Showing posts with label Hero. Show all posts
Showing posts with label Hero. Show all posts

Thursday, March 17, 2016

Franklin Nelson—Foggy

With Daredevil Season 2 dropping tomorrow on Netflix, I figured I should put out another character from their gallery. Continuing with our goal of humanizing more of the MCU, we have Foggy.

EDIT: Now that Season 2's dropped, I've worked on some patch notes for existing characters, which you can find here.


Name: Franklin Nelson
Race: Human
Experience: 20 (Seasoned)
Agility d6; Smarts d6; Spirit d8; Strength d6; Vigor d6
Pace 6; Parry 5; Charisma 2; Toughness 5
Hindrances: Code of Honor, Heroic, Loyal, Poverty
Edges: Connections—Hell's Kitchen P.D., Scholar (Law), Charismatic
Skills: Fighting d6, Investigation d6, Knowledge (Law) d8, Notice d6, Persuasion d10, Repair d4, Stealth d4, Streetwise d6, Throwing d6
Inventory: Baseball Bat (Str+d6), Softball (Str+d4, 3/6/12)

Foggy Nelson is Matt Murdock's best friend. While initially coming off as a little bit greedy, Foggy is actually an incredibly sweet guy with a heart of gold. He grew up in Hell's Kitchen, having a rivalry with a young man named Brett Mahoney. He helped his dad work at their hardware store, but he always dreamed of becoming a lawyer.

Foggy met Matt when they were in college, and graduated near the top of their class with him. Shortly afterwards, they secured a successful internship position at the esteemed Landman & Zack firm, and after some time they were offered paid jobs. Matt, however, did not want to take the job, since he didn't believe that they were doing the right thing working for a large soulless company. They solidified their goal of creating their own law firm that night, and began to work and establish Nelson and Murdock.

Their first client was a woman named Karen Page, whose involvement in the Union Allied Construction scandal ended up pulling them into dealings with James Wesley. They defended one of Fisk's hitmen, and then began to help an old woman named Elena Cardenas, whose apartment was left in disrepair due to an angry landlord. As he and Karen were working to help fix things, they were injured in an enormous explosion; a nearby Russian compound was bombed in a gang war, which was pinned on the man in the mask.

However, he was soon convinced that something else was up, and he worked with Matt, Karen, and a journalist named Ben Urich to find out the truth. Mrs. Cardenas was found dead shortly afterwards, however, and after a night of drinking, he stumbled into Matt's apartment to find that his best friend was the man in the mask that Foggy believed to be a terrorist.

They began to work together soon afterwards anyways, though, and Foggy worked to gather leads and tug at the few loose ends of Fisk's empire. This led to the confession of officer Carl Hoffman, and toppled the criminal kingpin.

Nelson & Murdock began to increase in traffic after the incident with Kingpin, but they were still making nearly no money. Matt and Foggy's generosity was too great, and the lawyers were fighting to keep their bills paid. Foggy also helped assist Matt with the investigation of the events surrounding the Punisher, going to investigate an old contact with the biker gang, The Dogs of Hell. He found the information he was looking for, but shortly afterwards began to worry much more about his friend.

A rift began to form between them, and after the Punisher was finally arrested, he vehemently opposed Karen's notion of finding the truth behind him and Matt's idea of representing him in court. Matt, however, was absent for nearly the entire trial of The People v Frank Castle, and his escapades prompted the threatening of a key witness, causing Foggy to try and cut ties with Matt, enraged at the idea that his friend would betray his trust like that.

Foggy is now working for Hogarth, Chao and Benowitz, a high-profile law firm specializing in focusing on exceptional individuals.
—DoctorBoson

Wednesday, March 16, 2016

Ho Yinsen

While this blog is filled with a lot of super heroes (by design, I suppose), the MCU isn't only populated with super heroes and super villains. The everyday men and women both serve to accentuate how exceptional the heroes are, and as a driving force for the heroes to want to serve.

Plus, Savage Worlds is built more to handle these kinds of normal folks than it is to dish out super-powered beatdowns, so I want to dedicate some time to emphasizing these exceptional individuals, starting with one of the first, Ho Yinsen.


Name: Ho Yinsen (Wild Card)
Race: Human
Agility d6; Smarts d8; Spirit d6; Strength d4; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 5
Hindrances: Bad Eyes, Heroic
Edges: Linguist, Doctor, Scholar (Physics)
Skills: Fighting d4, Healing d10, Knowledge (Physics) d8, Notice d6, Persuasion d6, Repair d6, Shooting d6
Languages: English, Arabic, Farsi, Hindi, Mongolian, Russian
Inventory: Glasses

Ho Yinsen was a talented Afghani surgeon and scientist. After graduating from Cambridge University, Ho worked all over Europe, but never forgot his family in the village Gulmira. Years and years later, Yinsen was captured by the Ten Rings, a terrorist group which (at the time) was based in Afghanistan.

Some time later, the terrorist cell kidnapped and held Tony Stark for ransom, but he was critically injured due to shrapnel that had embedded in his chest. He would have died if the Ten Rings did not already have a doctor of Yinsen's caliber. Yinsen magnetized the area around Tony's heart with a car battery, keeping the shrapnel from killing him.

After copious amounts of torture, Stark was forced into beginning construction on a Jericho missile for the terrorists, and conscripted the doctor into his assistant for their months in captivity. At first, they constructed a miniature arc reactor to magnetize his heart, allowing Tony a freedom of movement he did not previously have. Afterwards, they began construction of the Iron Man Mk. I, a suit of armor that would help them both escape the Ten Rings.

Unfortunately, Yinsen gave his life to allow the suit enough time to finish its initial boot procedure and let Stark escape. Stark destroyed the terrorist cell's entire outpost, and Ho's body was likely incinerated in the blast.
—DoctorBoson

Thursday, January 21, 2016

Bucky Barnes—Winter Soldier

One of the most loyal characters in the MCU, Bucky is another soldier out of time. He's also going to be one of the main characters of Civil War, by the look of it. Can't wait to see more of him in action; it's gonna help me round out his build.


Name: James Buchanan "Bucky" Barnes
Race: Human
Experience: 40 (Veteran)
Agility d8; Smarts d6; Spirit d8; Strength d8; Vigor d6
Pace 6; Parry 5; Charisma 2; Toughness 5
Hindrances: Code of Honor, Loyal, Stubborn
Edges: Attractive, Command, Marksman, Dodge, Hard to Kill
Skills: Climbing d6, Driving d4, Fighting d6, Notice d8, Persuasion d4, Shooting d10, Stealth d6, Swimming d6, Throwing d6
Inventory: M1A1 Thompson (2d6+1, AP 1, 12/24/48, 30 Shots, RoF 3, Auto, Min Str d6), M1941 Johnson (2d8, AP 2, 24/48/96, 10 Shots, Semi-Auto, Min Str d6), M1911A1 (2d6+1, AP 1, 12/24/48, 6 Shots, Semi-Auto).

Sergeant James Barnes was a soldier during World War II and has been friends with Steve Rogers since they were young. Once the U.S. entered the European theater, Bucky joined up in the 107th, serving as an excellent marksman and fairly high ranking NCO. Unfortunately, the 107th was almost wholly taken prisoner and held at one of HYDRA's R&D facilities. Bucky was forced to assist in the manufacturing of HYDRA weapons, and later was taken by Arnim Zola—Red Skull's chief scientist—for experimentation, attempting to recreate the legendary super-soldier serum.

Some time later, Captain America raided the facility, rescuing Bucky and over 400 other men. Steve quickly recruited Bucky, along with a few others, to serve as Howling Commandos—Cap's private squad specializing in sabotaging HYDRA operations. After nearly a year with the Howling Commandos, Bucky was tossed out of a train and down a cliff on a mission to kidnap Zola.


Name: Bucky Barnes
Race: Human
Experience: 70 (Heroic)
Power Level: Heavy Hitter (60 PP)
Agility d12; Smarts d6; Spirit d8; Strength d12+2; Vigor d12
Pace 6; Parry 9; Charisma 2; Toughness 11 (2)
Hindrances: Code of Honor, Loyal, Ruthless (M), Stubborn.
Edges: Arcane Background (Super Powers), Attractive, Ambidextrous, Combat Reflexes, Counterattack, Improved Frenzy, Improved Level Headed, Quick Draw, Two-Fisted, Command, Marksman, Improved Dodge, Hard to Kill, Take the Hit, Block, Assassin.
Skills: Climbing d6, Driving d6, Fighting d12+1, Knowledge (Espionage) d4, Notice d8, Persuasion d4, Piloting d4, Shooting d12, Stealth d8, Swimming d6, Throwing d8.
Inventory: Kevlar vest (Armor +2, Armor +4 vs ballistics, negate 4 ballistic AP), auto-grapnel (10/20/40, Pace 10), Knife (Str+d4), SIG-Sauer ×2 (2d6, AP 1, 12/24/48, 12 Shots, Semi-Auto), Glock 19 (2d6, AP 1, 12/24/48, 17 Shots, Semi-Auto), COP .357 Derringer (2d6+1, AP 1, 5/10/20, 2 Shots, Semi-Auto (no Rapid Fire), Vz.61 Skorpion (2d6, AP 1, 12/24/48, RoF 3, 20 Shots, Auto), RGN Grenade (3d6, 5/10/20, MBT).
Powers:
  • Armor +6 (1): Limitation (–2, Left Arm only).
  • Attack, Melee (3): Damage Str+d6, Heavy Weapon, One Arm, Stackable. 
  • Regeneration (4): Level 2, roll to heal every hour.
  • Speed (6): Pace 24, –1 to hit. Catch and Throw.
  • Super Attribute (18): Agility +2, Strength +4, Vigor +3.
  • Super Edge (16): Ambidextrous, Combat Reflexes, Counterattack, Frenzy, Improved Level Headed, Quick Draw, Two-Fisted.
  • Super Skill (8): Driving +1, Fighting +3, Knowledge (Espionage) +1, Piloting +1, Stealth +1, Throwing +1.
  • Toughness +1 (1): Enhanced physiology. 
After Bucky was tossed from the train, however, HYDRA operatives found the still-living Bucky and began to experiment on him. They amputated his arm, replacing it with a powerful cybernetic replacement, pumped his system full of drugs and chemicals, and tried their hardest to make Bucky their ace in the hole. Throughout this process, Bucky had his memories wiped over and over, brainwashed until he complied with HYDRA's commands.

Before Bucky—now known as the Winter Soldier—was deployed for his first assassination, the soviet star was painted onto his cybernetic arm to throw people off of HYDRA's trail. Over the years, he was left in cryostasis until his services were required. Once his job was done, his mind was wiped and he was placed back into cryo until he was to be called upon again.

During the fall of S.H.I.E.L.D., the Winter Soldier was called out once again to assassinate Nick Fury, and afterwards sent to hunt down the recently resurrected Captain America to make sure that Project: INSIGHT launched. On his mission, he killed at least several S.H.I.E.L.D. agents and a handful of civilians, but after the destruction of the helicarriers, Bucky appeared to be regaining his memories.

He was last seen in early 2014, going underground to evade the authorities and learn who he really is.
—DoctorBoson

Monday, December 21, 2015

The Warriors Three

And today we have Thor's loyal troupe: the Warriors Three, fighters that have been with Thor for centuries and fight by his side battle after battle. These men are formidable and powerful.

That said, they are also NPCs, and they really don't have a notable role in the story other than to support Thor a couple of times, and their personalities haven't really been fleshed out. All Asgardians are considered to be at least Street Fighters with Super Karma just due to their biology, but they lack the Major Hindrance to grant it to them as per the rules. Luckily, NPCs don't have to be built like PCs.


Name: Fandral (Wild Card)
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d10; Smarts d6; Spirit d8; Strength d12+5; Vigor d10
Pace 6; Parry 8; Charisma 2; Toughness 19 (6)
Hindrances: Loyal, Quirk (Cocky)
Edges: Arcane Background (Super Powers), Attractive, The Best There Is (super strength), Counterattack, Improved Frenzy, Combat Sense, Brawler
Skills: Fighting d10, Notice d8, Riding d4, Taunt d8
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian foil (Str+d4+2, AP 2, Parry +1)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
Swift, graceful, and suspiciously reminiscent of a certain adventurer from Sherwood Forest, Fandral is cocky, but his skill as a fighter and his natural agility let him put his money where his mouth is. Fandral is extremely charming and somewhat handsome, but when he's called to the battlefield, all the women in Asgard couldn't stop him.

Well... probably.


Name: Volstagg (Wild Card)
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d6; Smarts d6; Spirit d6; Strength d12+6; Vigor d10
Pace 6; Parry 6; Charisma 0; Toughness 20 (6)
Hindrances: Loyal, Obese
Edges: Arcane Background (Super Powers), The Best There Is (super strength), Take the Hit, Frenzy
Skills: Fighting d10, Notice d6, Persuasion d6, Riding d4, Taunt d6
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian great axe (Str+d10+2, AP 4, Parry –1)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
With a belly full of jolly and an axe of asgardian metal, Volstagg is a seasoned adventurer and warrior. The strongest and thickest of the Warriors Three, he accompanies Thor in battle across the Nine Realms. To him, the only thing more satisfying than the thrill of battle is the feast that comes after a glorious victory.


Name: Hogun (Wild Card)
Race: Vanir
Power Level: Four Color (45 PP)
Agility d8; Smarts d8; Spirit d6; Strength d12+5; Vigor d8
Pace 6; Parry 7; Charisma 0; Toughness 18 (6)
Hindrances: Loyal
Edges: Arcane Background (Super Powers), The Best There Is (super strength), Counterattack, Quick Draw, Marksman
Skills: Fighting d10, Notice d6, Riding d4, Throwing d8
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian mace (Str+2d6, AP 2, ignores 1 point of cover/shield penalties), asgardian knives (Str+d4+2, 3/6/12)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
While not technically an asgardian, Hogun is one of the vanir, inhabitants of Vanaheim. These people, though somewhat technologically stilted, are close cousins to asgardians physiologically. Hogun in particular spent much time among asgardians and eventually moved there, befriending Thor and the rest of the Warriors. He is a quiet, wise, and extremely capable warrior, fiercely loyal both to his people and to his friends.

The Warriors Three all reside in Asgard, though Hogun was last seen on Vanaheim helping his people rebuild after the Marauder raids.
—DoctorBoson

Friday, November 20, 2015

Nick Fury—Director of S.H.I.E.L.D.

This is our first fully-fledged agent of the highly secretive organization, S.H.I.E.L.D. Odd bit of trivia: Samuel L. Jackson was cast for the role because in the Ultimates comic line, they based Nick Fury off of SLJ's image, and when Sam saw the similarities, he stated that he was totally okay with that so long as he would be cast for the role if they ever featured him in a movie.

Boy, I bet he wasn't expecting all of this to come about.


Name: Nick Fury
Race: Human
Experience: 140 (Legendary)
Agility d8; Smarts d10; Spirit d8; Strength d6; Vigor d8
Pace 6; Parry 6; Charisma –1; Toughness 8 (2)
Hindrances: Habit (m, very secretive), Loyal, One Eye, Stubborn
Edges: Alertness, Brave, Command, Hard to Kill, Marksman, Steady Hands, Dodge, Connections—S.H.I.E.L.D., Strong Willed, Quick Draw, Nerves of Steel, First Strike
Skills: Driving d8, Fighting d8, Intimidation d6, Knowledge (Battle) d6, Knowledge (Espionage) d10, Notice d6, Persuasion d8, Shooting d10, Stealth d8, Streetwise d8, Taunt d6
Inventory: Eye Patch, Long Coat, Glock 17 (2d6, AP 1, 12/24/48, Semi-Auto, 17 Shots), Kevlar Vest (Armor +2/+4 vs ballistics, negates 4 ballistic AP).

Fury is a no-nonsense and highly efficient tactician and spy. He has led S.H.I.E.L.D. for more than a decade and can disappear whenever the situation requires it. He has deep connections almost everywhere and has an incredibly commanding presence, easily netting him the legendary status of the super spy.

Nick Fury's past is shrouded in mystery. Not much is known about the mysterious director of S.H.I.E.L.D.; perhaps he worked for the military, or maybe the CIA. Either way, he join S.H.I.E.L.D. under the direction of Alexander Pierce. As one of their top agents, he was extremely secretive and efficient in carrying out his missions, even disobeying direct orders if it meant saving civilian lives.

Eventually, Fury became the director of the agency, and began to put together the Avengers Initiative: a special task-force of talented or powered individuals meant to deal with global threats to humanity. Fearing the possibility of one of the Avengers falling, Fury also created Project T.A.H.I.T.I., leaving it in the hand of Agent Coulson. He also rebooted efforts to locate Captain America.

Fury's world spun out of control, however, when he had to juggle not only Tony Stark's incident at the Expo and Banner rampaging back into U.S. territory, but also having to respond to a first contact situation in New Mexico. Nearly a year later, Captain Rogers was found and revived from the ice, and Fury oversaw his recovery and rehabilitation. After so long, however, the Avengers Initiative began to lose traction with the World Security Council and they ordered him to move to Phase 2—re-engineering weapons technology created by HYDRA during WWII using the Tesseract.

This ended up becoming a gateway for Loki to arrive on Earth and begin wreaking havoc, and without Phase 2 making any notable headway Fury fell back onto the Avengers Initiative. He gathered Stark, Banner, Rogers, and Thor together, along with Agent Romanov, and set up a mobile command base on his helicarrier. After bringing in—and subsequently losing—Loki, Fury used the death of Agent Coulson to further push the Avengers into uniting and overcoming Loki's Chitauri invaders.

Years after the Battle of New York, before the launch of Project: Insight, some of the information Fury discovered led him to be the target of an assassination attempt by the Winter Soldier, but with the help of Agent Hill, he faked his death and went into hiding. He assisted Captain Rogers and Agent Romanov to overthrow Project: Insight and HYDRA—destroying S.H.I.E.L.D. in the process. Out of a job and likely on a HYDRA kill list, Fury went underground and stayed there for more than a year, occasionally coming out of the woodwork once or twice to assist Agent Coulson and provide the Avengers with a Helicarrier during the Battle of Sokovia. Fury appears to be working with the New Avengers as an intelligence officer.
—DoctorBoson

Wednesday, September 9, 2015

Edwin Jarvis

0 Experience Novice non-super. Probably one of my favorite characters in the MCU right now. Let's do it.


Name: Edwin Jarvis
Race: Human
Experience: 0 (Novice)
Agility d6; Smarts d8; Spirit d6; Strength d6; Vigor d6
Pace 6; Parry 2; Charisma 0; Toughness 5
Hindrances: Code of Honor, Loyal, Pacifist (m)
Edges: Brave, Rich
Skills: Driving d6, Healing d6, Knowledge (Forgery) d6, Notice d6, Persuasion d6, Piloting d4, Repair d6, Streetwise d4, Taunt d4

A former member of the British Armed Forces, Edwin Jarvis served under a general as an aide and met Anna, a Hungarian Jew. After WWII broke out, Jarvis tried to set up transit to evacuate Anna, but the general refused to sign the letters, prompting Jarvis to forge the general's signature. He was dishonorably discharged, but spared from the noose due to the intervention of Howard Stark. Jarvis and Anna went on to marry, and the former was hired by Howard Stark as a butler.

Jarvis is a loyal, honorable soul, more than willing to put his welfare in jeopardy to assist his friends. Even though he was a military man, he deplores violence, though he will forgo this to help his friends if he must. He is able to help Stark care for his massive car collection, as well as being well-versed in first-aid and piloting, presumably due to his training in the war. When Howard was framed as a traitor, he worked alongside Agent Carter to prove Stark's innocence.

Jarvis was involved with the Stark family for decades, becoming particularly close to Tony, Howard's son. After Howard's death, Jarvis continued to raise Tony, becoming such a father figure that after his death, Tony named his A.I. system in honor of his former butler (Just A Rather Very Intelligent System).
—DoctorBoson

Monday, September 7, 2015

Peggy Carter—Agent Carter

Finally, out of a roster consisting of almost entirely villains, we have our first hero emerge. It is not, however, a super hero; you guys are still gonna have to wait a while for all those to be sorted out.


Name: Margaret "Peggy" Carter
Race: Human
Experience: 140 (Legendary)
Agility d8; Smarts d10; Spirit d8; Strength d6; Vigor d6
Pace 6; Parry 7; Charisma 2; Toughness 5
Hindrances: Loyal, Outsider, Overconfident
Edges: Very Attractive, Strong Willed, Infiltrator, Improvisational Fighter, Counterattack, Improved Frenzy, Rock and Roll!, First Strike
Skills: Climbing d6, Fighting d10, Intimidation d6, Knowledge (Battle) d4, Knowledge (Communications) d6, Knowledge (Cryptography) d6, Knowledge (Espionage) d6, Notice d10, Persuasion d8, Shooting d10, Stealth d6, Streetwise d6, Taunt d6, Throwing d6
Inventory: Walther PPK (2d6, AP 1, Semi-Auto, 8 Shots)

Agent Peggy Carter, born in England, was a member of the British Royal Military before joining MI6 and then going on to join the Strategic Scientific Reserve under Colonel Chester Phillips. She is highly intelligent, with a knack for code-breaking, and is an expert in espionage. Her training has also made her a crack shot and a powerful hand-to-hand combatant. She was also assigned to infiltrate early HYDRA research facilities and retrieve Dr. Erskine.

In 1943, Cater was one of the agents assigned to Project: Rebirth to help Dr. Erskine choose the right candidate for the experiment. During this period, she met Steve Rogers, a young, frail man that she began to develop feelings for. Soon after, he was given Erskine's super soldier serum, and became Captain America. During a later encounter, she encouraged him to become more than the U.S. Army's mascot, and helped push him into the position of power that he's in now. Due to a misunderstanding, Carter ended up giving Steve the cold shoulder for much of the war, but warmed up again in the final stretch.

When Captain Rogers was lost in the ice, Carter continued to help the S.S.R., joining the Howling Commandos in raids and interrogations, and once the war was over she found a desk job with the agency in New York. She used her position to leverage help for Howard Stark when he was framed for putting out his weapons on the black market.

Peggy Carter is an incredibly strong-willed individual, but this strength is also one of her greatest weaknesses: she constantly takes on challenges alone that would be far better be served with a team, and is extremely determined to overcome the adversity she faces due to her gender—to the point that she can sometimes go overboard. This pride can lead her to take action that most wouldn't, including threats (that she could more than likely execute if she wanted to) and some violence.

Later in life, she helped Howard found S.H.I.E.L.D., and remained active in some capacity well into old age.

EDIT: I forgot to mention that Infiltrator is a custom Edge that I came up with, particularly for these folks in the MCU with all their spies and shit.

Infiltrator
Requirements: Novice, Smarts d6+, Knowledge (Espionage) d6+, Notice d6+, Persuasion d8+, Streetwise d6+
Infiltrators specialize in going undercover, or otherwise assuming a new identity. They are normally trained by government agencies, or perhaps simply have a natural predisposition for lying. Infiltrators add +2 to all Persuasion and Streetwise rolls made to lie or otherwise deceive those around them, including maintaining a disguise or cover.
Note that this is a direct bonus to the Persuasion skill and not additional Charisma, meaning that it applies to rolls made against lie detectors (which generally ignore Charisma modifiers).

This may prove as a useful Edge for any other Super Spy characters out there, though the numbers are still prone to being tweaked down the line.
—DoctorBoson

Wednesday, September 2, 2015

Asgardians

Another series of Extras, since the main cast is out for the next few films. This covers your average unnamed Asgardians, as well as one of their most powerful guardians.


Name: Guardsmen
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d8; Smarts d6; Spirit d6; Strength d12+5; Vigor d10
Pace 6; Parry 7; Charisma 0; Toughness 19 (6)
Hindrances: —
Edges: Combat Reflexes
Skills: Fighting d8, Intimidation d6, Notice d6, Piloting d6, Shooting d6
Inventory: Asgardian armor (Armor +6, –4 ballistic AP), asgardian spears (Str+d6+2, AP 4, Parry +1, Reach 1), asgardian swords (Str+d6+2, AP 4), asgardian shields (Parry +1, Armor +4 vs ranged)
Special Abilities:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
These asgardians are simply doing what they can to defend their home and king. They have advanced weapons, armor, and training, but ultimately they are simply Extras. When these brave forces fail, Odin may call out the bigger guns to deal with threats.


Name: The Destroyer (Wild Card)
Agility d4; Smarts d4 (A); Spirit d6; Strength d12+7; Vigor d12
Pace 8; Parry 6; Charisma 0; Toughness 25 (10)
Skills: Fighting d8, Intimidation d10, Notice d6, Shooting d8
Special Abilities:
  • Armor +10: Heavy Armor.
  • Attack, Melee: Str+d6, Heavy Weapon, Lethal.
  • Attack, Ranged: Range 12/24/48, Damage 5d10, RoF 1, SBT, Heavy Weapon, Lethal
  • Construct: +2 to recover from Shaken; doesn't breathe; immune to disease and poison; ignores one level of wound penalties.
  • Fearless: The Destroyer is immune to Fear and Intimidation.
  • First Strike: May make a free attack against a single enemy that moves into melee range every round.
  • Large: Attackers add +2 to their attack rolls when attacking the Destroyer due to its large size.
  • Resistance: Immune to background effects of fire and adds +4 Toughness against fire attacks.
  • Size +5: The Destroyer is just over 20' tall.
  • Toughness +2: Hardened interior.
The Destroyer is an automated weapon used to guard the Weapons Vault of Asgard. It will only obey commands from the wielder of Gungnir, Odin's Spear, whether it is wielded by the All-Father or not. It is extremely strong and tough, and most notoriously known for the powerful beam cannon it fires out of its face, more powerful than almost anything we've seen to date.

Here's a little taste of Asgard while we wait for the bigger players to roll out. Hope you guys enjoy it.
—DoctorBoson