb 0, –2 to hit while flying. Contingent on <i>armor</i>, Device (–1, Hulk Buster Armor).</li>
<li><b>Growth (8):</b> Level 4 (+4 to Size, Strength, and Toughness), Monster. Contingent on <i>armor</i>, Device (–1 Hulk Buster Armor).</li>
<li><b>Heightened Senses (1):</b> Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on <i>armor</i>, Device (–1, Iron Man Armor), Requires Activation.</li>
<li><b>Regeneration (9):</b> Level 5, roll to heal every round. Regrowth. Device (–1, Hulk Buster Armor and Veronika Platform), Limitation (–1, armor only), Limitation (–1, deployment of replacement parts can be interrupted with an opposed Agility check).</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, <b><b><span style="font-weight: normal;">Hulk Buster</span></b></b> Armor).</li>
<li><b>Speed (2):</b> –1 to hit. Contingent on <i>armor</i>, Device (–1, <b><b><span style="font-weight: normal;">Hulk Buster</span></b></b> Armor).</li>
<li><b>Super Attribute (18):</b> Strength +7, Vigor +2. Contingent on <i>armor</i>, Device (–1, <b><b><span style="font-weight: normal;">Hulk Buster</span></b></b> Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, <b><b><span style="font-weight: normal;">Hulk Buster</span></b></b> Armor).</li>
<li><b><b><b>Super Skill (6):</b><span style="font-weight: normal;"> Fighting +2, Notice +2, Piloting +2, Shooting +2. Contingent on </span><i style="font-weight: normal;">heightened senses</i><span style="font-weight: normal;">, Device (–1, Hulk Buster Armor).</span></b></b></li>
</ul>
<div>
<b>Weapons Systems (Switchable):</b><br />
<ul>
<li><b>Repulsor Blast (14):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Heavy Weapon, Lethal. Contingent on <i>armor</i>, Device <b><b><span style="font-weight: normal;">(–1, Hulk Buster Armor)</span></b></b>. Switchable (primary).</li>
<li><b>Repulsor Blast (10):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 8, Heavy Weapon, Lethal. Contingent on <i>armor</i>, Device <b><b><span style="font-weight: normal;">(–1, Hulk Buster Armor)</span></b></b>.</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Mini-Rockets (18):</b> Range 24/48/96, Damage 4d6, RoF 4, AP 6, MBT, Heavy Weapon, Lethal, Requires Material (–2, mini-rockets). Contingent on <i>armor</i>, Device <b><b><span style="font-weight: normal;">(–1, Hulk Buster Armor)</span></b></b>.</li>
</ul>
</div>
<i>with</i></div>
<div>
<ul>
<li><b>Attack, Melee (5):</b> Damage Str+2d6, Grapple, Heavy Weapon, Lethal, Multiple Attacks. Contingent on <i>armor</i>, Device <b><b><span style="font-weight: normal;">(–1, Hulk Buster Armor)</span></b></b>.</li>
<li><b>Ensnare (3):</b> Very Strong. Contingent on <i>armor</i>, Device <b><b><span style="font-weight: normal;">(–1, Hulk Buster Armor)</span></b></b>, Ranged Touch Attack 12" (Shooting).</li>
<li><b>Stun (2):</b> Strong ×2. Contingent on <i>armor</i>, Device <b><b><span style="font-weight: normal;">(–1, Hulk Buster Armor)</span></b></b>.</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>armor</i>, Device <b><b><span style="font-weight: normal;">(–1, Hulk Buster Armor)</span></b></b>.</li>
<li><b>Super Edge (4):</b> Improved Frenzy, Killer Instinct. Contingent on <i>armor</i>, Device <b><b><span style="font-weight: normal;">(–1, Hulk Buster Armor)</span></b></b>.</li>
</ul>
<div>
<br /></div>
</div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikfgzuZZ0BTs-D5AxQMzOfPJPZV5YEdna7fqP_c-PBBUThF8ePPju1mJdEYoR6s1OUoBE8K32Q0G2d8jMNyYwbnBX8M7c_l-1V1zz5JcBEL95BaylZX3IvDCl0q6_Bz3zHxXQj7BM4wixS/s1600/Mark+45.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikfgzuZZ0BTs-D5AxQMzOfPJPZV5YEdna7fqP_c-PBBUThF8ePPju1mJdEYoR6s1OUoBE8K32Q0G2d8jMNyYwbnBX8M7c_l-1V1zz5JcBEL95BaylZX3IvDCl0q6_Bz3zHxXQj7BM4wixS/s400/Mark+45.png" width="148" /></a></div>
<br />
<b>Model:</b> Iron Man Mk. XLV<br />
The most recent armor at Tony's disposal, the Mk. XLV only possesses a minor upgrade to the Mk. XLIII's software, deployed after the former was severely damaged in South Africa. This model is still in use today.<br />
<b>Movie:</b> Age of Ultron (2015).<br />
<b>Inventory:</b> Anti-tank missile ×2, micro-missile ×30.<br />
<b>Power Level:</b> Cosmic with Super Karma.<br />
<div>
<ul>
<li><b>Armor +14 (13):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor).</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (3):</b> Data Sense, Eagle Eye, Infravision, Low Light Vision, Super Sight. Device (–1, Iron Man Helmet), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<b>Flight Systems (Switchable):</b><br />
<ul>
<li><b>Flight (19):</b> Mach 1, Climb 4, –6 to hit while flying. Contingent on <i>armor</i>,<i> </i>Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to hit while flying. Device (–1, Iron Man Gauntlets and Boots).</li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Tri-Laser System (6):</b> Range 12/24/48, Damage 2d6, RoF 1, AP 10, Heavy Weapon, Lethal. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to hit while flying. Device (–1, Iron Man Gauntlets and Boots).</li>
</ul>
<b>Weapons Systems (Switchable):</b><br />
<ul>
<li><b>Attack, Melee (6):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Device (–1, Iron Man Gauntlets).</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (12):</b> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet). Switchable (primary).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 6, Focus, Heavy Weapon. Device (–1, Iron Man Chest Plate).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missiles (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, Heavy Weapon, Lethal, Requires Material (–2, micro-missiles). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet).</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, anti-tank missiles). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet).</li>
</ul>
</div>
<br />
Tony Stark has a <i>lot</i> of armors, but thus far they can all be rather reasonably created with rules as written—with a plentiful helping of Switchable, of course! Hopefully it stays about where they are now, because with any more large boosts to power, I'm may have to break the system to accommodate for everything.<br />
—DoctorBoson<br />
<br />doctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-61504795045625476482016-01-10T14:00:00.000-06:002016-04-20T12:08:36.672-05:00Tony Stark—Iron Man<strike>Robert Downy Jr.</strike> Tony Stark is the centerpiece of the MCU. Charismatic, intelligent, and rockin' a sweet suit of armor, his 2008 film kickstarted one of the largest and highest grossing film/TV franchises ever. I think his Savage does him a fair bit of justice, but I hope his suits don't get <i>too</i> much better as time goes on, else I'll have to make <i>another </i>Power Level just for him.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9PINHF3-L0a2s8SregKwFPIIBh0UrZ9Yk-04ljnDGttrcJ0rFQtMMLNSas9Y2RztRYDowwpNFC2TeC93ysIEYjgb6lXpgoVgXggayC3t09OFXZqW-uCUlEcYH3hpa6hyGMOYTbomeL1m9/s1600/Tony+Stark.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9PINHF3-L0a2s8SregKwFPIIBh0UrZ9Yk-04ljnDGttrcJ0rFQtMMLNSas9Y2RztRYDowwpNFC2TeC93ysIEYjgb6lXpgoVgXggayC3t09OFXZqW-uCUlEcYH3hpa6hyGMOYTbomeL1m9/s400/Tony+Stark.jpg" width="287" /></a></div>
<br />
<b>Name:</b> Anthony Stark<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 180 (Legendary)<br />
<b>Power Level:</b> Cosmic with Super Karma (85 PP)<br />
Agility d8; Smarts d12; Spirit d8; Strength d6 [d12+6]; Vigor d6 [d10]<br />
Pace 6; Parry 5 [6]; Charisma 4; Toughness 5 [21 (14)]<br />
<b>Hindrances:</b> Arrogant, <strike>Dependency (M—Arc Reactor)</strike>, Dependent (M—Pepper), Heroic, Rebellious, Smart Mouth, Stubborn<br />
<b>Edges:</b> Attractive, Noble, Filthy Rich, Scholar (Computers & Engineering), Charismatic, Engineer, Scholar (Electronics & Physics), Jack-of-All-Trades, Marksman, Level Headed, First Strike, Dodge, Recall Device, Followers (Iron Legion). [Improved Nerves of Steel, Take the Hit.] [Ambidextrous, Two-Fisted.]<br />
<b>Skills:</b> Driving d6, Fighting d6 [d8], Knowledge (Computers) d10, Knowledge (Electronics) d8, Knowledge (Engineering) d10, Knowledge (Physics) d10, Notice d6 [d10], Persuasion d6, [Piloting d6,] Repair d8 [d10], Shooting d6 [d10], Stealth d4, Taunt d6, Throwing d6.<br />
<b>Inventory:</b> Tailored Suit (Charisma +1 when appropriate).<br />
<b>Powers (as of the Mk. XLV):</b><br />
<div>
<ul>
<li><b>Armor +14 (13):</b> Hardy, Heavy Armor. Device (–1, Iron Man Armor).</li>
<li><b>Doesn't Breathe (1):</b> Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Heightened Senses (3):</b> Data Sense, Eagle Eye, Infravision, Low Light Vision, Super Sight. Device (–1, Iron Man Helmet), Requires Activation.</li>
<li><b>Resistance (1):</b> Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Attribute (18):</b> Strength +9, Vigor +2. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Edge (4):</b> Improved Nerves of Steel, Take the Hit. Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
</ul>
</div>
<b>Flight Systems (Switchable):</b><br />
<ul>
<li><b>Flight (19):</b> Mach 1, Climb 4, –6 to hit while flying. Contingent on <i>armor</i>,<i> </i>Device (–1, Iron Man Armor). Switchable (primary).</li>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to hit while flying. Device (–1, Iron Man Gauntlets and Boots).</li>
</ul>
<div>
<i>with</i></div>
</div>
<ul>
<li><b>Repulsor Beam (6):</b> Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).</li>
<li><b>Tri-Laser System (6):</b> Range 12/24/48, Damage 2d6, RoF 1, AP 10, Heavy Weapon, Lethal. Device (–1, Iron Man Gauntlet).</li>
<li><b>Flight (9):</b> Pace 96, Climb 2, –3 to hit while flying. Device (–1, Iron Man Gauntlets and Boots).</li>
</ul>
<b>Weapons Systems (Switchable):</b><br />
<ul>
<li><b>Attack, Melee (6):</b> Damage Str+2d6, Heavy Weapon, Multiple Attacks. Device (–1, Iron Man Gauntlets).</li>
<li><b>Super Edge (2):</b> Ambidextrous, Two-Fisted. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (12):</b> Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet). Switchable (primary).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Unibeam (13):</b> Range 12/24/48, Damage 3d10, RoF 1, AP 6, Focus, Heavy Weapon. Device (–1, Iron Man Chest Plate).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet).</li>
</ul>
<i>with</i><br />
<ul>
<li><b>Micro-Missiles (13):</b> Range 12/24/48, Damage 4d6, RoF 3, AP 6, Heavy Weapon, Lethal, Requires Material (–2, micro-missiles). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet).</li>
</ul>
<div>
<i>with</i></div>
<div>
<ul>
<li><b>Anti-Tank Missile (13):</b> Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, anti-tank missiles). Contingent on <i>armor</i>, Device (–1, Iron Man Armor).</li>
<li><b>Super Skill (1):</b> Notice +1, Shooting +2. Contingent on <i>heightened senses</i>, Device (–1, Iron Man Helmet).</li>
</ul>
</div>
<i>*Stark's power set has varied between movies as he switches between suits. All notable previous suits will be listed <a href="http://savagemcu.blogspot.com/2016/01/tony-starks-hall-of-armors.html" target="_blank">over in this entry</a>.</i><br />
<br />
Tony Stark: genius billionaire playboy philanthropist? Well, certainly, yes, but he hides a heart of gold and an enormous desire to not only make the world a better place, but to make up for him and his company's past deeds and accidental involvement with terrorist organizations. He is arrogant and refuses to cooperate with authority figures, but his genius ability to invent his suits and his funds to keep them repaired allow him to disregard most of these figures anyways. That said, he truly cares about people's well being and has devoted his life to training and building to try and help them while his girlfriend Pepper runs the business.<br />
<br />
When he was young, Tony's father was hardly the greatest role model, but he had another father figure instead: <a href="http://savagemcu.blogspot.com/2015/09/edwin-jarvis.html" target="_blank">Jarvis</a>. After the death of Howard and Maria, followed shortly by the death of his butler, Howard's friend <a href="http://savagemcu.blogspot.com/2015/08/obadiah-staneiron-monger.html" target="_blank">Obadiah</a> took control of Stark Industries. Though the young Stark was a genius—creating the J.A.R.V.I.S. A.I. system and graduating suma cum lade at M.I.T. at 17—he didn't have the know-how to manage his family's empire. A few months later, however, control of the company was transferred back to Tony as he helped lead his company's development in a new age of arms supremacy.<br />
<br />
Stark was reckless and arrogant in his success, sleeping with women all over the world, and meeting a young Aldrich Killian back in 1999. He would waste vast amounts of money on trinkets and cars, still having ever more in his accounts.<br />
<br />
This was cut short after a weapons test in Afghanistan, where he was kidnapped by members of the Ten Rings organization. Stark would remain in captivity for three months after <a href="http://savagemcu.blogspot.com/2016/03/ho-yinsen.html" target="_blank">Ho Yinsen</a> saved his life by magnetizing his heart (to keep the shrapnel away). In this time, Stark not only miniaturized his company's arc reactor technology, but created his first Iron Man suit to escape. Moved by the collateral damage of Ho Yinsen's death, as well as seeing his own arms in the terrorist cell, Stark continued to innovate and improve his idea of a powered suit of armor until he created his first combat-ready suit: the Mk. III armor. He used this to save Ho Yinsen's home village of Gulmira, though was intercepted by a few Air Force fighters before his good friend <a href="http://savagemcu.blogspot.com/2015/10/james-rhodeswar-machine.html" target="_blank">Colonel Rhodes</a> called them off.<br />
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Determined to track more of his illicit shipments and destroy them, he asked his assistant Pepper Potts to pull up the records from Stane's computer, where she discovered that Stane was the one that facilitated Tony's kidnapping and assassination attempt. Once he realized his, he was forced to fight Stane in a new Iron Monger suit (while Tony's suit wasn't even at full power. This ended up with Stane getting cooked by a massive arc reactor overload, followed by Tony's famous statement: "I am Iron Man."<br />
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After months of playing the super hero, as well as creating a new suit, prototyping another, and refusing to surrender any of his tech to the government, Stark was nearly assassinated by a Russian thug named <a href="http://savagemcu.blogspot.com/2015/09/ivan-vankowhiplash.html" target="_blank">Ivan Vanko</a> using arc reactor technology to power his weapons systems. Disheartened, with the government trying to push for the acquisition of his suits (via Rhodes), Stark got hammered at one of his own parties in his Mk. IV suit, nearly destroying his mansion in a duel with Rhodes wearing the Mk. II.<br />
<br />
The next day, Tony was confronted by <a href="http://savagemcu.blogspot.com/2015/11/nick-furydirector-of-shield.html" target="_blank">Nick Fury</a> about the effects of palladium poisoning due to Stark's arc reactor, as well as revealing that Stark's new assistant Natalie Rushman was actually <a href="http://savagemcu.blogspot.com/2016/04/natasha-romanoffblack-widow.html" target="_blank">a highly trained S.H.I.E.L.D. agent</a> sent to keep tabs on him. Fury presented Stark with a lot of his father's old work in an attempt to find a cure for Stark's poisoning. Shortly after, Vanko contacted Stark, revealing that he was still alive and out for blood. Finding out that one of <a href="http://savagemcu.blogspot.com/2015/08/hammer-industries.html" target="_blank">his business rivals</a> had saved Vanko, Stark hurried and ended up in the Stark Expo battle, saving Pepper again and becoming romantically involved shortly afterwards.<br />
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A few months later, finishing up applying his green energy project to the newly built Stark Tower in New York, Tony was contacted by Phil Coulson about the Avengers Initiative, being told that Loki had arrived and was threatening the safety of the planet. He flew out to Germany to apprehend the Norse god, and shortly after briefly dueled <a href="http://savagemcu.blogspot.com/2015/11/thorgod-of-thunder.html" target="_blank">Thor</a> as well, but ultimately brought Loki back to the S.H.I.E.L.D. helicarrier. After a brief argument with Fury, <a href="http://savagemcu.blogspot.com/2015/11/steve-rogerscaptain-america.html" target="_blank">Rogers</a>, and the other Avengers, he worked with Captain America to repair one of the helicarrier's damaged thrusters as Loki escaped. Rogers was instrumental in the Battle of New York, nearly sacrificing himself to keep New York from being hit in a nuclear strike.<br />
<br />
Months later, Stark's PTSD and anxiety had driven him to construct 35 new Iron Man armors, but after his former bodyguard Happy was nearly killed in a Ten Rings "bombing," Stark threatened the Mandarin, head of the Ten Rings, which resulted in his Malibu mansion being bombarded with missiles as he escaped with his very experimental Mk. XLII. After some undercover digging, he found that Aldrich Killian was behind the Mandarin bombings, and with Rhodes' help exposed the Mandarin as Trevor Slattery—a down-on-his-luck actor simply playing the part—and overthrew A.I.M.'s attempt at assassinating the president. Shortly after, Stark detonated all of his previous Iron Man suits at the battle on the Norco, vowing to focus more on Pepper.<br />
<br />
Within a few years, however, Stark had returned with a new suit, helping to recover Loki's scepter from a HYDRA base in Sokovia, and with <a href="http://savagemcu.blogspot.com/2015/12/bruce-bannerthe-hulk.html" target="_blank">Banner</a>'s help accidentally created Ultron with it (who proceeded to destroy J.A.R.V.I.S.). Stark worked tirelessly to shut Ultron out of his and Rhodes' suits, as well as having to deploy his new <b><b><span style="font-weight: normal;">Hulk Buster</span></b></b> armor to prevent the destruction of a South African city. He confronted Ultron a few days later with the other Avengers and Vision, an synthetic robot created with J.A.R.V.I.S.'s old code matrix, destroying the city of Sokovia but saving almost all of the citizens involved.<br />
<br />
Stark recently retired from the Avengers, going back to live with Pepper and focus on moving on (but still funding the superhero team).<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com2tag:blogger.com,1999:blog-4597855971434788961.post-56994542606292890912016-01-07T12:00:00.000-06:002016-02-19T02:08:57.867-06:00Rocket & Groot—MercenariesAnd I finally, finally get around to putting something up for Guardians of the Galaxy. I know this is one of Marvel's most popular franchises outside of the Avengers, so I'm glad to finally have some material up for them.<br />
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<b>Name:</b> Rocket Raccoon<br />
<b>Race:</b> Raccoon (?)<br />
<b>Experience:</b> 50 (Veteran)<br />
<b>Power Level:</b> Street Fighter with Super Karma (35)<br />
Agility d8; Smarts d10; Spirit d6; Strength d6; Vigor d8<br />
Pace 6; Parry 5; Charisma –2; Toughness 6 (1)<br />
<b>Hindrances:</b> Arrogant, Distinctive Appearance, Greedy (m), Loyal, Mean, Short Tempered, Stubborn, <strike>Wanted (M)</strike><br />
<b>Edges:</b> Arcane Background (Super Powers), The Best There Is (invent), Engineer, Marksman, Rock and Roll!<br />
<b>Skills:</b> Climbing d6, Fighting d6, Knowledge (Astrogation) d6, Knowledge (Computers) d8, Knowledge (Electronics) d8, Knowledge (Engineering) d10, Notice d6, Piloting d6, Repair d10, Shooting d10, Stealth d6, Streetwise d6, Taunt d6<br />
<b>Inventory:</b> Modified Space Jumper (Armor +1, torso only), Laser Rifle (3d6, AP 2, 30/60/120, RoF 1, Semi-Auto, Stun [5/10/20, Vigor roll at –2 or fall Prone and Incapacitated]), Scope (+2 at Medium Range or higher).<br />
<b>Powers:</b><br />
<ul>
<li><b>Invent (18):</b> Level 10. Limitation (–2, may only create ranged weapons).</li>
<li><b>Shrink (2):</b> Size –2, –2 to hit. Permanent. (Raccoon.)</li>
<li><b>Super Attribute (10):</b> Agility +1, Smarts +2, Vigor +1. (Cybernetic enhancement.)</li>
<li><b>Super Skill (4):</b> Knowledge (Computers) +1, Knowledge (Engineering) +2, Notice +1, Repair +2. (Cybernetic enhancement and raccoon senses.)</li>
<li><b>Toughness +1 (1):</b> Cybernetic implants.</li>
</ul>
Not much is known about where Rocket comes from. Perhaps he was abducted from earth, maybe he belongs to a race of aliens that look exactly like raccoons. Regardless, Rocket was taken to a distant planet and experimented on with genetic modification and cybernetic enhancements. However, these horrible experiments and abuse gave the newly sentient animal a chaotic and selfish look at life, sending him into the life of mercenary work and bounty hunting.<br />
<br />
Rocket is a mechanical genius, able to create powerful weapons from mere scraps and spare parts, and had an incredible grasp of electronics and computer code. In addition, his violent personality led him to figure out how to use a wide variety of rifles, becoming an expert marksman.<br />
<br />
<b>Invent Devices:</b><br />
<ul>
<li><b>Hadron Enforcer (10):</b> Range 12/24/48, Damage 5d6, RoF 1, AP 2, Focus, Heavy Weapon, Lethal, Requires Material (–2, ammunition). Rocket created a device called the hadron enforcer, that allegedly was powerful enough to knock ships out of the sky. It was only ever used on Ronan.</li>
</ul>
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<b>Name:</b> Groot<br />
<b>Race:</b> Flora Colossus<br />
<b>Experience:</b> 50 (Veteran)<br />
<b>Power Level:</b> Street Fighter with Super Karma (35 PP)<br />
Agility d6; Smarts d4; Spirit d8; Strength d12+4; Vigor d12<br />
Pace 8; Parry 6; Charisma –6; Toughness 16 (6)<br />
<b>Hindrances:</b> Alien Form, Loyal, Quirk (may only speak with I am Groot), <strike>Wanted (m)</strike>, Weakness (m, fire)<br />
<b>Edges:</b> Arcane Background (Super Powers), Fleet-Footed, Nerves of Steel, Harder to Kill, Sweep, Common Bond<br />
<b>Skills:</b> Climbing d4, Fighting d8, Intimidation d8, Notice d8, Stealth d6, Throwing d6<br />
<b>Powers:</b><br />
<ul>
<li><b>Altered Form (8):</b> Grapple, Reach 4. (Is a tree.)</li>
<li><b>Armor +6 (6):</b> Hardy. (Bark skin.)</li>
<li><b>Attack, Melee (4):</b> Str+d6, Multiple Attacks. (Thick branches.)</li>
<li><b>Growth (4):</b> Level 2 (+2 to Size, Strength, and Toughness). Monster. (<i>Is a tree</i>.)</li>
<li><b>Light (1):</b> 4" radius. (Releases glowbugs around him.)</li>
<li><b>Regeneration (6):</b> Level 2, rolls to heal every hour. Regrowth. (<i>Is a goddamn tree.</i>)</li>
<li><b>Super Attribute (6):</b> Strength +2, Vigor +1. (Tree physiology.)</li>
</ul>
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At some point in his journey, Rocket met a large walking plant creature—calling himself Groot—that could grow into new shapes and sizes to help Rocket as an enforcer. Together, they now move across the galaxy, collecting money and trying to strike it rich.</div>
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One day, while on Xandar, Rocket and Groot decided to try and take a bounty that led them into a brawl with Quill and Gamora, which then led to their imprisonment in the Kyln. While there, they met Drax, who joined them in their most recent prison escape and joined them in merriment on Knowhere. Drax, being the ass that he is, insulted Rocket's stature and ended up in a brawl against Groot, that was quickly broken up by Quinn. After the explosion in the Collector's collection room, Rocket joined Gamora and Quill in an attempt to keep the Orb away from Ronan.<br />
<br />
Through it all, Rocket had his eye on the prize until Groot made Rocket consider doing something simply to save their friends instead of getting the paycheck. Rocket was instrumental in assisting in the evacuation of the Xandarian capitol, while Groot "sacrificed" himself to give their friends the chance to save the planet with Rocket's hadron enforcer.<br />
<br />
These days, Rocket and Groot (now residing in a planter pot) both work with Peter Quill as Guardians of the Galaxy, going around the cosmos to try and make a difference.<br />
<br />
<b>Power Stunts:</b><br />
<ul>
<li><b>Deflection (5):</b> Protector. Groot reshaped his arm into a shield to provide Rocket cover in the Kyln prison.</li>
<li><b>Matter Control (2):</b> Plants. Groot grew out a flower to present to a young girl. This is dubious as a power stunt since it didn't really have the same impact as a full-on power, but I figured it was worth mentioning.</li>
</ul>
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—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0tag:blogger.com,1999:blog-4597855971434788961.post-66407887012094909972016-01-02T14:26:00.000-06:002016-03-22T18:14:14.162-05:00Wilson Fisk—KingpinThe exceptionally strong criminal mastermind, known as Kingpin in the comics, is probably one of the best villains the MCU has put out thus far, even better than Loki in my opinion. To be fair, looking at the villain's roster thus far, it may not be saying much, but I thoroughly enjoyed everything about him, and Daredevil in general.<br />
<br />
EDIT: Now that's Season 2's dropped, I've decided to create a set of patch notes for more recent characters. You can see the changes that I've made <a href="http://savagemcu.blogspot.com/2016/03/daredevil-season-2-patch-notes.html" target="_blank">here</a>.<br />
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<b>Name:</b> Wilson Fisk<br />
<b>Race:</b> Human<br />
<b>Experience:</b> 60 (Heroic)<br />
<b>Power Level:</b> Pulp Hero (15 PP)<br />
Agility d6; Smarts d8; Spirit d8; Strength d12; Vigor d10<br />
Pace 6; Parry 7; Charisma –2; Toughness 10 (2)<br />
<b>Hindrances:</b> Cautious, <strike>Dark Secret (M)</strike>, Loyal, Ruthless (m), Vengeful (M), Wanted (M)<br />
<b>Edges:</b> Arcane Background (Super Powers), Berserk, Brawny, Filthy Rich, Combat Reflexes, Brawler, Take the Hit, Charismatic, Connections, Frenzy<br />
<b>Skills:</b> Fighting d10, Intimidation d10, Knowledge (Crime) d10, Knowledge (Mandarin) d6, Notice d8, Persuasion d10, Streetwise d6, Taunt d4<br />
<b>Inventory:</b> Personal Body Armor (Armor +2, torso only)<br />
<b>Powers:</b><br />
<ul>
<li><b>Super Attribute (8):</b> Strength +2, Vigor +2.</li>
<li><b>Super Edge (4):</b> Combat Reflexes, Brawler.</li>
<li><b>Super Skill (3):</b> Fighting +1, Intimidation +1, Persuasion +1.</li>
</ul>
Wilson Fisk was born in the late '60s to a cruel and ambitious father. Bill Fisk ran for the Hell's Kitchen city council hoping that it would make him rich through bribery and corruption. When Bill lost the campaign, he took his son to beat one of their neighbors for bad-mouthing him. Bill's drinking became worse and worse, forcing Wilson to stare at a blank wall as Bill beat his mother. Once Wilson had finally had enough, he took a hammer to his father and murdered him. After disposing of the body, Wilson was sent to live with relatives, and then further left to Asia to live abroad for many years.<br />
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After the Battle of the New York, Fisk returned to New York, taking advantage of the destruction of the city by the Chitauri to build a criminal empire with the help of the Russians, Japanese, and Chinese drug trade and sex trafficking businesses. Fisk built a reputation of absolute fear and terror within the criminal underworld, while using his money and influence to control the politics of the city from behind his veil, using his best friend James Wesley to communicate with the world.<br />
<br />
More than two years into his dominance in Hell's Kitchen's underworld, Fisk met Vanessa Marianna, the future love of his life. Around this time, the Russians began to have trouble with a <a href="http://savagemcu.blogspot.com/2015/12/matthew-murdockdaredevil.html" target="_blank">masked vigilante</a>, but Fisk ignored this small nuisance to have dinner with Vanessa. Unfortunately, one of the Russian brothers, Anatoly, decided to approach Fisk and ask for his help personally. During the dinner. This led to one of the most gruesome decapitation-by-car-door events in the history of anything.<br />
<br />
Fisk, at this point, began to deal with the others himself. He organized his other crime families to take out the Russians, simultaneously putting a target on the head of the vigilante that had been causing trouble recently. Soon, however, Fisk became even more enthralled with Vanessa, letting her in on the operations and influencing his actions within the underworld. While Wilson still held utter control, he finally came out publicly as a saviour of the city, ensuring that the people were on his side so that nothing could touch him.<br />
<br />
The other members of his operation had their concerns, however, and an attempt was made on Vanessa's life. Fisk was enraged, but stayed at her side while Wesley left to try and take care of their newly minted loose ends. Wesley was killed later that night. This drove Wilson's paranoia through the roof, severing ties with almost all of his lieutenants and killing his chief financial adviser. Shortly afterwards, Fisk's history was ousted by one of the former crooked cops under Wilson's control, sending his criminal empire tumbling down, leading to his arrest. His influence, however, did not stop there. He was broken out by contacts within the F.B.I., and almost transported to an escape helicopter before being intercepted by Daredevil, and in their final showdown accepted the monster that he was before being beaten down by the vigilante.<br />
<br />
Fisk was then brough to the Ryker's Island prison facility, where he's remained for months. Working with his lawyer, he has both been funneling his own funds into growing a criminal enterprise within the walls of the prison, buying off inmates and even guards, and working against the other, larger gang.<br />
<br />
As he managed his funds and power, he heard of <a href="http://savagemcu.blogspot.com/2016/03/frank-castlethe-punisher.html" target="_blank">a man outside</a> who was systematically murdering other crime bosses. He arranged with one of his guards to tell Castle to throw the trial and meet him inside the facility, and engineered both the assassination of his rival and Castle's release, under the notion that Castle would continue working to eradicate the criminal element.<br />
<br />
He was later visited in prison by Matt Murdock, the lawyer that worked to bring his empire down to begin with, and after some banter, broke his chains and beat the shit out of Murdock, but not before taking a solid punch to the jaw. It is heavily implied that Fisk realizes that Matt is actually the hero known as Daredevil, and is already working on his plan on how to dismantle the lawyer's life as soon as he escapes.<br />
—DoctorBosondoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.com0