Showing posts with label Thor: The Dark World. Show all posts
Showing posts with label Thor: The Dark World. Show all posts

Monday, March 14, 2016

Lady Sif

The Warriors Three have had their time in the limelight, but the most popular of Thor's supporting cast is probably Lady Sif: a serious badass that's been on both the big screen and the telly.


Name: Sif
Race: Asgardian
Experience: 60 (Heroic)
Power Level: Four Color with Super Karma (55 PP)
Agility d10; Smarts d8; Spirit d6; Strength d12+5; Vigor d10
Pace 6; Parry 10 (2); Charisma 0; Toughness 19 (6)
Hindrances: Loyal, Obligation (M—Odin), Overconfident, Vengeful (m)
Edges: Arcane Background (Super Powers), Brave, First Strike, Counterattack, Frenzy, Combat Sense, Quick Draw, Combat Reflexes, Dodge, Level Headed
Skills: Climbing d4, Fighting d12, Notice d8, Persuasion d4, Riding d6, Stealth d4, Streetwise d6, Throwing d6
Inventory: Asgardian Armor (Armor +6, –4 ballistic AP)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Double Sword (7): Damage Str+d10, AP 4, Lethal, Multiple Attacks. Device (–2, swords).
  • Deflection (1): –2 to hit, Protector. Device (–2, asgardian shield).
  • Leaping (3): Level 2. Leaps 4" vertically and 8" horizontally. Death From Above.
  • Parry +2 (1): Protector. Device (–2, asgardian shield).
  • Regeneration (3): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on sentient species from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2. 
  • Toughness +6 (9): Hardy.
One of Asgard's most talented warriors, Lady Sif is a skilled combatant, wielding a double-bladed sword and a powerful asgardian shield. Thor, however, befriended her, granting her the recognition she deserved and elevating her to a position of power. Lady Sif was also once involved with a warrior named Haldor, but he was killed in the events surrounding the enchantress, Lorelei.

Lady Sif often joined Thor and his Warriors Three on their adventures, including following Thor to the surface of Jotunheim. After Thor's banishment, though, Sif's foolhardiness, along with the rest of the Warriors, followed Thor to earth to try and find him, as well as uncovering the lies Loki spun against his brother. Soon after, however, they were followed through the Bifrost by the Destroyer, Sif assisted with evacuating civilians, long enough for Thor to do what he needed to eliminate the threat and return to fight Loki himself.

After the destruction of the Bifrost, the Nine Realms were thrust into chaos, and Sif joined the asgardian forces to try and restore order across the kingdoms. After the invasion of Asgard by the Dark Elves, Sif helped Thor escape with Loki, and was assigned with Volstagg to deliver the Aether to the Collector.

Shortly afterwards, Sif was tasked with retrieving Lorelei, who had escaped when Asgard was invaded. Arriving at earth, Sif was assisted by Agent Phil Coulson and his team in capturing the sorceress, but not before she wreaked a decent amount of havoc among the humans.

Soon afterwards, Sif was sent to intercept a Kree warrior that arrived on earth, but had her memory wiped by his weapon. She was picked up by S.H.I.E.L.D., who helped her track down the Kree, but after it was revealed that he was trying to hunt down young Inhumans, Sif turned against S.H.I.E.L.D. to try and attack Skye. Shortly afterwards, though, she was convinced that Skye was not a threat and escorted the Kree back home.

As far as we know, Sif is still in Asgard, doing whatever is happening for Ragnarok.
—DoctorBoson

Monday, December 21, 2015

The Warriors Three

And today we have Thor's loyal troupe: the Warriors Three, fighters that have been with Thor for centuries and fight by his side battle after battle. These men are formidable and powerful.

That said, they are also NPCs, and they really don't have a notable role in the story other than to support Thor a couple of times, and their personalities haven't really been fleshed out. All Asgardians are considered to be at least Street Fighters with Super Karma just due to their biology, but they lack the Major Hindrance to grant it to them as per the rules. Luckily, NPCs don't have to be built like PCs.


Name: Fandral (Wild Card)
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d10; Smarts d6; Spirit d8; Strength d12+5; Vigor d10
Pace 6; Parry 8; Charisma 2; Toughness 19 (6)
Hindrances: Loyal, Quirk (Cocky)
Edges: Arcane Background (Super Powers), Attractive, The Best There Is (super strength), Counterattack, Improved Frenzy, Combat Sense, Brawler
Skills: Fighting d10, Notice d8, Riding d4, Taunt d8
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian foil (Str+d4+2, AP 2, Parry +1)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
Swift, graceful, and suspiciously reminiscent of a certain adventurer from Sherwood Forest, Fandral is cocky, but his skill as a fighter and his natural agility let him put his money where his mouth is. Fandral is extremely charming and somewhat handsome, but when he's called to the battlefield, all the women in Asgard couldn't stop him.

Well... probably.


Name: Volstagg (Wild Card)
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d6; Smarts d6; Spirit d6; Strength d12+6; Vigor d10
Pace 6; Parry 6; Charisma 0; Toughness 20 (6)
Hindrances: Loyal, Obese
Edges: Arcane Background (Super Powers), The Best There Is (super strength), Take the Hit, Frenzy
Skills: Fighting d10, Notice d6, Persuasion d6, Riding d4, Taunt d6
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian great axe (Str+d10+2, AP 4, Parry –1)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
With a belly full of jolly and an axe of asgardian metal, Volstagg is a seasoned adventurer and warrior. The strongest and thickest of the Warriors Three, he accompanies Thor in battle across the Nine Realms. To him, the only thing more satisfying than the thrill of battle is the feast that comes after a glorious victory.


Name: Hogun (Wild Card)
Race: Vanir
Power Level: Four Color (45 PP)
Agility d8; Smarts d8; Spirit d6; Strength d12+5; Vigor d8
Pace 6; Parry 7; Charisma 0; Toughness 18 (6)
Hindrances: Loyal
Edges: Arcane Background (Super Powers), The Best There Is (super strength), Counterattack, Quick Draw, Marksman
Skills: Fighting d10, Notice d6, Riding d4, Throwing d8
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian mace (Str+2d6, AP 2, ignores 1 point of cover/shield penalties), asgardian knives (Str+d4+2, 3/6/12)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
While not technically an asgardian, Hogun is one of the vanir, inhabitants of Vanaheim. These people, though somewhat technologically stilted, are close cousins to asgardians physiologically. Hogun in particular spent much time among asgardians and eventually moved there, befriending Thor and the rest of the Warriors. He is a quiet, wise, and extremely capable warrior, fiercely loyal both to his people and to his friends.

The Warriors Three all reside in Asgard, though Hogun was last seen on Vanaheim helping his people rebuild after the Marauder raids.
—DoctorBoson

Thursday, November 19, 2015

Thor—God of Thunder

Our second Avenger to earn an entry here, Thor was one of those few that I simply couldn't represent his powers (particularly the power of Mjolnir) without amping up things a bit. This is why I added another Power Level: Deity, giving you 90 Power Points, and a total of 100.

With that minor tweak, I think I've managed to fully capture the awesome might of this Norse deity.


Name: Thor Odinson
Race: Asgardian
Experience: 200 (Legendary)
Power Level: Deity with Super Karma (100 PP)
Agility d10; Smarts d6; Spirit d8; Strength d12+8; Vigor d12+2
Pace 6; Parry 8; Charisma 4; Toughness 26 (8)
Hindrances: Arrogant, Code of Honor, Heroic, Loyal, Overconfident
Edges: Arcane Background (Super Powers), Attractive, Brawny, Noble, Sweep, Improved First Strike, Frenzy, Command, Recall Device, Combat Reflexes, Take the Hit, Trademark Weapon (Mjolnir), Improved Dodge, Counterattack, Nerves of Steel, Mighty Blow
Skills: Fighting d12, Intimidation d8, Knowledge (Battle) d4, Notice d6, Persuasion d6, Riding d4, Shooting d10, Stealth d6, Throwing d10
Inventory: Mjolnir, Commlink
Powers:
  • Armor +8 (2): Device (–1, Armor), Limitation (–1, no helmet).
  • Attack, Melee (6): Damage Str+d6, AP 2, Heavy Weapon, Multiple Attacks.
  • Energy Control (7): Electricity. Selective.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Speed (2): Pace 12.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Resistance (5): Electricity. +4 to resist effects, direct attacks cause half damage.
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue).
  • Storm (4): Lightning Strike. Device (–2, Mjolnir).
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +7 (10): Hardy.
Mjolnir (Switchable):
  • Lightning Blast (13): Range 24/48/96 or Cone, Damage 3d10, RoF 1, MBT, AP 4, Heavy Weapon, Lethal. Device (–2, Mjolnir).
  • Flight (21): Mach 1, Climb 0, –6 to hit while flying. Device (–2, Mjolnir). Switchable (primary).
with
  • Lightning Surge (24): Range 50/100/200 or Cone, Damage 4d10, RoF 2, LBT, AP 4, Heavy Weapon, Lethal. Device (–2, Mjolnir), Slow to Activate.
with
  • Mjolnir Throw (26): Range 50/100/200, Damage Str+3d6, RoF 5, AP 4, Heavy Weapon, Thrown. Device (–2, Mjolnir), Limitation (–1, enemies must be in a line).
with
  • Charged Mjolnir (13): Damage Str+5d6, AP 6, Focus, Heavy Weapon, One Arm. Device (–2, Mjolnir), Slow to Activate.
  • Flight (13): Mach 1, Climb 0, –6 to hit while flying. Device (–2, Mjolnir).
with
  • Mjolnir (8): Damage Str+3d6, AP 4, Heavy Weapon, Multiple Attacks, One Arm. Device (–2, Mjolnir).
  • Deflection (1): –4 to hit with ranged attacks. Device (–2, Mjolnir), Limitation (–1, energy weapons only).
  • Flight (13): Mach 1, Climb 0, –6 to hit while flying. Device (–2, Mjolnir).
  • Whirlwind (2): Twister. Device (–2, Mjolnir).
Clocking in at well over a thousand years old, Thor Odinson is the prince of Asgard and protector of the Nine Realms. He and his brother Loki were raised together, though Thor was groomed by his father, Odin, while Loki was taught by their mother, Frigga. Gifted with the hammer Mjolnir, Thor became one of the greatest warriors of Asgard, as well as being the strongest by a wide margin.

This power, however, was accompanied by an almost legendary arrogance and brash violence. Thor's policy was always "hit first, ask questions later," which came to a head when the Jotun attempted to break into Odin's weapons vault. He left with Loki, Sif, and the Warriors Three to Jotunheim himself, nearly starting a war, and for this act he was stripped of his power and title, banished to Midgard until he could prove himself worthy to wield Mjolnir again.

Even as a human, Thor's strength was almost unparalleled, but his landing on Earth left him in unfamiliar territory. With the help of some friends, including Jane Foster, he found the crash site of Mjolnir, guarded by a S.H.I.E.L.D. outpost. Upon reaching it—mostly by smashing through about a dozen S.H.I.E.L.D. personnel—he was not found worthy and detained. Loki then briefly visited, telling him that their father had died and their mother forbade his return. He was humbled by his circumstances, and began to learn the human way of life when Sif and the Warriors Three arrived to tell him that Loki betrayed them.

They were shortly followed by the Destroyer, and after nearly sacrificing himself, Thor was found worthy and Mjolnir returned his power to him once again. He quickly made his way back to Asgard, fighting his brother and destroying the Bifrost bridge to save Jotunheim. After Loki dropped into the abyss, Thor spent the next year fighting and defending the Nine Realms until his brother somehow turned up again in Midgard, and Odin drew enormous reserves of Dark Energy to send Thor back.

Thor found his brother, and after a brief fight with Tony Stark and with the Hulk, helped the newly formed Avengers to fight off the Chitauri invaders and bring his brother back home to be imprisoned. One he arrived he went back to fighting across the Realms until Jane seemingly disappeared from Heimdall's view. He quickly returned to Earth once again to find that Jane was harboring the ancient Aether, bringing her back to Asgard for treatment.

Shortly after, the Dark Elves arrived, searching for the Aether and killing Frigga, and Thor broke Loki free to help him destroy the Aether and defeat the Dark Elf threat. After a short battle with Maliketh and Kurse, including Loki's sacrifice, Thor engaged Maliketh and defeated him in one-on-one combat, even with the power of the Aether, before convincing Odin to let him stay on Earth.

A year or two later, he was called back to help the other Avengers retrieve the scepter Loki used in New York and defeat the maniacal A.I. Ultron, but during this time received a vision of what appeared to be Ragnarok. After the threat was taken care of, Thor returned to Asgard to investigate, leaving Earth and the Avengers behind.

Thor also possesses a custom Edge to summon Mjolnir back to his hand:

Recall Device
Requirements: Novice, Arcane Background (Super Powers), Agility d8+, must have the Device modifier on the flight power
This characters Devices may be propelled to him from almost anywhere. As a free action, the character's Devices begin to fly towards him at the character's normal flying pace and are equipped as a free action once they reach him.
Devices that Require Activation or are Slow to Activate are not activated upon arrival and must still be activated as normal.

Power Stunts:
  • Explode (9): Damage 6d8, LBT. Device (–2, Mjolnir). In Thor, Thor channels his lightning and releases it in an enormous burst of power around him, destroying dozens of frost giants and sending the ground around him into the air.

Thor is really scary; I'd really rather not mess with him even with other supers.
—DoctorBoson

Wednesday, September 2, 2015

Asgardians

Another series of Extras, since the main cast is out for the next few films. This covers your average unnamed Asgardians, as well as one of their most powerful guardians.


Name: Guardsmen
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d8; Smarts d6; Spirit d6; Strength d12+5; Vigor d10
Pace 6; Parry 7; Charisma 0; Toughness 19 (6)
Hindrances: —
Edges: Combat Reflexes
Skills: Fighting d8, Intimidation d6, Notice d6, Piloting d6, Shooting d6
Inventory: Asgardian armor (Armor +6, –4 ballistic AP), asgardian spears (Str+d6+2, AP 4, Parry +1, Reach 1), asgardian swords (Str+d6+2, AP 4), asgardian shields (Parry +1, Armor +4 vs ranged)
Special Abilities:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
These asgardians are simply doing what they can to defend their home and king. They have advanced weapons, armor, and training, but ultimately they are simply Extras. When these brave forces fail, Odin may call out the bigger guns to deal with threats.


Name: The Destroyer (Wild Card)
Agility d4; Smarts d4 (A); Spirit d6; Strength d12+7; Vigor d12
Pace 8; Parry 6; Charisma 0; Toughness 25 (10)
Skills: Fighting d8, Intimidation d10, Notice d6, Shooting d8
Special Abilities:
  • Armor +10: Heavy Armor.
  • Attack, Melee: Str+d6, Heavy Weapon, Lethal.
  • Attack, Ranged: Range 12/24/48, Damage 5d10, RoF 1, SBT, Heavy Weapon, Lethal
  • Construct: +2 to recover from Shaken; doesn't breathe; immune to disease and poison; ignores one level of wound penalties.
  • Fearless: The Destroyer is immune to Fear and Intimidation.
  • First Strike: May make a free attack against a single enemy that moves into melee range every round.
  • Large: Attackers add +2 to their attack rolls when attacking the Destroyer due to its large size.
  • Resistance: Immune to background effects of fire and adds +4 Toughness against fire attacks.
  • Size +5: The Destroyer is just over 20' tall.
  • Toughness +2: Hardened interior.
The Destroyer is an automated weapon used to guard the Weapons Vault of Asgard. It will only obey commands from the wielder of Gungnir, Odin's Spear, whether it is wielded by the All-Father or not. It is extremely strong and tough, and most notoriously known for the powerful beam cannon it fires out of its face, more powerful than almost anything we've seen to date.

Here's a little taste of Asgard while we wait for the bigger players to roll out. Hope you guys enjoy it.
—DoctorBoson