Name: Obadiah Stane
Race: Human
Experience: 20 (Seasoned)
Power Level: Heavy Hitter with Super Karma (70 PP)
Agility d6; Smarts d8; Spirit d8; Strength d6 [d12+7]; Vigor d6 [d10]
Pace 6; Parry 4; Charisma 2; Toughness 5 [23 (12)]
Hindrances: Arrogant, Bloodthirsty, Greedy (m), Ruthless (m)
Edges: Arcane Background (Super Powers), Rich, Charismatic, Scholar (Business), [Improved Nerves of Steel], [Take the Hit], [Ambidextrous]
Skills: Fighting d4, Intimidation d8, Knowledge (Business) d8, Knowledge (Engineering) d4, Notice d6 [d8], Persuasion d8, [Piloting d4], Repair d4, [Shooting d8], Stealth d4, Streetwise d6, Taunt d6
Inventory: Paralyzer Remote, Iron Monger Armor, Cigar, A-T Missile ×1, RPG Missiles ×7, 7.62mm Rounds ×200.
Powers:
- Armor +12 (10): Hardy, Heavy Armor. Device (–1, Iron Monger Armor), Limitation (–1, may only be put on at the Iron Monger station, takes 1d6 rounds to start up).
- Attack, Melee (5): Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on armor, Device (–1, Iron Monger Armor).
- Doesn't Breathe (1): Contingent on armor, Device (–1, Iron Monger Armor).
- Growth (11): Level 4 (+4 to Size, Strength, and Toughness). Big Fists (+1), Long Stride, Monster. Contingent on armor, Device (–1, Iron Monger Armor).
- Heightened Senses (1): Data Sense, Eagle Eye, Low Light Vision, Super Sight. Contingent on armor, Device (–1, Iron Monger Armor), Requires Activation.
- Leaping (1): Level 2. Leaps 4" vertically, 8" horizontally. Death From Above. Contingent on armor, Device (–1, Iron Monger Armor).
- Paralysis (2): Strong. Device (–2, Paralyzer Remote).
- Super Attribute (12): Strength +6, Vigor +2. Contingent on armor, Device (–1, Iron Monger Armor).
- Super Edges (1): Ambidextrous. Contingent on heightened senses, Device (–1, Iron Monger Armor).
- Super Edges (4): Improved Nerves of Steel, Take the Hit. Contingent on armor, Device (–1, Iron Monger Armor).
- Super Skill (4): Notice +1, Piloting +1, Shooting +3,. Contingent on heightened senses, Device (–1, Iron Monger Armor).
Weapons Systems (Switchable):
- Minigun (14): Range 24/48/96, Damage 2d10, RoF 3, AP 2, Heavy Weapon, Lethal, Requires Material (–2, 7.62mm ammunition). Contingent on armor, Device (–1, Iron Monger Armor). Slow to Activate. Switchable (primary).
- Grenade Launcher (4): Range 12/24/48, Damage 4d6, RoF 1, MBT, Heavy Weapon, Lethal, Requires Material (–2, RPG missiles). Contingent on armor, Device (–1, Iron Monger Armor).
with
- Stark S-Missile (13): Range 12/24/48, Damage 6d6, RoF 1, AP 6, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, S-Missile). Contingent on armor, Device (–1, Iron Monger Armor), Slow to Activate.
with
- Flight (11): Sonic Speed, Climb 0, –6 to hit while flying. Contingent on armor, Device (–1, Iron Monger Armor), Limitation (–1, follows vehicles rules for turning and maneuvers), Slow to Activate.
Stane is a shady man that really isn't a fan of loose ends, murdering anyone that he has to step on to keep moving up, but is absurdly arrogant. He always thinks he's the top of the world, leaving others to do the shooting for him after he's rubbed his victory in the face of his opponent.
Stane is zapperfied when Stark overloads his large arc reactor.
—DoctorBoson
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