Showing posts with label Daredevil. Show all posts
Showing posts with label Daredevil. Show all posts

Saturday, March 19, 2016

Frank Castle—The Punisher

So, it's finally here. Daredevil season 2. If you haven't seen it yet, stop reading this right now and go watch the living shit out of it; it's some of the best TV that I've ever seen. On top of that, we get nearly a full season of the best portrayal of the Punisher I've ever seen; he's brutal, ruthless, tragic, pragmatic, and extremely driven.

So, lots of spoilers below. Once you've gone to see how fucking awesome this season is, come back here to take a look at our MCU Punisher.

EDIT: Holy crap, I was not expecting that much of a traffic spike. Thank you very much, everyone, it's always really inspiring to see that people are coming here to look at me ramble about die types on fictional characters.

For curiosity's sake, if you guys could comment below and let me know where you folks are coming in from (specific facebook posts or news feeds), I would really, really appreciate it! Love to thank the guys that are helping to promote my stuff. :)


Name: Frank Castle
Race: Human
Experience: 80 Experience (Legendary)
Power Level: Street Fighter (30 PP)
Agility d10; Smarts d6; Spirit d8; Strength d8; Vigor d10
Pace 6; Parry 7; Charisma 0; Toughness 11 (4)
Hindrances: Bloodthirsty, Loyal, Ruthless (M), Vengeful (m)
Edges: Arcane Background (Super Powers), Alertness, Brave, The Best There Is (super edge), Geared Up, Combat Reflexes, Harder to Kill, Improved Nerves of Steel, Level Headed, Martial Artist, First Strike, Counterattack, Rock and Roll! Improved Dodge, No Mercy, Elan, Killer Instinct, Combat Sense, Marksman, Accurate Attack (Shooting)
Skills: Driving d4, Fighting d10, Healing d6, Intimidation d10, Knowledge (Battle) d4, Notice d8, Persuasion d6, Repair d4, Shooting d12, Stealth d6, Streetwise d8, Throwing d4
Inventory: Kevlar Vest w/Inserts (Armor +4, Armor +6 vs ballistics, negate 4 ballistic AP), Sawed-Off Pump Action (1–3d6, 6/12/24, 6 Shots), Colt 1911 (2d6+1, 12/24/48, AP 1, 7 Shots, Semi-Auto), M4A1 (2d8, 24/48/96, AP 2, 30 Shots, RoF 3, Auto), 40mm Grenade Launcher (3d8, 12/24/48, 1 Shot, MBT, Heavy Weapon), M134 Minigun (2d8+4, 30/60/120, AP 2, 200 Shots, RoF 4, Heavy Weapon, Snapfire Penalty), and a fuckload of ammo.
Powers:
  • Super Attribute (6): Agility +1, Spirit +1, Vigor +1.
  • Super Edge (14): Combat Reflexes, Harder to Kill, Improved Nerves of Steel, Level Headed, Martial Artist.
  • Super Skill (10): Driving +1, Fighting +2, Intimidation +1, Knowledge (Battle) +1, Notice +1, Shooting +2, Stealth +1, Streetwise +1.
Frank Castle was a soldier deployed to Afghanistan as a United States Marine Scout Sniper, accommodating his marksmanship and exceptional perception. He also has a reputation for being a fun guy, a wonderful family man, and more than willing to lay his life on the line for the men in his squad, including one Colonel Ray Schoonover.

In August 2015, Castle was shipped back home to New York and his family. After a heartfelt day of reuniting with his kids and wife, and quickly going to bed due to exhaustion, Frank brought his family to the park the next day. Unfortunately, the park was a staging area for a sting on the Irish, the Cartel, and the Dogs of Hell biker gang, that went horribly south. More than 100 gang members opened fire into the park, completely killing Frank's entire family as well as many others, and fatally wounding Frank himself. Soon after that, Frank was brought to the hospital, dying for a minute before his heart started to beat again on its own.

After leaving the hospital, Frank realized that his entire family was dead and went underground, getting himself a new apartment as well. He acquired several high-powered weapons, including a shotgun, an M4A1, and an M203 grenade launcher, and began his reign of terror, slaughtering members of the gangs that were involved in the deaths of his family. During his campaign, he was even mistakenly credited as an entire squad rather than one man.

Later on the same night after he took off the local head of the Irish mafia and stole more than a million in funds, Frank was confronted by the Devil of Hell's Kitchen, who intervened multiple times in the execution of one of the Irish's hitmen. During his second attempt, Frank captured and chained Daredevil down, and forced him to choose to shoot Frank or let him kill the hitman, where Daredevil took a third option and knocked Castle out. Castle made it out, alive, though, and moved to finish off the Irish. They convinced him to meet at the carousel where his family was killed and then tasered him multiple times, leading to the Irish boss torturing Frank for the location of the money he stole before Frank broke himself free. Frank and Daredevil worked together to decimate the Irish, though Daredevil refused to let him kill anyone. Frank allowed himself to be turned in shortly afterwards.

The small firm Nelson and Murdock worked to try and represent him in court, preventing him from receiving the death penalty, helped along mostly by Karen Page's efforts to connect with him. Unfortunately, Frank refused to be labelled as mentally ill, effectively throwing the entire trial and being sent to prison, where he was greeted by Wilson Fisk, and recruited to assassinate a rival prison-gang boss. After being left for dead (and surviving anyways), Fisk arranged Castle's release under the pretense that he continue to go after gangsters and criminals on the outside. While against working as a hitman, Frank took the deal anyways so he could escape and finally kill off the heroine broker that led to his family's deaths.

Frank was then implicated in several shootings, painted as a monster before saving Karen from an attempted assassination. He then used her as bait in a restaurant to pull in the attempted murderers and proceed to completely wreck their shit. As he interrogated one of the survivors, Castle acquired the name of a shipyard, where he decimated the guards and coated his target ship in gasoline, ready to die if it meant bringing down his target. Daredevil intervened again, however, and kept Frank from killing anyone else before a large squad of private soldiers, arrived to try and finish him off.

Frank survived again, however, and tailed Karen for a short while before she was kidnapped by Colonel Schoonover. He ended up being the drug lord, and was preparing to assassinate her before Frank wrecked their car, leading Schoonover to an abandoned shack and executing him. While looking around, however, the shack appeared to have a fake wall, where Castle discovered an armory of guns and ammunition, as well as the body armor that he painted his famous skull onto. Shortly afterwards, Frank showed up very briefly to assist Daredevil fight against the Hand on the rooftop before disappearing into the night, finally returning to his home and burning it to the ground.

He was last scene leaving his burning home, minigun in one hand, and presumably out to execute more criminals. Accurate Attack is a custom Edge that's detailed in Hawkeye's post.
—DoctorBoson

Thursday, March 17, 2016

Franklin Nelson—Foggy

With Daredevil Season 2 dropping tomorrow on Netflix, I figured I should put out another character from their gallery. Continuing with our goal of humanizing more of the MCU, we have Foggy.

EDIT: Now that Season 2's dropped, I've worked on some patch notes for existing characters, which you can find here.


Name: Franklin Nelson
Race: Human
Experience: 20 (Seasoned)
Agility d6; Smarts d6; Spirit d8; Strength d6; Vigor d6
Pace 6; Parry 5; Charisma 2; Toughness 5
Hindrances: Code of Honor, Heroic, Loyal, Poverty
Edges: Connections—Hell's Kitchen P.D., Scholar (Law), Charismatic
Skills: Fighting d6, Investigation d6, Knowledge (Law) d8, Notice d6, Persuasion d10, Repair d4, Stealth d4, Streetwise d6, Throwing d6
Inventory: Baseball Bat (Str+d6), Softball (Str+d4, 3/6/12)

Foggy Nelson is Matt Murdock's best friend. While initially coming off as a little bit greedy, Foggy is actually an incredibly sweet guy with a heart of gold. He grew up in Hell's Kitchen, having a rivalry with a young man named Brett Mahoney. He helped his dad work at their hardware store, but he always dreamed of becoming a lawyer.

Foggy met Matt when they were in college, and graduated near the top of their class with him. Shortly afterwards, they secured a successful internship position at the esteemed Landman & Zack firm, and after some time they were offered paid jobs. Matt, however, did not want to take the job, since he didn't believe that they were doing the right thing working for a large soulless company. They solidified their goal of creating their own law firm that night, and began to work and establish Nelson and Murdock.

Their first client was a woman named Karen Page, whose involvement in the Union Allied Construction scandal ended up pulling them into dealings with James Wesley. They defended one of Fisk's hitmen, and then began to help an old woman named Elena Cardenas, whose apartment was left in disrepair due to an angry landlord. As he and Karen were working to help fix things, they were injured in an enormous explosion; a nearby Russian compound was bombed in a gang war, which was pinned on the man in the mask.

However, he was soon convinced that something else was up, and he worked with Matt, Karen, and a journalist named Ben Urich to find out the truth. Mrs. Cardenas was found dead shortly afterwards, however, and after a night of drinking, he stumbled into Matt's apartment to find that his best friend was the man in the mask that Foggy believed to be a terrorist.

They began to work together soon afterwards anyways, though, and Foggy worked to gather leads and tug at the few loose ends of Fisk's empire. This led to the confession of officer Carl Hoffman, and toppled the criminal kingpin.

Nelson & Murdock began to increase in traffic after the incident with Kingpin, but they were still making nearly no money. Matt and Foggy's generosity was too great, and the lawyers were fighting to keep their bills paid. Foggy also helped assist Matt with the investigation of the events surrounding the Punisher, going to investigate an old contact with the biker gang, The Dogs of Hell. He found the information he was looking for, but shortly afterwards began to worry much more about his friend.

A rift began to form between them, and after the Punisher was finally arrested, he vehemently opposed Karen's notion of finding the truth behind him and Matt's idea of representing him in court. Matt, however, was absent for nearly the entire trial of The People v Frank Castle, and his escapades prompted the threatening of a key witness, causing Foggy to try and cut ties with Matt, enraged at the idea that his friend would betray his trust like that.

Foggy is now working for Hogarth, Chao and Benowitz, a high-profile law firm specializing in focusing on exceptional individuals.
—DoctorBoson

Saturday, January 2, 2016

Wilson Fisk—Kingpin

The exceptionally strong criminal mastermind, known as Kingpin in the comics, is probably one of the best villains the MCU has put out thus far, even better than Loki in my opinion. To be fair, looking at the villain's roster thus far, it may not be saying much, but I thoroughly enjoyed everything about him, and Daredevil in general.

EDIT: Now that's Season 2's dropped, I've decided to create a set of patch notes for more recent characters. You can see the changes that I've made here.


Name: Wilson Fisk
Race: Human
Experience: 60 (Heroic)
Power Level: Pulp Hero (15 PP)
Agility d6; Smarts d8; Spirit d8; Strength d12; Vigor d10
Pace 6; Parry 7; Charisma –2; Toughness 10 (2)
Hindrances: Cautious, Dark Secret (M), Loyal, Ruthless (m), Vengeful (M), Wanted (M)
Edges: Arcane Background (Super Powers), Berserk, Brawny, Filthy Rich, Combat Reflexes, Brawler, Take the Hit, Charismatic, Connections, Frenzy
Skills: Fighting d10, Intimidation d10, Knowledge (Crime) d10, Knowledge (Mandarin) d6, Notice d8, Persuasion d10, Streetwise d6, Taunt d4
Inventory: Personal Body Armor (Armor +2, torso only)
Powers:
  • Super Attribute (8): Strength +2, Vigor +2.
  • Super Edge (4): Combat Reflexes, Brawler.
  • Super Skill (3): Fighting +1, Intimidation +1, Persuasion +1.
Wilson Fisk was born in the late '60s to a cruel and ambitious father. Bill Fisk ran for the Hell's Kitchen city council hoping that it would make him rich through bribery and corruption. When Bill lost the campaign, he took his son to beat one of their neighbors for bad-mouthing him. Bill's drinking became worse and worse, forcing Wilson to stare at a blank wall as Bill beat his mother. Once Wilson had finally had enough, he took a hammer to his father and murdered him. After disposing of the body, Wilson was sent to live with relatives, and then further left to Asia to live abroad for many years.

After the Battle of the New York, Fisk returned to New York, taking advantage of the destruction of the city by the Chitauri to build a criminal empire with the help of the Russians, Japanese, and Chinese drug trade and sex trafficking businesses. Fisk built a reputation of absolute fear and terror within the criminal underworld, while using his money and influence to control the politics of the city from behind his veil, using his best friend James Wesley to communicate with the world.

More than two years into his dominance in Hell's Kitchen's underworld, Fisk met Vanessa Marianna, the future love of his life. Around this time, the Russians began to have trouble with a masked vigilante, but Fisk ignored this small nuisance to have dinner with Vanessa. Unfortunately, one of the Russian brothers, Anatoly, decided to approach Fisk and ask for his help personally. During the dinner. This led to one of the most gruesome decapitation-by-car-door events in the history of anything.

Fisk, at this point, began to deal with the others himself. He organized his other crime families to take out the Russians, simultaneously putting a target on the head of the vigilante that had been causing trouble recently. Soon, however, Fisk became even more enthralled with Vanessa, letting her in on the operations and influencing his actions within the underworld. While Wilson still held utter control, he finally came out publicly as a saviour of the city, ensuring that the people were on his side so that nothing could touch him.

The other members of his operation had their concerns, however, and an attempt was made on Vanessa's life. Fisk was enraged, but stayed at her side while Wesley left to try and take care of their newly minted loose ends. Wesley was killed later that night. This drove Wilson's paranoia through the roof, severing ties with almost all of his lieutenants and killing his chief financial adviser. Shortly afterwards, Fisk's history was ousted by one of the former crooked cops under Wilson's control, sending his criminal empire tumbling down, leading to his arrest. His influence, however, did not stop there. He was broken out by contacts within the F.B.I., and almost transported to an escape helicopter before being intercepted by Daredevil, and in their final showdown accepted the monster that he was before being beaten down by the vigilante.

Fisk was then brough to the Ryker's Island prison facility, where he's remained for months. Working with his lawyer, he has both been funneling his own funds into growing a criminal enterprise within the walls of the prison, buying off inmates and even guards, and working against the other, larger gang.

As he managed his funds and power, he heard of a man outside who was systematically murdering other crime bosses. He arranged with one of his guards to tell Castle to throw the trial and meet him inside the facility, and engineered both the assassination of his rival and Castle's release, under the notion that Castle would continue working to eradicate the criminal element.

He was later visited in prison by Matt Murdock, the lawyer that worked to bring his empire down to begin with, and after some banter, broke his chains and beat the shit out of Murdock, but not before taking a solid punch to the jaw. It is heavily implied that Fisk realizes that Matt is actually the hero known as Daredevil, and is already working on his plan on how to dismantle the lawyer's life as soon as he escapes.
—DoctorBoson

Wednesday, December 9, 2015

Matthew Murdock—Daredevil

I just finished watching Marvel's Daredevil on Netflix for the second or third time now, and it's probably one of my favorite entries in the MCU to date, as well as giving us our first truly street-level character.

EDIT: I've tossed together a set of patch notes with the newest season of Daredevil finally released. You can find it here.


Name: Matthew Murdock
Race: Human
Experience: 130 (Legendary)
Power Level: Street Fighter with Super Karma (35 PP)
Agility d10; Smarts d8; Spirit d8; Strength d6; Vigor d8
Pace 6; Parry 8; Charisma 2; Toughness 10 (4)
Hindrances: Blind, Heroic, Poverty, Vengeful (m), Vow—no killing (m)
Edges: Arcane Background (Super Powers), Alertness, Attractive, Brave, Fast Healer, Martial Artist, Acrobat, Improved First Strike, Counterattack, Traceur, Scholar (Law), Nerves of Steel, Marksman, Level Headed, Improved Frenzy, Two-Fisted, Combat Reflexes, Quick Draw.
Skills: Climbing d6, Fighting d10, Intimidation d8, Investigation d6, Healing d4, Knowledge (Law) d8, Notice d12, Persuasion d8, Stealth d10, Throwing d10.
Inventory: Daredevil armor (Armor +4, Armor +2 if hit with a Raise), billy club (Str+d6, 3/6/12).
Powers:
  • Awareness (4): Ignores obscurement penalties and Gang Up bonus. Limitation (–1, requires a Notice roll at –4 to work against creatures with no heartbeat for the remainder of the scene). (Heightened senses radar.)
  • Danger Sense (1): Limitation (–1, Notice roll is made at –4 against creatures with no heartbeat). (Heightened senses radar.)
  • Heightened Senses (5): Super Senses (Hearing, Smell, Taste, Touch), Tracking. Spatial Sense. Limitation (–2, if this power is negated, all non-Device powers are negated as well).
  • Regeneration (2): Level 1. (Mystical meditation.)
  • Super Attribute (4): Agility +2. (Exceptional equilibrium.)
  • Super Edge (2): Fast Healer. (Mystical meditation.)
  • Super Skill (8): Fighting +2, Healing +1, Notice +3, Throwing +2. (Stick training.)
  • Uncanny Reflexes (4): –2 to hit. (Heightened senses and enhanced balance.)
Billy Club (Switchable)
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks. Device (–2, billy club). Switchable (primary).
  • Attack, Ranged (1): Range 3/6/12, Damage Str+d6, Thrown. Device (–2, billy club).
with
  • Attack, Melee (2): Damage Str+d6, Grapple, One Arm, Reach 2. Device (–2, billy club).
  • Swinging (1): Strong Line. Device (–2, billy club).

As a boy in Hell's Kitchen, Matt Murdock was a bright young man. His father was a boxer but never wanted his son to fight, insisting his use his head instead of his hands, and Matt was supportive of his father, trying to encourage him and stitch him up after bad boxing matches. In fact, Matt wanted to help anyone that needed it, and at nine years old, Matt pushed a man out of the way of an oncoming truck, saving his life and having his eyes burned out by chemicals in the process. In the following months, the rest of Matt's senses intensified exponentially: his hearing, smell, touch, taste, and balance were heightened immensely. Soon after this, however, Matt's father was murdered for winning a match that he was supposed to lose.

Matt was left at an orphanage until he was found by Stick—a blind old man that trained Matt in martial arts and helped him to use his senses more effectively in combat. He became expert combatant, able to take on a dozen men at a time and come out on top, albeit with a fair number of cuts and bruises. He was taught meditative techniques to help him heal quickly, and his senses are so strong that he can feel the impression of ink to read words on a page, or hear the heartbeat of people to tell if they're lying or not.

Matt got too attached, however, and Stick left him before completing his training. Matt kept training on his own as he went through college, studying law and meeting his best friend, Foggy Nelson. After graduating top of their class, they went to intern at the prestigious firm Landman & Zack, almost landing a job before leaving due to a moral dispute.

Moving back into Hell's Kitchen, that night Matt heard a man doing some seriously messed up things with his daughter, and after being unable to deal with this in the confines of the law Matt took it into his own hands to persuade the man to stop. This began Matt's vigilante days (in a badass black costume), as he listened to the streets to find criminals and horrible people, sometimes going from place to place interrogating to find larger crime rings. At the same time, Matt worked with Foggy to found their new firm, Nelson & Murdock, hoping to make a difference in Hell's Kitchen as defense attorneys.
Vigilante Suit (Armor +1, Armor +0 if hit with a Raise)
Their first client was Karen Page, a woman who was being framed for murder due to discovering a money laundering operation of the Union Allied Construction. Matt and Foggy took her into their care, and Matt donned the suit to protect her when she went back to her apartment to retrieve the data from the UAC files. Shortly after, he met Claire Temple, a nurse that would stitch him up when he was wounded after being beaten nearly to death by the Russian mob. 

The investigation of the local gang activity and Union Allied began to unravel a conspiracy led by Wilson Fisk, taking control of the entire Hell's Kitchen area. After a series of brutal interrogations, smashing through the Russian mob, and being framed as a terrorist by Fisk, a battle with the red ninja Nobu left Matt so battered that he nearly died, and likely would have had Foggy not discovered that he was the man in the mask. Shortly following this, Matt "persuaded" Fisk's armorer to make him a suit to avoid that kind of damage again, and releasing one of Fisk's old corrupt cops to bring Fisk's empire tumbling to the ground. He used his new suit (and the sweet batons that came with it) to beat Fisk down and allow him to be subdued for the police to put him behind bars.

For the next year or so, Matt worked to help keep the streets clean, while he, Foggy, and Karen worked to keep Nelson and Murdock afloat. While negotiating with a new client, however, he was put on the trail of a ruthless killer that was sweeping through Hell's Kitchen and annihilating criminals that he came across. He tracked the man down and kept him from assassinating his new client, but after a drawn out fight, the man drew a pistol and knocked Matt out in one shot.

More will be added as I gain the time to type out Matt's encounters in S2.

He has one new custom Edge:

Traceur
Requirements: Novice, Agility d8+, Strength d8+, Climbing d6+
Traceurs are practitioners of parkour, the activity of moving from one point to another as efficiently and quickly as possible. They are equally comfortable in natural surroundings as in urban areas.
These runners are unaffected by Difficult Ground and are always able to move up to their full Pace, even over rough ground, ice, or swamp. They also gain a +2 to Strength rolls made to jump either for height or distance as well as Climbing rolls. Traceurs may add +2 to Agility rolls to maintain their balance as well during Chases, both for their maneuvering roll and to avoid any obstacles.

Daredevil has always been one of my favorite superheroes and I can't wait to see where they take him next!
—DoctorBoson