That said, they are also NPCs, and they really don't have a notable role in the story other than to support Thor a couple of times, and their personalities haven't really been fleshed out. All Asgardians are considered to be at least Street Fighters with Super Karma just due to their biology, but they lack the Major Hindrance to grant it to them as per the rules. Luckily, NPCs don't have to be built like PCs.
Name: Fandral (Wild Card)
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d10; Smarts d6; Spirit d8; Strength d12+5; Vigor d10
Pace 6; Parry 8; Charisma 2; Toughness 19 (6)
Hindrances: Loyal, Quirk (Cocky)
Edges: Arcane Background (Super Powers), Attractive, The Best There Is (super strength), Counterattack, Improved Frenzy, Combat Sense, Brawler
Skills: Fighting d10, Notice d8, Riding d4, Taunt d8
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian foil (Str+d4+2, AP 2, Parry +1)
Powers:
- Attack, Melee (4): Damage Str+d6, Multiple Attacks.
- Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
- Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
- Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
- Speed (2): Pace 12.
- Super Attribute (22): Agility +1, Strength +8, Vigor +2.
- Toughness +6 (9): Hardy. (Dense asgardian physiology.)
Well... probably.
Name: Volstagg (Wild Card)
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d6; Smarts d6; Spirit d6; Strength d12+6; Vigor d10
Pace 6; Parry 6; Charisma 0; Toughness 20 (6)
Hindrances: Loyal, Obese
Edges: Arcane Background (Super Powers), The Best There Is (super strength), Take the Hit, Frenzy
Skills: Fighting d10, Notice d6, Persuasion d6, Riding d4, Taunt d6
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian great axe (Str+d10+2, AP 4, Parry –1)
Powers:
- Attack, Melee (4): Damage Str+d6, Multiple Attacks.
- Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
- Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
- Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
- Speed (2): Pace 12.
- Super Attribute (22): Agility +1, Strength +8, Vigor +2.
- Toughness +6 (9): Hardy. (Dense asgardian physiology.)
Name: Hogun (Wild Card)
Race: Vanir
Power Level: Four Color (45 PP)
Agility d8; Smarts d8; Spirit d6; Strength d12+5; Vigor d8
Pace 6; Parry 7; Charisma 0; Toughness 18 (6)
Hindrances: Loyal
Edges: Arcane Background (Super Powers), The Best There Is (super strength), Counterattack, Quick Draw, Marksman
Skills: Fighting d10, Notice d6, Riding d4, Throwing d8
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian mace (Str+2d6, AP 2, ignores 1 point of cover/shield penalties), asgardian knives (Str+d4+2, 3/6/12)
Powers:
- Attack, Melee (4): Damage Str+d6, Multiple Attacks.
- Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
- Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
- Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
- Speed (2): Pace 12.
- Super Attribute (22): Agility +1, Strength +8, Vigor +2.
- Toughness +6 (9): Hardy. (Dense asgardian physiology.)
The Warriors Three all reside in Asgard, though Hogun was last seen on Vanaheim helping his people rebuild after the Marauder raids.
—DoctorBoson
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