Showing posts with label Thor. Show all posts
Showing posts with label Thor. Show all posts

Monday, March 14, 2016

Lady Sif

The Warriors Three have had their time in the limelight, but the most popular of Thor's supporting cast is probably Lady Sif: a serious badass that's been on both the big screen and the telly.


Name: Sif
Race: Asgardian
Experience: 60 (Heroic)
Power Level: Four Color with Super Karma (55 PP)
Agility d10; Smarts d8; Spirit d6; Strength d12+5; Vigor d10
Pace 6; Parry 10 (2); Charisma 0; Toughness 19 (6)
Hindrances: Loyal, Obligation (M—Odin), Overconfident, Vengeful (m)
Edges: Arcane Background (Super Powers), Brave, First Strike, Counterattack, Frenzy, Combat Sense, Quick Draw, Combat Reflexes, Dodge, Level Headed
Skills: Climbing d4, Fighting d12, Notice d8, Persuasion d4, Riding d6, Stealth d4, Streetwise d6, Throwing d6
Inventory: Asgardian Armor (Armor +6, –4 ballistic AP)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Double Sword (7): Damage Str+d10, AP 4, Lethal, Multiple Attacks. Device (–2, swords).
  • Deflection (1): –2 to hit, Protector. Device (–2, asgardian shield).
  • Leaping (3): Level 2. Leaps 4" vertically and 8" horizontally. Death From Above.
  • Parry +2 (1): Protector. Device (–2, asgardian shield).
  • Regeneration (3): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on sentient species from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2. 
  • Toughness +6 (9): Hardy.
One of Asgard's most talented warriors, Lady Sif is a skilled combatant, wielding a double-bladed sword and a powerful asgardian shield. Thor, however, befriended her, granting her the recognition she deserved and elevating her to a position of power. Lady Sif was also once involved with a warrior named Haldor, but he was killed in the events surrounding the enchantress, Lorelei.

Lady Sif often joined Thor and his Warriors Three on their adventures, including following Thor to the surface of Jotunheim. After Thor's banishment, though, Sif's foolhardiness, along with the rest of the Warriors, followed Thor to earth to try and find him, as well as uncovering the lies Loki spun against his brother. Soon after, however, they were followed through the Bifrost by the Destroyer, Sif assisted with evacuating civilians, long enough for Thor to do what he needed to eliminate the threat and return to fight Loki himself.

After the destruction of the Bifrost, the Nine Realms were thrust into chaos, and Sif joined the asgardian forces to try and restore order across the kingdoms. After the invasion of Asgard by the Dark Elves, Sif helped Thor escape with Loki, and was assigned with Volstagg to deliver the Aether to the Collector.

Shortly afterwards, Sif was tasked with retrieving Lorelei, who had escaped when Asgard was invaded. Arriving at earth, Sif was assisted by Agent Phil Coulson and his team in capturing the sorceress, but not before she wreaked a decent amount of havoc among the humans.

Soon afterwards, Sif was sent to intercept a Kree warrior that arrived on earth, but had her memory wiped by his weapon. She was picked up by S.H.I.E.L.D., who helped her track down the Kree, but after it was revealed that he was trying to hunt down young Inhumans, Sif turned against S.H.I.E.L.D. to try and attack Skye. Shortly afterwards, though, she was convinced that Skye was not a threat and escorted the Kree back home.

As far as we know, Sif is still in Asgard, doing whatever is happening for Ragnarok.
—DoctorBoson

Saturday, March 5, 2016

Clint Barton—Hawkeye

Out of all the characters I've tossed together on here, I don't think any of them have gone through as many iterations and Power Level changes as our dear old Hawkeye. The unassuming super-archer is so interesting to get just right, since he uses a lot of archery Edges that are mostly geared towards fantasy settings and has such a wide variety of specialty arrows.

I outline most of my thoughts on all of these design subjects below, but for the most part I think I finally have a finished version of Hawkeye... at least until we see more trick arrows in Civil War.


Name: Clinton Francis Barton
Race: Human
Experience: 90 (Legendary)
Power Level: Four Color with Super Karma (55 PP)
Agility d10; Smarts d8; Spirit d8; Strength d10; Vigor d8
Pace 6; Parry 7; Charisma 0; Toughness 7 (1)
Hindrances: Bad Luck, Heroic, Obligation (M—S.H.I.E.L.D.), Vengeful (m)
Edges: Arcane Background (Super Powers), Ambidextrous, The Best There Is (ranged attack), Brave, Accurate Attack (Shooting), Improved Dodge, Marksman, Quick Draw, Rapid Shooter, Steady Hands, Improved Trademark Weapon (bow), Ace, Level Headed, Command, Combat Reflexes, Frenzy, Hard to Kill, Inspire.
Skills: Climbing d6, Driving d6, Fighting d10, Knowledge (Communications) d8, Knowledge (Espionage) d6, Notice d10, Persuasion d6, Piloting d8, Shooting d10 [d12+3 with bows], Stealth d6, Taunt d6, Throwing d10
Inventory: Hawkeye's Bow (2d6, 12/24/48), Laser Sight (Shooting +1), Teflon Arrows ×36 (AP 2), Knife (Str+d4), Rope Arrow (50'), 3× Shock Arrows (Vigor –2 or Incapacitated; Vigor to revive), Padded S.H.I.E.L.D. Suit (Armor +1), 2× Quiver, Commlink, Archery Bracer, Shooting Glove.
Powers:
  • Heightened Senses (1): Eagle Eye.
  • Super Attribute (8): Agility +2, Strength +1, Vigor +1. (S.H.I.E.L.D. training.)
  • Super Edge (14): Accurate Attack (Shooting), Dodge, Marksman, Quick Draw, Rapid Shooter, Steady Hands, Trademark Weapon (bow). (S.H.I.E.L.D. training.)
  • Super Skill (13): Fighting +1, Knowledge (Communications) +2, Knowledge (Espionage) +2, Notice +2, Shooting +4, Throwing +2. Limitation (–1, Shooting applies to bows only). (S.H.I.E.L.D. training.)
Specialty Arrows (Switchable):
  • Anti-Tank Arrows (19): Range 12/24/48, Damage 5d10, RoF 1, LBT, Focus, Heavy Weapon, Lethal. Device (–2, arrows). Switchable (primary).
with
  • Explosive Arrows (6): Range 12/24/48, Damage 4d6, RoF 1, AP 2, MBT, Lethal. Device (–2, arrows).
  • Burst Arrows (3): Range 12/24/48 or Cone, Damage 3d6, SBT, Lethal. Device (–2, arrows), Limitation (–1, SBT).
  • Interface (1): Limitation (–1, only works with malfunction).
  • Malfunction (1): Device (–2, arrows). (Hacking arrow.)
  • Stun (4): MBT, Strong, Projectile (explosive arrows), Device (–2, arrows).
with
  • Melting Arrows (15): Rapid Decay ×6, Strong. Device (–2, arrows).
Clint Barton was been an agent of S.H.I.E.L.D. for years, all the way until its collapse in 2014. Recruited from a young age due to his exceptional marksmanship, he was already in a relationship with his future wife, Laura, but requested that Nick Fury keep her and their children out of S.H.I.E.L.D.'s official records to keep them safe.

Barton was eventually given the codename "Hawkeye" by his comrades in S.H.I.E.L.D.'s military arm. He forgoes firearms on most missions, however, preferring the silence and adaptability of modern bows to more "blunt instrument" rifles. One of his most important missions was to assassinate a young Russian agent that went by the name Black Widow, but he instead spared her, opting to put her on S.H.I.E.L.D.'s payroll instead, and they became extremely close friends.

Barton has since been on missions around the world, but was mostly out of harm's way until he was sent as an escort out to New Mexico to keep guard over a mysterious 0-8-4 item that appeared to be some kind of hammer. During an assault from one individual, Hawkeye was pulled from the kill order, but spotted one of the man's accomplices and gave Agent Coulson the idea to tail him. The man later turned out to be Thor, making this Barton's first encounter with superhuman individuals.

Barton was later assigned to Project P.E.G.A.S.U.S. to keep watch around the tesseract research facility. Unfortunately, he was one of the individuals affected by Loki's scepter, and he fell under the god's control for some time. He assisted in extracting the tesseract and led teams in both the extraction of an iridium sample and the assault on the helicarrier, disabling two of the engines and freeing Loki from capture before being knocked unconscious by Natasha Romanoff.

Barton then participated in the battle of New York, his piloting skills and marksmanship both assisting both Rogers and Romanoff on the ground, and was made a member of the legendary Avengers super-team, serving with them in most large-scale assaults on HYDRA bases. During the war on Ultron, Barton's farmhouse was used as a safehouse after their defeat in South Africa, and used his abilities in communications to track an imprisoned Romanoff to Sokovia. He was also instrumental in convincing Scarlet Witch to work with the Avengers, though has recently retired from Avenging to spend time with his family.

Hawkeye has two unique Edges, which will be listed in greater detail below, but what I personally find more interesting is the difference between his powers and his gear. His bow is a unique piece of equipment, using normal teflon arrows, as well as two notable specialty arrows (his shock and rope arrows). These are both low-powered enough to warrant being specifically listed, but not enough to eat up his Power Points. Initially I had given him the swinging power, but he only ever uses the rope arrow once to keep himself from dying, rather than to actively swing over the battlefield. His other specialty arrows, however, are otherwise unchanged. The melting arrows are extremely potent, and his anti-tank arrows are extremely heavy hitting, able to take out tanks in a single hit.

All of these arrows are considered Devices, but do not have the Ranged Touch Attack modifier because they can both be used at range or in melee, but can only be launched by his bow (and most of his arrows, such as his anti-tank and stun arrows, are useless in melee as he could be caught in the burst as well).

His custom Edges are Accurate Attack and Rapid Shooter:

Accurate Attack
Requirements: Veteran, Agility d8+, Fighting, Shooting, or Throwing d10+
This character is extensively practiced striking targets that are smaller than average; he may halve all Called Shot penalties (but not range or Cover penalties). This Edge may be taken multiple times, each time for a different skill (Fighting, Shooting, or Throwing).

Rapid Shooter
Requirements: Novice, Quick Draw, Strength d6+, Shooting d8+
This archer may loose two arrows in rapid succession when firing a bow. This allows you to make an additional Shooting attack per round at –2 to all Shooting rolls. Both attacks must be made at the same time, though they don't need to target the same foe (Wild Cards roll two Shooting dice and one Wild Die).
This Edge cannot be combined with the Aim maneuver or the Marksman Edge, and doesn't work with crossbows.

Hopefully he has more specialty arrows or Edges to work with in Civil War to round him out even more than he already is.
—DoctorBoson

Monday, December 21, 2015

The Warriors Three

And today we have Thor's loyal troupe: the Warriors Three, fighters that have been with Thor for centuries and fight by his side battle after battle. These men are formidable and powerful.

That said, they are also NPCs, and they really don't have a notable role in the story other than to support Thor a couple of times, and their personalities haven't really been fleshed out. All Asgardians are considered to be at least Street Fighters with Super Karma just due to their biology, but they lack the Major Hindrance to grant it to them as per the rules. Luckily, NPCs don't have to be built like PCs.


Name: Fandral (Wild Card)
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d10; Smarts d6; Spirit d8; Strength d12+5; Vigor d10
Pace 6; Parry 8; Charisma 2; Toughness 19 (6)
Hindrances: Loyal, Quirk (Cocky)
Edges: Arcane Background (Super Powers), Attractive, The Best There Is (super strength), Counterattack, Improved Frenzy, Combat Sense, Brawler
Skills: Fighting d10, Notice d8, Riding d4, Taunt d8
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian foil (Str+d4+2, AP 2, Parry +1)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
Swift, graceful, and suspiciously reminiscent of a certain adventurer from Sherwood Forest, Fandral is cocky, but his skill as a fighter and his natural agility let him put his money where his mouth is. Fandral is extremely charming and somewhat handsome, but when he's called to the battlefield, all the women in Asgard couldn't stop him.

Well... probably.


Name: Volstagg (Wild Card)
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d6; Smarts d6; Spirit d6; Strength d12+6; Vigor d10
Pace 6; Parry 6; Charisma 0; Toughness 20 (6)
Hindrances: Loyal, Obese
Edges: Arcane Background (Super Powers), The Best There Is (super strength), Take the Hit, Frenzy
Skills: Fighting d10, Notice d6, Persuasion d6, Riding d4, Taunt d6
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian great axe (Str+d10+2, AP 4, Parry –1)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
With a belly full of jolly and an axe of asgardian metal, Volstagg is a seasoned adventurer and warrior. The strongest and thickest of the Warriors Three, he accompanies Thor in battle across the Nine Realms. To him, the only thing more satisfying than the thrill of battle is the feast that comes after a glorious victory.


Name: Hogun (Wild Card)
Race: Vanir
Power Level: Four Color (45 PP)
Agility d8; Smarts d8; Spirit d6; Strength d12+5; Vigor d8
Pace 6; Parry 7; Charisma 0; Toughness 18 (6)
Hindrances: Loyal
Edges: Arcane Background (Super Powers), The Best There Is (super strength), Counterattack, Quick Draw, Marksman
Skills: Fighting d10, Notice d6, Riding d4, Throwing d8
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian mace (Str+2d6, AP 2, ignores 1 point of cover/shield penalties), asgardian knives (Str+d4+2, 3/6/12)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
While not technically an asgardian, Hogun is one of the vanir, inhabitants of Vanaheim. These people, though somewhat technologically stilted, are close cousins to asgardians physiologically. Hogun in particular spent much time among asgardians and eventually moved there, befriending Thor and the rest of the Warriors. He is a quiet, wise, and extremely capable warrior, fiercely loyal both to his people and to his friends.

The Warriors Three all reside in Asgard, though Hogun was last seen on Vanaheim helping his people rebuild after the Marauder raids.
—DoctorBoson

Thursday, November 19, 2015

Thor—God of Thunder

Our second Avenger to earn an entry here, Thor was one of those few that I simply couldn't represent his powers (particularly the power of Mjolnir) without amping up things a bit. This is why I added another Power Level: Deity, giving you 90 Power Points, and a total of 100.

With that minor tweak, I think I've managed to fully capture the awesome might of this Norse deity.


Name: Thor Odinson
Race: Asgardian
Experience: 200 (Legendary)
Power Level: Deity with Super Karma (100 PP)
Agility d10; Smarts d6; Spirit d8; Strength d12+8; Vigor d12+2
Pace 6; Parry 8; Charisma 4; Toughness 26 (8)
Hindrances: Arrogant, Code of Honor, Heroic, Loyal, Overconfident
Edges: Arcane Background (Super Powers), Attractive, Brawny, Noble, Sweep, Improved First Strike, Frenzy, Command, Recall Device, Combat Reflexes, Take the Hit, Trademark Weapon (Mjolnir), Improved Dodge, Counterattack, Nerves of Steel, Mighty Blow
Skills: Fighting d12, Intimidation d8, Knowledge (Battle) d4, Notice d6, Persuasion d6, Riding d4, Shooting d10, Stealth d6, Throwing d10
Inventory: Mjolnir, Commlink
Powers:
  • Armor +8 (2): Device (–1, Armor), Limitation (–1, no helmet).
  • Attack, Melee (6): Damage Str+d6, AP 2, Heavy Weapon, Multiple Attacks.
  • Energy Control (7): Electricity. Selective.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Speed (2): Pace 12.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Resistance (5): Electricity. +4 to resist effects, direct attacks cause half damage.
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue).
  • Storm (4): Lightning Strike. Device (–2, Mjolnir).
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +7 (10): Hardy.
Mjolnir (Switchable):
  • Lightning Blast (13): Range 24/48/96 or Cone, Damage 3d10, RoF 1, MBT, AP 4, Heavy Weapon, Lethal. Device (–2, Mjolnir).
  • Flight (21): Mach 1, Climb 0, –6 to hit while flying. Device (–2, Mjolnir). Switchable (primary).
with
  • Lightning Surge (24): Range 50/100/200 or Cone, Damage 4d10, RoF 2, LBT, AP 4, Heavy Weapon, Lethal. Device (–2, Mjolnir), Slow to Activate.
with
  • Mjolnir Throw (26): Range 50/100/200, Damage Str+3d6, RoF 5, AP 4, Heavy Weapon, Thrown. Device (–2, Mjolnir), Limitation (–1, enemies must be in a line).
with
  • Charged Mjolnir (13): Damage Str+5d6, AP 6, Focus, Heavy Weapon, One Arm. Device (–2, Mjolnir), Slow to Activate.
  • Flight (13): Mach 1, Climb 0, –6 to hit while flying. Device (–2, Mjolnir).
with
  • Mjolnir (8): Damage Str+3d6, AP 4, Heavy Weapon, Multiple Attacks, One Arm. Device (–2, Mjolnir).
  • Deflection (1): –4 to hit with ranged attacks. Device (–2, Mjolnir), Limitation (–1, energy weapons only).
  • Flight (13): Mach 1, Climb 0, –6 to hit while flying. Device (–2, Mjolnir).
  • Whirlwind (2): Twister. Device (–2, Mjolnir).
Clocking in at well over a thousand years old, Thor Odinson is the prince of Asgard and protector of the Nine Realms. He and his brother Loki were raised together, though Thor was groomed by his father, Odin, while Loki was taught by their mother, Frigga. Gifted with the hammer Mjolnir, Thor became one of the greatest warriors of Asgard, as well as being the strongest by a wide margin.

This power, however, was accompanied by an almost legendary arrogance and brash violence. Thor's policy was always "hit first, ask questions later," which came to a head when the Jotun attempted to break into Odin's weapons vault. He left with Loki, Sif, and the Warriors Three to Jotunheim himself, nearly starting a war, and for this act he was stripped of his power and title, banished to Midgard until he could prove himself worthy to wield Mjolnir again.

Even as a human, Thor's strength was almost unparalleled, but his landing on Earth left him in unfamiliar territory. With the help of some friends, including Jane Foster, he found the crash site of Mjolnir, guarded by a S.H.I.E.L.D. outpost. Upon reaching it—mostly by smashing through about a dozen S.H.I.E.L.D. personnel—he was not found worthy and detained. Loki then briefly visited, telling him that their father had died and their mother forbade his return. He was humbled by his circumstances, and began to learn the human way of life when Sif and the Warriors Three arrived to tell him that Loki betrayed them.

They were shortly followed by the Destroyer, and after nearly sacrificing himself, Thor was found worthy and Mjolnir returned his power to him once again. He quickly made his way back to Asgard, fighting his brother and destroying the Bifrost bridge to save Jotunheim. After Loki dropped into the abyss, Thor spent the next year fighting and defending the Nine Realms until his brother somehow turned up again in Midgard, and Odin drew enormous reserves of Dark Energy to send Thor back.

Thor found his brother, and after a brief fight with Tony Stark and with the Hulk, helped the newly formed Avengers to fight off the Chitauri invaders and bring his brother back home to be imprisoned. One he arrived he went back to fighting across the Realms until Jane seemingly disappeared from Heimdall's view. He quickly returned to Earth once again to find that Jane was harboring the ancient Aether, bringing her back to Asgard for treatment.

Shortly after, the Dark Elves arrived, searching for the Aether and killing Frigga, and Thor broke Loki free to help him destroy the Aether and defeat the Dark Elf threat. After a short battle with Maliketh and Kurse, including Loki's sacrifice, Thor engaged Maliketh and defeated him in one-on-one combat, even with the power of the Aether, before convincing Odin to let him stay on Earth.

A year or two later, he was called back to help the other Avengers retrieve the scepter Loki used in New York and defeat the maniacal A.I. Ultron, but during this time received a vision of what appeared to be Ragnarok. After the threat was taken care of, Thor returned to Asgard to investigate, leaving Earth and the Avengers behind.

Thor also possesses a custom Edge to summon Mjolnir back to his hand:

Recall Device
Requirements: Novice, Arcane Background (Super Powers), Agility d8+, must have the Device modifier on the flight power
This characters Devices may be propelled to him from almost anywhere. As a free action, the character's Devices begin to fly towards him at the character's normal flying pace and are equipped as a free action once they reach him.
Devices that Require Activation or are Slow to Activate are not activated upon arrival and must still be activated as normal.

Power Stunts:
  • Explode (9): Damage 6d8, LBT. Device (–2, Mjolnir). In Thor, Thor channels his lightning and releases it in an enormous burst of power around him, destroying dozens of frost giants and sending the ground around him into the air.

Thor is really scary; I'd really rather not mess with him even with other supers.
—DoctorBoson

Wednesday, September 2, 2015

Asgardians

Another series of Extras, since the main cast is out for the next few films. This covers your average unnamed Asgardians, as well as one of their most powerful guardians.


Name: Guardsmen
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d8; Smarts d6; Spirit d6; Strength d12+5; Vigor d10
Pace 6; Parry 7; Charisma 0; Toughness 19 (6)
Hindrances: —
Edges: Combat Reflexes
Skills: Fighting d8, Intimidation d6, Notice d6, Piloting d6, Shooting d6
Inventory: Asgardian armor (Armor +6, –4 ballistic AP), asgardian spears (Str+d6+2, AP 4, Parry +1, Reach 1), asgardian swords (Str+d6+2, AP 4), asgardian shields (Parry +1, Armor +4 vs ranged)
Special Abilities:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
These asgardians are simply doing what they can to defend their home and king. They have advanced weapons, armor, and training, but ultimately they are simply Extras. When these brave forces fail, Odin may call out the bigger guns to deal with threats.


Name: The Destroyer (Wild Card)
Agility d4; Smarts d4 (A); Spirit d6; Strength d12+7; Vigor d12
Pace 8; Parry 6; Charisma 0; Toughness 25 (10)
Skills: Fighting d8, Intimidation d10, Notice d6, Shooting d8
Special Abilities:
  • Armor +10: Heavy Armor.
  • Attack, Melee: Str+d6, Heavy Weapon, Lethal.
  • Attack, Ranged: Range 12/24/48, Damage 5d10, RoF 1, SBT, Heavy Weapon, Lethal
  • Construct: +2 to recover from Shaken; doesn't breathe; immune to disease and poison; ignores one level of wound penalties.
  • Fearless: The Destroyer is immune to Fear and Intimidation.
  • First Strike: May make a free attack against a single enemy that moves into melee range every round.
  • Large: Attackers add +2 to their attack rolls when attacking the Destroyer due to its large size.
  • Resistance: Immune to background effects of fire and adds +4 Toughness against fire attacks.
  • Size +5: The Destroyer is just over 20' tall.
  • Toughness +2: Hardened interior.
The Destroyer is an automated weapon used to guard the Weapons Vault of Asgard. It will only obey commands from the wielder of Gungnir, Odin's Spear, whether it is wielded by the All-Father or not. It is extremely strong and tough, and most notoriously known for the powerful beam cannon it fires out of its face, more powerful than almost anything we've seen to date.

Here's a little taste of Asgard while we wait for the bigger players to roll out. Hope you guys enjoy it.
—DoctorBoson