Showing posts with label Pulp Hero. Show all posts
Showing posts with label Pulp Hero. Show all posts

Wednesday, May 18, 2016

Brock Rumlow—Crossbones

Continuing with the trend of publishing characters we probably won't be seeing again anytime soon, let's look at Crossbones. Famous in the comics for killing Captain America, his role in the MCU is slightly different...


Name: Brock Rumlow
Race: Human
Experience: 100 (Legendary)
Power Level: Pulp Hero (15 PP)
Agility d8; Smarts d6; Spirit d8; Strength d10; Vigor d8
Pace 6; Parry 8; Charisma –2; Toughness 14 (6)
Hindrances: Death Wish (m, kill Captain America), Ruthless (M), Stubborn, Ugly, Vengeful (m)
Edges: Arcane Background (Super Powers), Brawny, Quick Draw, Steady Hands, Marksman, Combat Reflexes, Dodge, Two-Fisted, Improved Nerves of Steel, Frenzy, Take the Hit, Strong Willed.
Skills: Fighting d12, Intimidation d6, Knowledge (Battle) d4, Notice d6, Shooting d10, Stealth d6, Streetwise d6, Taunt d6, Throwing d8, Tracking d4.
Inventory: Battle armor (Armor +6), SIG Sauer (2d6, AP 1, 12/24/48, Semi-Auto, 12 Shots), gas mask, comms unit, bomb vest, magnet grenade (3d6, 5/10/20, MBT, sticks to metal surfaces: roll at –6 to pull off).
Powers:
  • Armor +6 (1): Partial Protection (–1). Device (–1, advanced body armor).
  • Attack, Melee (5): Damage Str+2d6, Multiple Attacks. Device (–1, piston gauntlets).
  • Super Edge (4): Improved Nerves of Steel, Take the Hit. (Fried nerve endings.)
  • Resistance (1): Electricity. +4 to resist effects, +4 Toughness. (Fried nerve endings.)
  • Toughness +1 (4): Hardy. (Fried nerve endings.)

Brock Rumlow was a S.H.I.E.L.D. agent and leader of a STRIKE team, working with Captain America and Black Widow fairly often, including recovering a weapon known as Zodiac and the recapture of the Lemurian Star.


Winter Soldier Inventory: Steyr AUG A3 (2d8, AP 2, 24/48/96, RoF 3, Auto, 30 Shots), Suppressor, SIG Sauer (2d6, AP 1, 12/24/48, Semi-Auto, 12 Shots), comms unit, kevlar vest with inserts (Armor +3, Armor +6 vs ballistics, –4 AP vs ballistics), stun wand (Vigor or incapacitated), combat knife (Str+d4, 3/6/12).

Rumlow is a master martial artist, marksman, and tactician, instrumental in a variety of S.H.I.E.L.D. operations. Unfortunately, he is also an undercover HYDRA agent. After the assassination of Nick Fury, Rumlow was tasked with bringing in Captain Rogers, though he was unable to do so several times, even with the help of the Winter Soldier. During HYDRA's uprising, Rumlow helped secure the launch codes and keep S.H.I.E.L.D. off HYDRA's back as they did what they could, even engaging in hand-to-hand with Sam Wilson. Unfortunately, he was taken down by a collapsing building after Project: INSIGHT helicarriers crashed into it.

This didn't kill him, however. Rumlow went off the grid and disavowed HYDRA, instead working for himself and his small team of mercenaries, just itching at a chance to kill Steve Rogers. That chance came in Lagos, Nigeria almost two years later, where Rumlow led an attack on an Institute for Infectious Diseases. After isolating Captain America, Rumlow went all-out in his new battle suit to try and wear the Captain down, before attempting to distract him and detonate the explosives strapped to his chest and take Steve with him. While the suicide bombing didn't take out Captain Rogers, it did kill over a dozen innocent civilians, and sparked the creation of the Sokovia Accords.
—DoctorBoson

Monday, February 15, 2016

Scott Lang—Ant-Man

To be honest, Ant-Man was one of the most difficult characters for me to make so far. He's a protagonist, obviously, but the mechanics of the shrinking mode was just odd to me; per the SPC2, shrinking doesn't modify your speed or jump distance. The other tricky thing are the growth/shrink disks that he uses; I wasn't sure to make those as Powers or as gear, but I ended up settling on the latter.


Name: Scott Lang
Race: Human
Experience: 45 (Veteran)
Power Level: Pulp Hero (15 PP)
Agility d8; Smarts d8; Spirit d6; Strength d6; Vigor d6
Pace 6; Parry 5; Charisma 0; Toughness 5
Hindrances: Heroic, Loyal, Pacifist (m), Poverty.
Edges: Arcane Background (Super Powers), Luck, Scholar (Electronics), Scavenger, Thief, Dodge.
Skills: Climbing d6, Fighting d6, Investigation d6, Knowledge (Computers) d6, Knowledge (Electronics) d8, Lockpicking d6, Notice d8, Persuasion d4, Repair d8, Stealth d8, Throwing d4.
Inventory: Ant-Man Suit, Particle Disks (×5 Growth, ×5 Shrink).
Powers:
  • Animal Control (1): Telepathic Link. Device (–1, earpiece or Helmet), Limitation (–2, ants only).
  • Attack, Melee (1): Damage Str+d6, Lethal, Multiple Attacks. Contingent on shrink, Limitation (–1, does not affect characters smaller than Size –2).
  • Doesn't Breathe (1): Device (–1, Helmet).
  • Shrink (9): Size –4, –4 to hit. Density, Quick Change, Tiny. Device (–1, Ant-Man Suit).
  • Super Edge (3): The Best There Is (shrink), Ultimate Power (shrink), Device (–1, Ant-Man Suit).
Scott Lang is not only an intelligent man, having gone through university to gain a masters degree in electrical engineering, but a rather successful burglar as well—mostly working in a Robin Hood-style fashion: stealing from the rich and giving to the poor. He promised his first love, Maggie, that he'd stop stealing after their daughter was born, but when he discovered the company he was working for was stealing funds from his customers, he went in for one last burglary. Unfortunately, this time he was caught.

He spent 5 years in jail, but when he got out he swore that he would only work legitimate jobs to make up for his time away. This, however, didn't work out well at all, and after being banned from seeing his daughter until he could make up for the child support he hadn't been able to pay, he decided to hit the house of a rich old man named Hank Pym.

Hank Pym planted an old super hero suit to see if Scott would be able to steal it away, but after realizing what the suit actually did—shrink him down to just over the size of an ant—Scott tried to return the suit, but was caught due to Hank's daughter, Hope. Eventually, they convinced him to attempt a heist on Cross Technologies—formerly Pym Technologies—to keep the Yellow Jacket suit from falling into the wrong hands, and Scott learned to use the suit and communicate with ants.

After fighting Falcon for a missing piece of tech, and learning how to use Pym's Particle Disks, the heist was a success. The Pym Tech building was destroyed with the Cross Particle and designs for the Yellow Jacket still inside.

Scott has since kept in touch with Pym, is likely involved with Hope, and is being sought after by the Avengers after his encounter with Falcon. And he's able to see his daughter on a regular basis again. All around happy endings.

The Particle Disks work to either Shrink something down to fit in the palm of your hand (Size –3 or –4 for just about anything), or make them grow to be the same size to normal humans as they were to an Ant-Man sized person. These disks do not stack on the same object. Yeah, it's not really something that makes a lot of sense but really, why would it? Shit's weird.
—DoctorBoson

Saturday, January 2, 2016

Wilson Fisk—Kingpin

The exceptionally strong criminal mastermind, known as Kingpin in the comics, is probably one of the best villains the MCU has put out thus far, even better than Loki in my opinion. To be fair, looking at the villain's roster thus far, it may not be saying much, but I thoroughly enjoyed everything about him, and Daredevil in general.

EDIT: Now that's Season 2's dropped, I've decided to create a set of patch notes for more recent characters. You can see the changes that I've made here.


Name: Wilson Fisk
Race: Human
Experience: 60 (Heroic)
Power Level: Pulp Hero (15 PP)
Agility d6; Smarts d8; Spirit d8; Strength d12; Vigor d10
Pace 6; Parry 7; Charisma –2; Toughness 10 (2)
Hindrances: Cautious, Dark Secret (M), Loyal, Ruthless (m), Vengeful (M), Wanted (M)
Edges: Arcane Background (Super Powers), Berserk, Brawny, Filthy Rich, Combat Reflexes, Brawler, Take the Hit, Charismatic, Connections, Frenzy
Skills: Fighting d10, Intimidation d10, Knowledge (Crime) d10, Knowledge (Mandarin) d6, Notice d8, Persuasion d10, Streetwise d6, Taunt d4
Inventory: Personal Body Armor (Armor +2, torso only)
Powers:
  • Super Attribute (8): Strength +2, Vigor +2.
  • Super Edge (4): Combat Reflexes, Brawler.
  • Super Skill (3): Fighting +1, Intimidation +1, Persuasion +1.
Wilson Fisk was born in the late '60s to a cruel and ambitious father. Bill Fisk ran for the Hell's Kitchen city council hoping that it would make him rich through bribery and corruption. When Bill lost the campaign, he took his son to beat one of their neighbors for bad-mouthing him. Bill's drinking became worse and worse, forcing Wilson to stare at a blank wall as Bill beat his mother. Once Wilson had finally had enough, he took a hammer to his father and murdered him. After disposing of the body, Wilson was sent to live with relatives, and then further left to Asia to live abroad for many years.

After the Battle of the New York, Fisk returned to New York, taking advantage of the destruction of the city by the Chitauri to build a criminal empire with the help of the Russians, Japanese, and Chinese drug trade and sex trafficking businesses. Fisk built a reputation of absolute fear and terror within the criminal underworld, while using his money and influence to control the politics of the city from behind his veil, using his best friend James Wesley to communicate with the world.

More than two years into his dominance in Hell's Kitchen's underworld, Fisk met Vanessa Marianna, the future love of his life. Around this time, the Russians began to have trouble with a masked vigilante, but Fisk ignored this small nuisance to have dinner with Vanessa. Unfortunately, one of the Russian brothers, Anatoly, decided to approach Fisk and ask for his help personally. During the dinner. This led to one of the most gruesome decapitation-by-car-door events in the history of anything.

Fisk, at this point, began to deal with the others himself. He organized his other crime families to take out the Russians, simultaneously putting a target on the head of the vigilante that had been causing trouble recently. Soon, however, Fisk became even more enthralled with Vanessa, letting her in on the operations and influencing his actions within the underworld. While Wilson still held utter control, he finally came out publicly as a saviour of the city, ensuring that the people were on his side so that nothing could touch him.

The other members of his operation had their concerns, however, and an attempt was made on Vanessa's life. Fisk was enraged, but stayed at her side while Wesley left to try and take care of their newly minted loose ends. Wesley was killed later that night. This drove Wilson's paranoia through the roof, severing ties with almost all of his lieutenants and killing his chief financial adviser. Shortly afterwards, Fisk's history was ousted by one of the former crooked cops under Wilson's control, sending his criminal empire tumbling down, leading to his arrest. His influence, however, did not stop there. He was broken out by contacts within the F.B.I., and almost transported to an escape helicopter before being intercepted by Daredevil, and in their final showdown accepted the monster that he was before being beaten down by the vigilante.

Fisk was then brough to the Ryker's Island prison facility, where he's remained for months. Working with his lawyer, he has both been funneling his own funds into growing a criminal enterprise within the walls of the prison, buying off inmates and even guards, and working against the other, larger gang.

As he managed his funds and power, he heard of a man outside who was systematically murdering other crime bosses. He arranged with one of his guards to tell Castle to throw the trial and meet him inside the facility, and engineered both the assassination of his rival and Castle's release, under the notion that Castle would continue working to eradicate the criminal element.

He was later visited in prison by Matt Murdock, the lawyer that worked to bring his empire down to begin with, and after some banter, broke his chains and beat the shit out of Murdock, but not before taking a solid punch to the jaw. It is heavily implied that Fisk realizes that Matt is actually the hero known as Daredevil, and is already working on his plan on how to dismantle the lawyer's life as soon as he escapes.
—DoctorBoson

Wednesday, December 16, 2015

Chan Ho Yin—Scorch

One of our first characters from ABC's Agents of S.H.I.E.L.D. Hardly the most interesting, but he also only appears in one episode and that makes him notoriously easy to put numbers to.


Name: Chan Ho Yin (Wild Card)
Race: Human
Power Level: Pulp Hero with Super Karma (20 PP)
Agility d6; Smarts d8; Spirit d8; Strength d4; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 5
Hindrances: Arrogant, Poverty, Vengeful (m)
Edges: Arcane Background (Super Powers), The Best There Is (attack, ranged)
Skills: Fighting d4, Knowledge (English) d8, Notice d6, Shooting d6 (attack, ranged only), Stealth d6
Powers:
  • Attack, Ranged (8): Range 12/24/48 or Cone Template, Damage 2d10, RoF 1, AP 2. Enhanced Damage. (Fire blast.)
  • Deflection (5): –6 to hit with ranged attacks. Requires Activation. (Wall of fire.)
  • Energy Control (5): Heat/Fire.
  • Resistance (1): Fire. +4 to resist effects, +4 Toughness. 
  • Super Skill (1): Shooting +2. Limitation (–1, attack, ranged only).
Chan Ho Yin was born in Hong Kong, and followed his idol Harry Houdini performing street magic. One day, he discovered his pyrokinesis after setting a towel on fire; the origins of his power are unknown. Yin was discovered by S.H.I.E.L.D. and placed on The Index, told to keep his abilities under wraps.

Recently, though, he was approached by a woman offering to increase his power and bring him fame, suggesting the name Scorch to sway him. Scorch was injected with Extremis, enhancing his abilities, and his heat-resistant blood platelets kept him from overheating as other Extremis users had done.

After a day or two of tests, Centipede drained the platelets from Chan's blood for their own serum and left him to be recovered by S.H.I.E.L.D. enraged by the Extremis and his own inflated ego, Yin went after Agent Coulson, May, and any Centipede scientists left in the building. Though using his powers left him in great pain, he went on a rampage until he detonated due to the Extremis (with a little extra juice injected by Agent May).
—DoctorBoson

Tuesday, September 22, 2015

Johann Fennhoff—Ivchenko

Another Agent Carter character, I think this is the first Pulp Hero character I've put numbers to. Of course, he's still a villain, so variety still is kinda lacking a bit. Interesting bit of trivia: Fennhoff goes by Doctor Faustus in the comics and was a Captain America villain. Looking at his stats, I can see why they didn't send the star-spangled badass against this guy.


Name: Johann Fennhoff (Wild Card)
Race: Human
Power Level: Pulp Hero (15 PP)
Agility d6; Smarts d10 [d12+2]; Spirit d8; Strength d4; Vigor d6
Pace 6; Parry 2; Charisma 2; Toughness 5
Hindrances: Ruthless (M)
Edges: Alertness, Charismatic, Scholar (Psychology)
Skills: Knowledge (Communications) d6, Knowledge (Psychology) d10, Notice d8, Persuasion d10, Stealth d6, Streetwise d6
Inventory: Ring.
Powers:
  • Illusion (5): Level 2, 5" radius. Obscurement (+4), Targeted. Device (–1), Limitation (–1, victims must hear him speak as he rubs the ring). Special variation that allows the user to maintain the illusion at an unlimited range without line of sight, but must be initiated within 12".
  • Mind Control (4): Motivate. Device (–1, ring), Limitation (–1, must speak and rub the ring). Special variation that allows the user to maintain the control at an unlimited range, but commands must still be given within 12". This doesn't let the controller see their target.
  • Super Smarts (5): Smarts +3. Limitation (–1, using powers only).
  • Super Skill (1): Persuasion +1.
Doctor Fennhoff is an agent of the mysterious Leviathan organization, which became active against the U.S. and the S.S.R. in the '50s. Years before, however, he was a military psychologist for the Soviets. In World War II, assisting in medical camps for the Soviets, Fennhoff found that he could use his deep psychological knowledge and charismatic presence to put anyone hearing his voice under complete hypnosis, making them see, feel, and believe what he wants them to. This hypnosis may last for a long period of time over any distance, but commands may only be given within the normal 12" radius. His first patient—a man named Ovechkin—prompted Fennhoff to give himself a new name; an anagram of the first man he used his power over.

Later in the war, in the town of Finow, Germany, he and his brother were present during a live test of a chemical known as "Midnight Oil," thought Fennhoff was spared through the use of a gas mask. His brother was not so lucky, and Fennhoff swore revenge against the man that killed him. This is when he was recruited by Leviathan and aimed at the S.S.R. He was assigned with another agent to release large quantities of Midnight Oil over New York City, infiltrating an S.S.R. base under the guise of a prisoner of Leviathan before working his power over the agents there.

He was last seen thwarted by Agent Carter and being held in prison, his jaw sealed shut.
—DoctorBoson

Thursday, September 3, 2015

Ivan Vanko—Whiplash

From Iron Man 2, we're going to be looking at Whiplash today! Another Iron Man villain that is unfortunately known as one of the worst Marvel movie villains we've seen to date—though the Mandarin's portrayal might debatably take this title.

His appearance in the films makes him out to be one of the least capable villains of these films so far, but looking at the numbers on the guy I'm honestly rather disappointed that he didn't live up to his full potential.


Name: Ivan Antonovich Vanko
Race: Human
Experience: 60 (Heroic)
Agility d8; Smarts d10; Spirit d6; Strength d10; Vigor d8
Pace 6; Parry 6; Charisma 0; Toughness 7
Hindrances: Death Wish (M—Kill Tony Stark), Bad Eyes (m), Habit (M—Alcohol), Ruthless (m), Quirk (he vants hees byird)
Edges: Brawny, Engineer, Scholar (Computers & Engineering), Two-Fisted, Brawler, First Strike, Strong Willed
Skills: Fighting d8, Intimidation d6, Knowledge (Computers) d8, Knowledge (Engineering) d10, Notice d4, Repair d10, Streetwise d6, Taunt d6

Ivan Vanko is the son of former Stark Industries researcher Anton Vanko. Anton was a brillaint physicist, and helped to develop the plans and architecture for Stark's arc reactor technology. Unfortunately, Anton was also rather greedy and was looking to make a profit off of it. Howard Stark wasn't having any of that and deported Anton back to the U.S.S.R.

Ivan was raised in Moscow, and was taught to hate the Starks and their legacy by his father. Not much about Ivan's past is known, but he was convicted of selling Soviet-era weapons-grade plutonium to Pakistan and served 15 years in prison, and was abused by his father. He learned to fight on his own, packing a pretty mean punch, and was also taught computer science, engineering, and physics by his father.

Once he died, Ivan made it his sole goal to kill Tony Stark, and began working on the Whiplash suit.


Name: Ivan Antonovich Vanko
Race: Human
Experience: 60 (Heroic)
Power Level: Pulp Hero with Super Karma (20 PP)
Agility d8; Smarts d10; Spirit d6; Strength d10 [d12+2]; Vigor d8
Pace 6; Parry 6; Charisma 0; Toughness 7 [9 (2)]
Hindrances: Death Wish (M—Kill Tony Stark), Bad Eyes (m), Habit (M—Alcohol), Ruthless (m), Quirk (he vants hees byird)
Edges: Arcane Background (Super Powers), Brawny, Engineer, Scholar (Computers & Engineering), Two-Fisted, Brawler, First Strike, Strong Willed
Skills: Fighting d8, Intimidation d6, Knowledge (Computers) d8, Knowledge (Engineering) d10, Notice d4, Repair d10, Streetwise d6, Taunt d6
Inventory: Whiplash Armor Mk. I
Whiplash Armor Mk. I:
  • Armor +2 (1): Hardy, Partial Protection (–2). Device (–1, Whiplash Harness).
  • Attack, Melee (7): Damage Str+d6, AP 4, Focus, Grapple, Heavy Weapon, Lethal, Reach 1. Contingent on armor, Device (–1, Whiplash Harness).
  • Attack, Melee (7): Damage Str+d6, AP 4, Focus, Grapple, Heavy Weapon, Lethal, Reach 1. Contingent on armor, Device (–1, Whiplash Harness).
  • Deflection (1): –4 to hit with ranged attacks. Contingent on armor, Device (–1, Whiplash Harness), Limitation (–1, energy attacks only).
  • Super Attribute (4): Strength +3. Contingent on armor, Device (–1, Whiplash Harness). 

Using his father's schematics for the arc reactor, Ivan rigged himself a harness powered by the reactor with two long, electrified whips, powerful enough to slice through cars in a single swing. They could also be used to deflect energy blasts, and the harness provided some rudimentary protection.

Ivan made his way into France in an attempt to kill Tony Stark, but did not finish Tony fast enough to keep him from acquiring his Mk. V suit, which was then used to beat him. Ivan was hauled away to a prison where he was going to be left to rot, but he was confident that he had scarred Tony's reputation enough that he was victorious.

He caught the eye of weapons manufacturer Justin Hammer, however, and was broken out of the prison and brought straight to Hammer, where they made a deal to put Stark out of business. Ivan, however, realized that he could use the opportunity to make a second attempt on Stark's life with better resources.

He modified one of Hammer's designs to create the Hammer Drones: automated machines that he could use to attempt to kill Tony, or at least whittle him down enough for him to arrive with his own powered armor, at the next Stark Expo. To be doubly sure of Stark's demise, he also built-in an override in the newly acquired War Machine armor, allowing him to remotely control the suit.


Name: Ivan Antonovich Vanko
Race: Human
Experience: 60 (Heroic)
Power Level: Four Color with Super Karma (55 PP)
Agility d8; Smarts d10; Spirit d6; Strength d10 [d12+6]; Vigor d8 [d12]
Pace 6; Parry 6; Charisma 0; Toughness 7 [21 (12)]
Hindrances: Death Wish (M—Kill Tony Stark), Bad Eyes (m), Habit (M—Alcohol), Ruthless (m), Quirk (he vants hees byird)
Edges: Arcane Background (Super Powers), Brawny, Engineer, Scholar (Computers & Engineering), Two-Fisted, Brawler, First Strike, Strong Willed, [Improved Nerves of Steel]
Skills: Fighting d8, Intimidation d6, Knowledge (Computers) d8, Knowledge (Engineering) d10, Notice d4, [Piloting d8], Repair d10, Streetwise d6, Taunt d6
Inventory: Whiplash Armor Mk. II
Whiplash Armor Mk. II:
  • Armor +12 (11): Hardy, Heavy Armor. Device (–1, Whiplash Armor), Slow to Activate.
  • Deflection (1): –4 to hit with ranged attacks. Contingent on armor, Device (–1, Whiplash Armor), Limitation (–1, energy attacks only).
  • Heightened Senses (1): Eagle Eye, Infravision, Low Light Vision, Super Sight. Contingent on armor, Device (–1, Whiplash Armor). Requires Activation. 
  • Super Attribute (14): Strength +7, Vigor +2. Contingent on armor, Device (–1, Whiplash Armor). 
  • Super Edge (2): Improved Nerves of Steel. Contingent on armor, Device (–1, Whiplash Armor). 
Weapons Systems (Switchable):
  • Attack, Melee (14): Damage Str+2d6, AP 8, Focus, Grapple, Heavy Weapon, Lethal, Reach 2. Contingent on armor, Device (–1, Whiplash Armor). Switchable (primary).
  • Attack, Melee (12): Damage Str+2d6, AP 8, Focus, Grapple, Heavy Weapon, Lethal, Reach 2. Contingent on armor, Device (–1, Whiplash Armor).
with
  • Flight (16): Mach 2+, Climb 2, –8 to hit while flying. Contingent on armor, Device (–1, Whiplash Armor), Slow to Activate.
  • Super Skill (1): Piloting +3. Contingent on heightened senses, Device (–1, Whiplash Armor).

Once Black Widow hacked into his programming and removed the override directives for Colonel Rhodes, Ivan moved in to take them on himself, having upgraded his armor and weapons (albeit becoming only slightly slightly slower). Vanko was killed by an explosion from Tony and Rhodes' repulsor beams colliding, triggering a built-in self-destruct mechanism in the suit and the Hammer Drones, though this simply ended up resulting in property damage.

Currently, S.H.I.E.L.D. is in possession of the original Whiplash armor.
—DoctorBoson

Tuesday, August 25, 2015

Emil Blonsky—Abomination

Yes, it's another villain, back to back. For the most part, I'm trying to put out the characters that are unlikely to need any updates first, so we probably won't be seeing Captain America or Iron Man until the days leading up to Civil War. Of course, I also have a terrible habit of abandoning timetables, so who knows? Maybe things will go really fast and you'll get everyone ahead of schedule.

Again, even though Blonsky is underdeveloped, it's really interesting to see the numbers on him; if this wasn't from a Hulk movie, dude would be decked out enough to be in almost any military flick.


Name: Emil Blonsky
Race: Human
Experience: 65 (Heroic)
Agility d8; Smarts d6; Spirit d8; Strength d8; Vigor d8
Pace 6; Parry 7; Charisma 0; Toughness 6
Hindrances: Overconfident, Stubborn, Vengeful (m)
Edges: Brave, Command, Dodge, Nerves of Steel, Quick Draw, Marksman, Strong Willed, Hard to Kill
Skills: Climbing d6, Fighting d10, Intimidation d6, Notice d6, Persuasion d8, Shooting d8, Stealth d6, Taunt d6, Throwing d6
Inventory: Kevlar Vest w/Inserts (Armor +4, Negates 4 AP from bullets), M-16 Rifle (2d8, AP 2, 24/48/96, RoF 3), Pistol (2d6+1, AP 1, 12/24/48, Semi-Auto)

Blonsky—born in Russia but raised in England—is a decorated member of the Royal Marines in the British Armed Forces. He relished in the fight and refused to be promoted above captain.

His ferocity and skill led him to be approached by one of General Ross' men to participate in a retrieval mission in Rio de Janeiro for Bruce Banner. During the mission, he encountered the Hulk, and immediately fixated on being able to hunt down and defeat him, talking Ross into providing him the means for more power to do so.

Name: Emil Blonsky
Race: Human
Experience: 65 (Heroic)
Power Level: Pulp Hero with Super Karma (20 PP)
Agility d10; Smarts d6; Spirit d8; Strength d12; Vigor d12
Pace 6; Parry 9; Charisma 0; Toughness 8
Hindrances: Overconfident, Ruthless (M), Stubborn, Vengeful (m)
Edges: Arcane Background (Super Powers), Brave, Command, Dodge, Nerves of Steel, Quick Draw, Marksman, Strong Willed, Hard to Kill, Acrobat
Skills: Climbing d6, Fighting d12, Intimidation d6, Notice d6, Persuasion d8, Shooting d8, Stealth d6, Taunt d6, Throwing d6
Inventory: Kevlar Vest w/Inserts (Armor +4, Negates 4 AP from bullets), M-16 Rifle (2d8, AP 2, 24/48/96, RoF 3), Pistol (2d6+1, AP 1, 12/24/48, Semi-Auto), Grenade Launcher (3d6, 24/48/96, Medium Burst, 6 Shots)
Super Soldier:
  • Leaping (1): Level 1. Leaps 2" vertically, 4" horizontally.
  • Regeneration (2): Level 1, rolls to heal every day.
  • Speed (4): Pace 24, –1 to hit.
  • Super Attribute (10): Agility +1, Strength +2, Vigor +2.
  • Super Edge (2): Acrobat.
  • Super Skill (1): Fighting +1.

With this new experimental super soldier serum, Blonsky becomes one of the most perfect soldiers since Captain Rogers himself. He is blazingly fast, agile, extremely strong, and can be back on his feet in days. This, of course, still posed no challenge to the Hulk, who simply spartan kicked the man about 30 yards and into a tree, crushing almost every bone in his body.

After recovering in only a few days, the serum drove Blonsky into a mad thirst for power. After tracking down Banner, he bullied Samuel Stern into infusing him with Banner's blood.


Name: Emil Blonsky
Race: ??
Experience: 65 (Heroic)
Power Level: Cosmic with Super Karma (85 PP)
Agility d8; Smarts d6; Spirit d8; Strength d12+9; Vigor d12+3
Pace 6; Parry 8; Charisma 0; Toughness 32 (8)
Hindrances: Bloodthirsty, Overconfident, Ruthless (M), Stubborn, Vengeful (m)
Edges: Arcane Background (Super Powers), Brave, Command, Dodge, Nerves of Steel, Quick Draw, Marksman, Strong Willed, Hard to Kill, Brawny, Brawler, Frenzy, Sweep, Take the Hit
Skills: Climbing d6, Fighting d12, Intimidation d6, Notice d6, Persuasion d8, Shooting d8, Stealth d6, Taunt d6, Throwing d6
Abomination:
  • Armor +8 (4): Bony plates and hardened skin.
  • Attack, Melee (6): Damage Str+d6, AP 2, Climb, Heavy Weapon, Lethal, Multiple Attacks.
  • Fear –2 (3): Scary, Terror.
  • Growth (10): Level 4 (+4 to Size, Strength, and Toughness). Monster.
  • Leaping (2): Level 2. Leaps 4" vertically, 8" horizontally.
  • Regeneration (4): Level 2. Rolls to heal every hour.
  • Speed (6): Pace 24, –1 to hit.
  • Super Attribute (26): Agility +1, Strength +7, Vigor +5.
  • Super Edge (10): Brawny, Brawler, Frenzy, Sweep, Take the Hit.
  • Super Skill (1): Fighting +1.
  • Toughness +10 (13): Hardy.

With the concoction that made Banner into the Hulk, and a modified super soldier serum, Blonsky is now an unrecognizable monster with immense strength and durability. This didn't stop the Hulk from smashing and stabbing and choking him into submission, but not before he dealt substantial damage to Harlem, New York, and killed over a dozen civilians and military personnel.

He is currently in custody of the United States military, held in a cryo-cell in Barrow, Alaska. It's not made clear whether he still has either the super soldier serum or the gamma radiation in his system.
—DoctorBoson