Wednesday, August 26, 2015

Hammer Industries

This is going to be a new format for me, as instead of putting numbers to a Wild Card, it's just a series of Extras. Hammer doesn't really deserve his own page, but with the Hammer Drones, it rounds out to a decently sized post.


Name: Justin Hammer (Wild Card)
Race: Human
Agility d6; Smarts d10; Spirit d8; Strength d4; Vigor d6
Pace 6; Parry 2; Charisma 2; Toughness 5
Hindrances: Arrogant, Bad Eyes (m), Ruthless (m)
Edges: Rich, Charismatic
Skills: Knowledge (Computers) d6, Knowledge (Engineering) d8, Notice d6, Persuasion d8, Repair d6, Streetwise d6, Taunt d6

Justin Hammer is the CEO of Hammer Industries, a weapons manufacturer and business rival of Tony Stark. He's extremely arrogant and self-centered, and is not above shady practices to put his company a step above the rest. Unfortunately for him, even this wasn't enough to compensate for his lackluster engineering skills, as much of his tech has a hard time competing with any of Tony's equivalents.

At the most recent Stark Expo, Hammer put on a presentation with his Hammer Drones, robotic suits originally meant to rival the Iron Man armor but were modified by Ivan Vanko so that he could sabotage the show and assassinate Stark. There were eight drones for each branch of the military, listed below:


Name: Army Drone
Agility d6; Smarts d6 (A); Spirit d6; Strength d12+2; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 12 (6)
Skills: Fighting d4, Notice d6, Piloting d6, Shooting d8
Inventory: 20mm Cannons (2d8, AP 2, 24/48/96, RoF 3, Auto, Heavy Weapon), 25mm Shoulder Cannon (3d8, AP 4, 25/50/100, RoF 3, Auto, Heavy Weapon), M32 Grenade Launcher (3d6, Medium Burst, 24/48/96).
Special Abilities:
  • Armor +6: Advanced armor composite. Negates 2 points of AP.
  • Ambidextrous: Ignore off-hand penalties.
  • Construct: +2 to recover from Shaken; doesn't breathe; immune to disease and poison; ignores one level of wound penalties.
  • Fearless: Hammer drones are immune to Fear and Intimidation.
  • Flight: Pace 192, Climb 0. –4 to hit while flying.
  • Infrared: Hammer drones halve lighting penalties.
  • Low Light Vision: Drones ignore 2 points of Dim and Dark light penalties.
  • Size +1: Hammer drones stand nearly 7 feet tall.


Name: Navy Drone
Agility d6; Smarts d6 (A); Spirit d6; Strength d12+2; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 12 (6)
Skills: Fighting d4, Notice d6, Piloting d6, Shooting d8
Inventory: 20mm Cannons (2d8, AP 2, 24/48/96, RoF 3, Auto, Heavy Weapon), FIM-92 Missile Pods ×2 (4d8, AP 6, MBT, 24/48/96, 6 Shots)
Special Abilities:
  • Armor +6: Advanced armor composite. Negates 2 points of AP.
  • Ambidextrous: Ignore off-hand penalties.
  • Construct: +2 to recover from Shaken; doesn't breathe; immune to disease and poison; ignores one level of wound penalties.
  • Fearless: Hammer drones are immune to Fear and Intimidation.
  • Flight: Pace 192, Climb 0. –4 to hit while flying.
  • Infrared: Hammer drones halve lighting penalties.
  • Low Light Vision: Drones ignore 2 points of Dim and Dark light penalties.
  • Size +1: Hammer drones stand nearly 7 feet tall.


Name: Air Force Drone
Agility d6; Smarts d6 (A); Spirit d6; Strength d12+2; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 12 (6)
Skills: Fighting d4, Notice d6, Piloting d6, Shooting d8
Inventory: 20mm Cannons (2d8, AP 2, 24/48/96, RoF 3, Auto, Heavy Weapon), Air-to-Air Missiles (4d6, AP 6, MBT, 24/48/96, 6 Shots).
Special Abilities:
  • Armor +6: Advanced armor composite. Negates 2 points of AP.
  • Ambidextrous: Ignore off-hand penalties.
  • Construct: +2 to recover from Shaken; doesn't breathe; immune to disease and poison; ignores one level of wound penalties.
  • Fearless: Hammer drones are immune to Fear and Intimidation.
  • Flight: Mach 2, Climb 0. –8 to hit while flying.
  • Infrared: Hammer drones halve lighting penalties.
  • Low Light Vision: Drones ignore 2 points of Dim and Dark light penalties.
  • Size +1: Hammer drones stand nearly 7 feet tall.
  • Stealth Painting: –4 to be detected by radar.


Name: Marine Drone
Agility d6; Smarts d6 (A); Spirit d6; Strength d12+2; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 12 (6)
Skills: Fighting d4, Notice d6, Piloting d6, Shooting d8
Inventory: 20mm Cannons (2d8, AP 2, 24/48/96, RoF 3, Auto, Heavy Weapon), M32 Grenade Launcher (3d6, Medium Burst, 24/48/96), Electric Saw (Str+2d6, AP 2, Heavy Weapon).
Special Abilities:
  • Armor +6: Advanced armor composite. Negates 2 points of AP.
  • Ambidextrous: Ignore off-hand penalties.
  • Construct: +2 to recover from Shaken; doesn't breathe; immune to disease and poison; ignores one level of wound penalties.
  • Electromagnetic Shielding: +6 Toughness against EMP weapons.
  • Fearless: Hammer drones are immune to Fear and Intimidation.
  • Flight: Pace 192, Climb 0. –4 to hit while flying.
  • Infrared: Hammer drones halve lighting penalties.
  • Low Light Vision: Drones ignore 2 points of Dim and Dark light penalties.
  • Size +1: Hammer drones stand nearly 7 feet tall.
Hammer Industries is not responsible for any injury or death that may occur due to faulty products.
—DoctorBoson

No comments:

Post a Comment