Sunday, January 10, 2016

Tony Stark—Iron Man

Robert Downy Jr. Tony Stark is the centerpiece of the MCU. Charismatic, intelligent, and rockin' a sweet suit of armor, his 2008 film kickstarted one of the largest and highest grossing film/TV franchises ever. I think his Savage does him a fair bit of justice, but I hope his suits don't get too much better as time goes on, else I'll have to make another Power Level just for him.


Name: Anthony Stark
Race: Human
Experience: 180 (Legendary)
Power Level: Cosmic with Super Karma (85 PP)
Agility d8; Smarts d12; Spirit d8; Strength d6 [d12+6]; Vigor d6 [d10]
Pace 6; Parry 5 [6]; Charisma 4; Toughness 5 [21 (14)]
Hindrances: Arrogant, Dependency (M—Arc Reactor), Dependent (M—Pepper), Heroic, Rebellious, Smart Mouth, Stubborn
Edges: Attractive, Noble, Filthy Rich, Scholar (Computers & Engineering), Charismatic, Engineer, Scholar (Electronics & Physics), Jack-of-All-Trades, Marksman, Level Headed, First Strike, Dodge, Recall Device, Followers (Iron Legion). [Improved Nerves of Steel, Take the Hit.] [Ambidextrous, Two-Fisted.]
Skills: Driving d6, Fighting d6 [d8], Knowledge (Computers) d10, Knowledge (Electronics) d8, Knowledge (Engineering) d10, Knowledge (Physics) d10, Notice d6 [d10], Persuasion d6, [Piloting d6,] Repair d8 [d10], Shooting d6 [d10], Stealth d4, Taunt d6, Throwing d6.
Inventory: Tailored Suit (Charisma +1 when appropriate).
Powers (as of the Mk. XLV):
  • Armor +14 (13): Hardy, Heavy Armor. Device (–1, Iron Man Armor).
  • Doesn't Breathe (1): Contingent on armor, Device (–1, Iron Man Armor).
  • Heightened Senses (3): Data Sense, Eagle Eye, Infravision, Low Light Vision, Super Sight. Device (–1, Iron Man Helmet), Requires Activation.
  • Resistance (1): Air, Cold, Fire/Heat. +4 to resist, +4 Toughness. Contingent on armor, Device (–1, Iron Man Armor).
  • Super Attribute (18): Strength +9, Vigor +2. Contingent on armor, Device (–1, Iron Man Armor).
  • Super Edge (4): Improved Nerves of Steel, Take the Hit. Contingent on armor, Device (–1, Iron Man Armor).
Flight Systems (Switchable):
  • Flight (19): Mach 1, Climb 4, –6 to hit while flying. Contingent on armor, Device (–1, Iron Man Armor). Switchable (primary).
  • Repulsor Beam (6): Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).
with
  • Repulsor Beam (6): Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).
  • Repulsor Beam (6): Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).
  • Flight (9): Pace 96, Climb 2, –3 to hit while flying. Device (–1, Iron Man Gauntlets and Boots).
with
  • Repulsor Beam (6): Range 12/24/48, Damage 3d6, RoF 1, AP 4, Heavy Weapon. Device (–1, Iron Man Gauntlet).
  • Tri-Laser System (6): Range 12/24/48, Damage 2d6, RoF 1, AP 10, Heavy Weapon, Lethal. Device (–1, Iron Man Gauntlet).
  • Flight (9): Pace 96, Climb 2, –3 to hit while flying. Device (–1, Iron Man Gauntlets and Boots).
Weapons Systems (Switchable):
  • Attack, Melee (6): Damage Str+2d6, Heavy Weapon, Multiple Attacks. Device (–1, Iron Man Gauntlets).
  • Super Edge (2): Ambidextrous, Two-Fisted. Contingent on heightened senses, Device (–1, Iron Man Armor).
  • Super Skill (12): Fighting +1, Notice +2, Piloting +2, Repair +1, Shooting +2. Contingent on heightened senses, Device (–1, Iron Man Helmet). Switchable (primary).
with
  • Unibeam (13): Range 12/24/48, Damage 3d10, RoF 1, AP 6, Focus, Heavy Weapon. Device (–1, Iron Man Chest Plate).
  • Super Skill (1): Notice +1, Shooting +2. Contingent on heightened senses, Device (–1, Iron Man Helmet).
with
  • Micro-Missiles (13): Range 12/24/48, Damage 4d6, RoF 3, AP 6, Heavy Weapon, Lethal, Requires Material (–2, micro-missiles). Contingent on armor, Device (–1, Iron Man Armor).
  • Super Skill (1): Notice +1, Shooting +2. Contingent on heightened senses, Device (–1, Iron Man Helmet).
with
  • Anti-Tank Missile (13): Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal, Requires Material (–2, anti-tank missiles). Contingent on armor, Device (–1, Iron Man Armor).
  • Super Skill (1): Notice +1, Shooting +2. Contingent on heightened senses, Device (–1, Iron Man Helmet).
*Stark's power set has varied between movies as he switches between suits. All notable previous suits will be listed over in this entry.

Tony Stark: genius billionaire playboy philanthropist? Well, certainly, yes, but he hides a heart of gold and an enormous desire to not only make the world a better place, but to make up for him and his company's past deeds and accidental involvement with terrorist organizations. He is arrogant and refuses to cooperate with authority figures, but his genius ability to invent his suits and his funds to keep them repaired allow him to disregard most of these figures anyways. That said, he truly cares about people's well being and has devoted his life to training and building to try and help them while his girlfriend Pepper runs the business.

When he was young, Tony's father was hardly the greatest role model, but he had another father figure instead: Jarvis. After the death of Howard and Maria, followed shortly by the death of his butler, Howard's friend Obadiah took control of Stark Industries. Though the young Stark was a genius—creating the J.A.R.V.I.S. A.I. system and graduating suma cum lade at M.I.T. at 17—he didn't have the know-how to manage his family's empire. A few months later, however, control of the company was transferred back to Tony as he helped lead his company's development in a new age of arms supremacy.

Stark was reckless and arrogant in his success, sleeping with women all over the world, and meeting a young Aldrich Killian back in 1999. He would waste vast amounts of money on trinkets and cars, still having ever more in his accounts.

This was cut short after a weapons test in Afghanistan, where he was kidnapped by members of the Ten Rings organization. Stark would remain in captivity for three months after Ho Yinsen saved his life by magnetizing his heart (to keep the shrapnel away). In this time, Stark not only miniaturized his company's arc reactor technology, but created his first Iron Man suit to escape. Moved by the collateral damage of Ho Yinsen's death, as well as seeing his own arms in the terrorist cell, Stark continued to innovate and improve his idea of a powered suit of armor until he created his first combat-ready suit: the Mk. III armor. He used this to save Ho Yinsen's home village of Gulmira, though was intercepted by a few Air Force fighters before his good friend Colonel Rhodes called them off.

Determined to track more of his illicit shipments and destroy them, he asked his assistant Pepper Potts to pull up the records from Stane's computer, where she discovered that Stane was the one that facilitated Tony's kidnapping and assassination attempt. Once he realized his, he was forced to fight Stane in a new Iron Monger suit (while Tony's suit wasn't even at full power. This ended up with Stane getting cooked by a massive arc reactor overload, followed by Tony's famous statement: "I am Iron Man."

After months of playing the super hero, as well as creating a new suit, prototyping another, and refusing to surrender any of his tech to the government, Stark was nearly assassinated by a Russian thug named Ivan Vanko using arc reactor technology to power his weapons systems. Disheartened, with the government trying to push for the acquisition of his suits (via Rhodes), Stark got hammered at one of his own parties in his Mk. IV suit, nearly destroying his mansion in a duel with Rhodes wearing the Mk. II.

The next day, Tony was confronted by Nick Fury about the effects of palladium poisoning due to Stark's arc reactor, as well as revealing that Stark's new assistant Natalie Rushman was actually a highly trained S.H.I.E.L.D. agent sent to keep tabs on him. Fury presented Stark with a lot of his father's old work in an attempt to find a cure for Stark's poisoning. Shortly after, Vanko contacted Stark, revealing that he was still alive and out for blood. Finding out that one of his business rivals had saved Vanko, Stark hurried and ended up in the Stark Expo battle, saving Pepper again and becoming romantically involved shortly afterwards.

A few months later, finishing up applying his green energy project to the newly built Stark Tower in New York, Tony was contacted by Phil Coulson about the Avengers Initiative, being told that Loki had arrived and was threatening the safety of the planet. He flew out to Germany to apprehend the Norse god, and shortly after briefly dueled Thor as well, but ultimately brought Loki back to the S.H.I.E.L.D. helicarrier. After a brief argument with Fury, Rogers, and the other Avengers, he worked with Captain America to repair one of the helicarrier's damaged thrusters as Loki escaped. Rogers was instrumental in the Battle of New York, nearly sacrificing himself to keep New York from being hit in a nuclear strike.

Months later, Stark's PTSD and anxiety had driven him to construct 35 new Iron Man armors, but after his former bodyguard Happy was nearly killed in a Ten Rings "bombing," Stark threatened the Mandarin, head of the Ten Rings, which resulted in his Malibu mansion being bombarded with missiles as he escaped with his very experimental Mk. XLII. After some undercover digging, he found that Aldrich Killian was behind the Mandarin bombings, and with Rhodes' help exposed the Mandarin as Trevor Slattery—a down-on-his-luck actor simply playing the part—and overthrew A.I.M.'s attempt at assassinating the president. Shortly after, Stark detonated all of his previous Iron Man suits at the battle on the Norco, vowing to focus more on Pepper.

Within a few years, however, Stark had returned with a new suit, helping to recover Loki's scepter from a HYDRA base in Sokovia, and with Banner's help accidentally created Ultron with it (who proceeded to destroy J.A.R.V.I.S.). Stark worked tirelessly to shut Ultron out of his and Rhodes' suits, as well as having to deploy his new Hulk Buster armor to prevent the destruction of a South African city. He confronted Ultron a few days later with the other Avengers and Vision, an synthetic robot created with J.A.R.V.I.S.'s old code matrix, destroying the city of Sokovia but saving almost all of the citizens involved.

Stark recently retired from the Avengers, going back to live with Pepper and focus on moving on (but still funding the superhero team).
—DoctorBoson

Thursday, January 7, 2016

Rocket & Groot—Mercenaries

And I finally, finally get around to putting something up for Guardians of the Galaxy. I know this is one of Marvel's most popular franchises outside of the Avengers, so I'm glad to finally have some material up for them.


Name: Rocket Raccoon
Race: Raccoon (?)
Experience: 50 (Veteran)
Power Level: Street Fighter with Super Karma (35)
Agility d8; Smarts d10; Spirit d6; Strength d6; Vigor d8
Pace 6; Parry 5; Charisma –2; Toughness 6 (1)
Hindrances: Arrogant, Distinctive Appearance, Greedy (m), Loyal, Mean, Short Tempered, Stubborn, Wanted (M)
Edges: Arcane Background (Super Powers), The Best There Is (invent), Engineer, Marksman, Rock and Roll!
Skills: Climbing d6, Fighting d6, Knowledge (Astrogation) d6, Knowledge (Computers) d8, Knowledge (Electronics) d8, Knowledge (Engineering) d10, Notice d6, Piloting d6, Repair d10, Shooting d10, Stealth d6, Streetwise d6, Taunt d6
Inventory: Modified Space Jumper (Armor +1, torso only), Laser Rifle (3d6, AP 2, 30/60/120, RoF 1, Semi-Auto, Stun [5/10/20, Vigor roll at –2 or fall Prone and Incapacitated]), Scope (+2 at Medium Range or higher).
Powers:
  • Invent (18): Level 10. Limitation (–2, may only create ranged weapons).
  • Shrink (2): Size –2, –2 to hit. Permanent. (Raccoon.)
  • Super Attribute (10): Agility +1, Smarts +2, Vigor +1. (Cybernetic enhancement.)
  • Super Skill (4): Knowledge (Computers) +1, Knowledge (Engineering) +2, Notice +1, Repair +2. (Cybernetic enhancement and raccoon senses.)
  • Toughness +1 (1): Cybernetic implants.
Not much is known about where Rocket comes from. Perhaps he was abducted from earth, maybe he belongs to a race of aliens that look exactly like raccoons. Regardless, Rocket was taken to a distant planet and experimented on with genetic modification and cybernetic enhancements. However, these horrible experiments and abuse gave the newly sentient animal a chaotic and selfish look at life, sending him into the life of mercenary work and bounty hunting.

Rocket is a mechanical genius, able to create powerful weapons from mere scraps and spare parts, and had an incredible grasp of electronics and computer code. In addition, his violent personality led him to figure out how to use a wide variety of rifles, becoming an expert marksman.

Invent Devices:
  • Hadron Enforcer (10): Range 12/24/48, Damage 5d6, RoF 1, AP 2, Focus, Heavy Weapon, Lethal, Requires Material (–2, ammunition). Rocket created a device called the hadron enforcer, that allegedly was powerful enough to knock ships out of the sky. It was only ever used on Ronan.


Name: Groot
Race: Flora Colossus
Experience: 50 (Veteran)
Power Level: Street Fighter with Super Karma (35 PP)
Agility d6; Smarts d4; Spirit d8; Strength d12+4; Vigor d12
Pace 8; Parry 6; Charisma –6; Toughness 16 (6)
Hindrances: Alien Form, Loyal, Quirk (may only speak with I am Groot), Wanted (m), Weakness (m, fire)
Edges: Arcane Background (Super Powers), Fleet-Footed, Nerves of Steel, Harder to Kill, Sweep, Common Bond
Skills: Climbing d4, Fighting d8, Intimidation d8, Notice d8, Stealth d6, Throwing d6
Powers:
  • Altered Form (8): Grapple, Reach 4. (Is a tree.)
  • Armor +6 (6): Hardy. (Bark skin.)
  • Attack, Melee (4): Str+d6, Multiple Attacks. (Thick branches.)
  • Growth (4): Level 2 (+2 to Size, Strength, and Toughness). Monster. (Is a tree.)
  • Light (1): 4" radius. (Releases glowbugs around him.)
  • Regeneration (6): Level 2, rolls to heal every hour. Regrowth. (Is a goddamn tree.)
  • Super Attribute (6): Strength +2, Vigor +1. (Tree physiology.)
At some point in his journey, Rocket met a large walking plant creature—calling himself Groot—that could grow into new shapes and sizes to help Rocket as an enforcer. Together, they now move across the galaxy, collecting money and trying to strike it rich.

One day, while on Xandar, Rocket and Groot decided to try and take a bounty that led them into a brawl with Quill and Gamora, which then led to their imprisonment in the Kyln. While there, they met Drax, who joined them in their most recent prison escape and joined them in merriment on Knowhere. Drax, being the ass that he is, insulted Rocket's stature and ended up in a brawl against Groot, that was quickly broken up by Quinn. After the explosion in the Collector's collection room, Rocket joined Gamora and Quill in an attempt to keep the Orb away from Ronan.

Through it all, Rocket had his eye on the prize until Groot made Rocket consider doing something simply to save their friends instead of getting the paycheck. Rocket was instrumental in assisting in the evacuation of the Xandarian capitol, while Groot "sacrificed" himself to give their friends the chance to save the planet with Rocket's hadron enforcer.

These days, Rocket and Groot (now residing in a planter pot) both work with Peter Quill as Guardians of the Galaxy, going around the cosmos to try and make a difference.

Power Stunts:
  • Deflection (5): Protector. Groot reshaped his arm into a shield to provide Rocket cover in the Kyln prison.
  • Matter Control (2): Plants. Groot grew out a flower to present to a young girl. This is dubious as a power stunt since it didn't really have the same impact as a full-on power, but I figured it was worth mentioning.

—DoctorBoson

Saturday, January 2, 2016

Wilson Fisk—Kingpin

The exceptionally strong criminal mastermind, known as Kingpin in the comics, is probably one of the best villains the MCU has put out thus far, even better than Loki in my opinion. To be fair, looking at the villain's roster thus far, it may not be saying much, but I thoroughly enjoyed everything about him, and Daredevil in general.

EDIT: Now that's Season 2's dropped, I've decided to create a set of patch notes for more recent characters. You can see the changes that I've made here.


Name: Wilson Fisk
Race: Human
Experience: 60 (Heroic)
Power Level: Pulp Hero (15 PP)
Agility d6; Smarts d8; Spirit d8; Strength d12; Vigor d10
Pace 6; Parry 7; Charisma –2; Toughness 10 (2)
Hindrances: Cautious, Dark Secret (M), Loyal, Ruthless (m), Vengeful (M), Wanted (M)
Edges: Arcane Background (Super Powers), Berserk, Brawny, Filthy Rich, Combat Reflexes, Brawler, Take the Hit, Charismatic, Connections, Frenzy
Skills: Fighting d10, Intimidation d10, Knowledge (Crime) d10, Knowledge (Mandarin) d6, Notice d8, Persuasion d10, Streetwise d6, Taunt d4
Inventory: Personal Body Armor (Armor +2, torso only)
Powers:
  • Super Attribute (8): Strength +2, Vigor +2.
  • Super Edge (4): Combat Reflexes, Brawler.
  • Super Skill (3): Fighting +1, Intimidation +1, Persuasion +1.
Wilson Fisk was born in the late '60s to a cruel and ambitious father. Bill Fisk ran for the Hell's Kitchen city council hoping that it would make him rich through bribery and corruption. When Bill lost the campaign, he took his son to beat one of their neighbors for bad-mouthing him. Bill's drinking became worse and worse, forcing Wilson to stare at a blank wall as Bill beat his mother. Once Wilson had finally had enough, he took a hammer to his father and murdered him. After disposing of the body, Wilson was sent to live with relatives, and then further left to Asia to live abroad for many years.

After the Battle of the New York, Fisk returned to New York, taking advantage of the destruction of the city by the Chitauri to build a criminal empire with the help of the Russians, Japanese, and Chinese drug trade and sex trafficking businesses. Fisk built a reputation of absolute fear and terror within the criminal underworld, while using his money and influence to control the politics of the city from behind his veil, using his best friend James Wesley to communicate with the world.

More than two years into his dominance in Hell's Kitchen's underworld, Fisk met Vanessa Marianna, the future love of his life. Around this time, the Russians began to have trouble with a masked vigilante, but Fisk ignored this small nuisance to have dinner with Vanessa. Unfortunately, one of the Russian brothers, Anatoly, decided to approach Fisk and ask for his help personally. During the dinner. This led to one of the most gruesome decapitation-by-car-door events in the history of anything.

Fisk, at this point, began to deal with the others himself. He organized his other crime families to take out the Russians, simultaneously putting a target on the head of the vigilante that had been causing trouble recently. Soon, however, Fisk became even more enthralled with Vanessa, letting her in on the operations and influencing his actions within the underworld. While Wilson still held utter control, he finally came out publicly as a saviour of the city, ensuring that the people were on his side so that nothing could touch him.

The other members of his operation had their concerns, however, and an attempt was made on Vanessa's life. Fisk was enraged, but stayed at her side while Wesley left to try and take care of their newly minted loose ends. Wesley was killed later that night. This drove Wilson's paranoia through the roof, severing ties with almost all of his lieutenants and killing his chief financial adviser. Shortly afterwards, Fisk's history was ousted by one of the former crooked cops under Wilson's control, sending his criminal empire tumbling down, leading to his arrest. His influence, however, did not stop there. He was broken out by contacts within the F.B.I., and almost transported to an escape helicopter before being intercepted by Daredevil, and in their final showdown accepted the monster that he was before being beaten down by the vigilante.

Fisk was then brough to the Ryker's Island prison facility, where he's remained for months. Working with his lawyer, he has both been funneling his own funds into growing a criminal enterprise within the walls of the prison, buying off inmates and even guards, and working against the other, larger gang.

As he managed his funds and power, he heard of a man outside who was systematically murdering other crime bosses. He arranged with one of his guards to tell Castle to throw the trial and meet him inside the facility, and engineered both the assassination of his rival and Castle's release, under the notion that Castle would continue working to eradicate the criminal element.

He was later visited in prison by Matt Murdock, the lawyer that worked to bring his empire down to begin with, and after some banter, broke his chains and beat the shit out of Murdock, but not before taking a solid punch to the jaw. It is heavily implied that Fisk realizes that Matt is actually the hero known as Daredevil, and is already working on his plan on how to dismantle the lawyer's life as soon as he escapes.
—DoctorBoson

Sunday, December 27, 2015

Bruce Banner—The Hulk

It's been a fair while since we put out a real Avenger, but the Hulk is certainly an easier one to do then, say, Stark (I'm sorry guys, he has a lot of suits I have to make for him). The Hulk is also one of the only Marvel heroes we've seen thus far that utilize the Gimmick Hindrance, and is fairly unique in that aspect.

He is also unique in being the only main Avenger who has changed actors between films, and the only character in the larger MCU whose first movie seems to only be semi-canonical, as the character of Banner is written to have a totally different personality and altered skill-set. As such, some aspects of Norton's Banner, like his hand-to-hand capabilities and his charismatic presence, may be tuned down to be more in line with the modern Ruffalo Banner. Hulk hasn't been altered too terribly much.


Name: Bruce Banner
Race: Human
Experience: 55 (Veteran)
Agility d8; Smarts d12; Spirit d6; Strength d4; Vigor d6
Pace 6; Parry 5; Charisma 0; Toughness 5
Hindrances: Bad Eyes, Loyal, Pacifist (m), PovertyWanted (M)
Edges: Luck, Scholar (Biochemistry & Nuclear Physics), First Strike, Barbaric Blood
Skills: Fighting d6, Investigation d8, Knowledge (Biochemistry) d10, Knowledge (Computers) d8, Knowledge (Medicine) d6, Knowledge (Nuclear Physics) d12, Knowledge (Portuguese) d4, Notice d6, Repair d4, Stealth d4, Streetwise d8
Inventory: Glasses, Pulse Tracker

Bruce Banner was a respected biochemist and nuclear physicist, working at Culver University. In 2005, Banner and his then-girlfriend were recruited to work on a top-secret military program under the guise of radiation resistance (though it was actually another attempt at replicating Erskine's serum), under the watch of General Ross (Banner's girl's father). A few months into the project, Banner was so confident in his research that he used himself as the first test subject, but the process went horribly wrong. Now, whenever Bruce gets angry, excited, or his heart rate simply goes high enough, he transforms into the mindless powerhouse, the Hulk!


Name: The Hulk
Race: ???
Experience: 55 (Veteran)
Power Level: Deity (90 PP)
Agility d8; Smarts d4; Spirit d8; Strength d12+10; Vigor d12+4
Pace 6; Parry 7; Charisma –8; Toughness 30 (6)
Hindrances: Bloodthirsty, Clueless, Gimmick, Illiterate, Loyal, Weakness (m—Sound)
Edges: Arcane Background (Super Powers), Berserk, Brawny, Take the Hit, Brawler, Frenzy, Sweep, Mighty Blow, Combat Reflexes
Skills: Climbing d12, Fighting d10, Intimidation d10, Notice d4, Swimming d8, Throwing d6
Powers:
  • Armor +6 (3): Tough skin.
  • Attack, Melee (10): Damage Str+2d6, Climb, Focus, Heavy Weapon, Lethal, Multiple Attacks.
  • Fear –2 (3): Scary, Terror.
  • Fearless (2): It's the Hulk. You don't scare him.
  • Growth (7):  Level 3 (Size, Strength, and Toughness +3), Monster.
  • Immune to Poison/Disease (2): Gamma-strengthened immune system.
  • Leaping (6): Level 5. Leaps 32" vertically, 64" horizontally. Bounce.
  • Regeneration (8): Level 4, rolls to heal every minute.
  • Speed (4): Pace 24, –1 to hit.
  • Super Attribute (32): Strength +10, Vigor +6.
  • Toughness +10 (13): Hardy.
After his first transformation, the military began to chase Banner, looking to control Hulk for their own purposes. After realizing what the Hulk could do, Bruce went into hiding, fleeing the country and leaving behind everything to make sure the Hulk did as little damage as he could. Bruce was international for five years, learning to control his pulse as best he could until he could find a cure for his condition.

After failing to concoct an antidote himself, and being found again by the military, he decided to meet with the anonymous Mr. Blue, finally re-entering the country. Unfortunately, he ended up back at Culver University, trying to find any information he could about the experiment that transformed him, but the military intercepted him and unleashed the Hulk again, and this time the world finally saw the Hulk publicly for the first time. After a very short clash with Captain Blonsky and his knock-off serum, he escaped and made it to New York, meeting Mr. Blue (Samuel Sterns), who found a temporary suppression for the Hulk.

Shortly after this, Banner was captured, but released shortly to deal with Blonsky, now an enormous monster trashing Harlem. After a brief rematch, Blonsky was apprehended and the Hulk escaped. In this time, he learned to control the Hulk to a degree, able to steer him in the right direction and summon him when he needed.

Banner made it to Calcutta, where he hid for another two years before Natasha Romanoff found him, recruiting him for S.H.I.E.L.D. to track down the tesseract using gamma radiation signatures. He was brought aboard the S.H.I.E.L.D. helicarrier and given a lab, but due to Loki's schemes, the Hulk was once again triggered aboard the helicarrier. Thor fought to subdue the Hulk, keeping him from trashing the entire carrier. Hulk was eventually knocked out by falling from an exploding F-16 into the ground. He shortly arrived back in New York to assist the other Avengers in repelling the Chitauri invasion.

After this, Banner went into S.H.I.E.L.D. protection, befriending Tony Stark and working solely in R&D. In addition, he worked with Stark to create a new Iron Man armor, just in case the Hulk went out of control someday. He occasionally assisted the other Avengers in "Code Green" events, aiming the Hulk at HYDRA or other important targets. After recovering Loki's scepter from HYDRA, he and Stark worked to create the Ultron A.I. to help defend the earth from any other world-ending events. This went wrong and Ultron went mad. In a mission to intercept Ultron in South Africa, the Hulk was unleashed upon a small African city by Scarlet Witch, forcing him to be subdued by Stark.

Because of this, while he assisted in transferring JARVIS into the Vision, and in rescuing Romanoff and the Sovokian civilians, Banner has gone back into hiding, fearing the Hulk once again. His whereabouts are unknown to the Avengers.

Power Stunts:
  • Energy Control (6): Fire/Heat, Large Burst Template. Limitation (–1, nullify only). Hulk claps his hands together so hard, the shockwave can put out almost any fire.
  • Earthquake (2): By slamming his fists into the ground, the Hulk can create a crack in stone and earth that can trip up his enemies.
—DoctorBoson

Monday, December 21, 2015

The Warriors Three

And today we have Thor's loyal troupe: the Warriors Three, fighters that have been with Thor for centuries and fight by his side battle after battle. These men are formidable and powerful.

That said, they are also NPCs, and they really don't have a notable role in the story other than to support Thor a couple of times, and their personalities haven't really been fleshed out. All Asgardians are considered to be at least Street Fighters with Super Karma just due to their biology, but they lack the Major Hindrance to grant it to them as per the rules. Luckily, NPCs don't have to be built like PCs.


Name: Fandral (Wild Card)
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d10; Smarts d6; Spirit d8; Strength d12+5; Vigor d10
Pace 6; Parry 8; Charisma 2; Toughness 19 (6)
Hindrances: Loyal, Quirk (Cocky)
Edges: Arcane Background (Super Powers), Attractive, The Best There Is (super strength), Counterattack, Improved Frenzy, Combat Sense, Brawler
Skills: Fighting d10, Notice d8, Riding d4, Taunt d8
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian foil (Str+d4+2, AP 2, Parry +1)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
Swift, graceful, and suspiciously reminiscent of a certain adventurer from Sherwood Forest, Fandral is cocky, but his skill as a fighter and his natural agility let him put his money where his mouth is. Fandral is extremely charming and somewhat handsome, but when he's called to the battlefield, all the women in Asgard couldn't stop him.

Well... probably.


Name: Volstagg (Wild Card)
Race: Asgardian
Power Level: Four Color (45 PP)
Agility d6; Smarts d6; Spirit d6; Strength d12+6; Vigor d10
Pace 6; Parry 6; Charisma 0; Toughness 20 (6)
Hindrances: Loyal, Obese
Edges: Arcane Background (Super Powers), The Best There Is (super strength), Take the Hit, Frenzy
Skills: Fighting d10, Notice d6, Persuasion d6, Riding d4, Taunt d6
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian great axe (Str+d10+2, AP 4, Parry –1)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
With a belly full of jolly and an axe of asgardian metal, Volstagg is a seasoned adventurer and warrior. The strongest and thickest of the Warriors Three, he accompanies Thor in battle across the Nine Realms. To him, the only thing more satisfying than the thrill of battle is the feast that comes after a glorious victory.


Name: Hogun (Wild Card)
Race: Vanir
Power Level: Four Color (45 PP)
Agility d8; Smarts d8; Spirit d6; Strength d12+5; Vigor d8
Pace 6; Parry 7; Charisma 0; Toughness 18 (6)
Hindrances: Loyal
Edges: Arcane Background (Super Powers), The Best There Is (super strength), Counterattack, Quick Draw, Marksman
Skills: Fighting d10, Notice d6, Riding d4, Throwing d8
Inventory: Asgardian armor (Armor +6, negate 4 ballistic AP), asgardian mace (Str+2d6, AP 2, ignores 1 point of cover/shield penalties), asgardian knives (Str+d4+2, 3/6/12)
Powers:
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue.)
  • Speed (2): Pace 12.
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +6 (9): Hardy. (Dense asgardian physiology.)
While not technically an asgardian, Hogun is one of the vanir, inhabitants of Vanaheim. These people, though somewhat technologically stilted, are close cousins to asgardians physiologically. Hogun in particular spent much time among asgardians and eventually moved there, befriending Thor and the rest of the Warriors. He is a quiet, wise, and extremely capable warrior, fiercely loyal both to his people and to his friends.

The Warriors Three all reside in Asgard, though Hogun was last seen on Vanaheim helping his people rebuild after the Marauder raids.
—DoctorBoson

Wednesday, December 16, 2015

Chan Ho Yin—Scorch

One of our first characters from ABC's Agents of S.H.I.E.L.D. Hardly the most interesting, but he also only appears in one episode and that makes him notoriously easy to put numbers to.


Name: Chan Ho Yin (Wild Card)
Race: Human
Power Level: Pulp Hero with Super Karma (20 PP)
Agility d6; Smarts d8; Spirit d8; Strength d4; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 5
Hindrances: Arrogant, Poverty, Vengeful (m)
Edges: Arcane Background (Super Powers), The Best There Is (attack, ranged)
Skills: Fighting d4, Knowledge (English) d8, Notice d6, Shooting d6 (attack, ranged only), Stealth d6
Powers:
  • Attack, Ranged (8): Range 12/24/48 or Cone Template, Damage 2d10, RoF 1, AP 2. Enhanced Damage. (Fire blast.)
  • Deflection (5): –6 to hit with ranged attacks. Requires Activation. (Wall of fire.)
  • Energy Control (5): Heat/Fire.
  • Resistance (1): Fire. +4 to resist effects, +4 Toughness. 
  • Super Skill (1): Shooting +2. Limitation (–1, attack, ranged only).
Chan Ho Yin was born in Hong Kong, and followed his idol Harry Houdini performing street magic. One day, he discovered his pyrokinesis after setting a towel on fire; the origins of his power are unknown. Yin was discovered by S.H.I.E.L.D. and placed on The Index, told to keep his abilities under wraps.

Recently, though, he was approached by a woman offering to increase his power and bring him fame, suggesting the name Scorch to sway him. Scorch was injected with Extremis, enhancing his abilities, and his heat-resistant blood platelets kept him from overheating as other Extremis users had done.

After a day or two of tests, Centipede drained the platelets from Chan's blood for their own serum and left him to be recovered by S.H.I.E.L.D. enraged by the Extremis and his own inflated ego, Yin went after Agent Coulson, May, and any Centipede scientists left in the building. Though using his powers left him in great pain, he went on a rampage until he detonated due to the Extremis (with a little extra juice injected by Agent May).
—DoctorBoson

Wednesday, December 9, 2015

Matthew Murdock—Daredevil

I just finished watching Marvel's Daredevil on Netflix for the second or third time now, and it's probably one of my favorite entries in the MCU to date, as well as giving us our first truly street-level character.

EDIT: I've tossed together a set of patch notes with the newest season of Daredevil finally released. You can find it here.


Name: Matthew Murdock
Race: Human
Experience: 130 (Legendary)
Power Level: Street Fighter with Super Karma (35 PP)
Agility d10; Smarts d8; Spirit d8; Strength d6; Vigor d8
Pace 6; Parry 8; Charisma 2; Toughness 10 (4)
Hindrances: Blind, Heroic, Poverty, Vengeful (m), Vow—no killing (m)
Edges: Arcane Background (Super Powers), Alertness, Attractive, Brave, Fast Healer, Martial Artist, Acrobat, Improved First Strike, Counterattack, Traceur, Scholar (Law), Nerves of Steel, Marksman, Level Headed, Improved Frenzy, Two-Fisted, Combat Reflexes, Quick Draw.
Skills: Climbing d6, Fighting d10, Intimidation d8, Investigation d6, Healing d4, Knowledge (Law) d8, Notice d12, Persuasion d8, Stealth d10, Throwing d10.
Inventory: Daredevil armor (Armor +4, Armor +2 if hit with a Raise), billy club (Str+d6, 3/6/12).
Powers:
  • Awareness (4): Ignores obscurement penalties and Gang Up bonus. Limitation (–1, requires a Notice roll at –4 to work against creatures with no heartbeat for the remainder of the scene). (Heightened senses radar.)
  • Danger Sense (1): Limitation (–1, Notice roll is made at –4 against creatures with no heartbeat). (Heightened senses radar.)
  • Heightened Senses (5): Super Senses (Hearing, Smell, Taste, Touch), Tracking. Spatial Sense. Limitation (–2, if this power is negated, all non-Device powers are negated as well).
  • Regeneration (2): Level 1. (Mystical meditation.)
  • Super Attribute (4): Agility +2. (Exceptional equilibrium.)
  • Super Edge (2): Fast Healer. (Mystical meditation.)
  • Super Skill (8): Fighting +2, Healing +1, Notice +3, Throwing +2. (Stick training.)
  • Uncanny Reflexes (4): –2 to hit. (Heightened senses and enhanced balance.)
Billy Club (Switchable)
  • Attack, Melee (4): Damage Str+d6, Multiple Attacks. Device (–2, billy club). Switchable (primary).
  • Attack, Ranged (1): Range 3/6/12, Damage Str+d6, Thrown. Device (–2, billy club).
with
  • Attack, Melee (2): Damage Str+d6, Grapple, One Arm, Reach 2. Device (–2, billy club).
  • Swinging (1): Strong Line. Device (–2, billy club).

As a boy in Hell's Kitchen, Matt Murdock was a bright young man. His father was a boxer but never wanted his son to fight, insisting his use his head instead of his hands, and Matt was supportive of his father, trying to encourage him and stitch him up after bad boxing matches. In fact, Matt wanted to help anyone that needed it, and at nine years old, Matt pushed a man out of the way of an oncoming truck, saving his life and having his eyes burned out by chemicals in the process. In the following months, the rest of Matt's senses intensified exponentially: his hearing, smell, touch, taste, and balance were heightened immensely. Soon after this, however, Matt's father was murdered for winning a match that he was supposed to lose.

Matt was left at an orphanage until he was found by Stick—a blind old man that trained Matt in martial arts and helped him to use his senses more effectively in combat. He became expert combatant, able to take on a dozen men at a time and come out on top, albeit with a fair number of cuts and bruises. He was taught meditative techniques to help him heal quickly, and his senses are so strong that he can feel the impression of ink to read words on a page, or hear the heartbeat of people to tell if they're lying or not.

Matt got too attached, however, and Stick left him before completing his training. Matt kept training on his own as he went through college, studying law and meeting his best friend, Foggy Nelson. After graduating top of their class, they went to intern at the prestigious firm Landman & Zack, almost landing a job before leaving due to a moral dispute.

Moving back into Hell's Kitchen, that night Matt heard a man doing some seriously messed up things with his daughter, and after being unable to deal with this in the confines of the law Matt took it into his own hands to persuade the man to stop. This began Matt's vigilante days (in a badass black costume), as he listened to the streets to find criminals and horrible people, sometimes going from place to place interrogating to find larger crime rings. At the same time, Matt worked with Foggy to found their new firm, Nelson & Murdock, hoping to make a difference in Hell's Kitchen as defense attorneys.
Vigilante Suit (Armor +1, Armor +0 if hit with a Raise)
Their first client was Karen Page, a woman who was being framed for murder due to discovering a money laundering operation of the Union Allied Construction. Matt and Foggy took her into their care, and Matt donned the suit to protect her when she went back to her apartment to retrieve the data from the UAC files. Shortly after, he met Claire Temple, a nurse that would stitch him up when he was wounded after being beaten nearly to death by the Russian mob. 

The investigation of the local gang activity and Union Allied began to unravel a conspiracy led by Wilson Fisk, taking control of the entire Hell's Kitchen area. After a series of brutal interrogations, smashing through the Russian mob, and being framed as a terrorist by Fisk, a battle with the red ninja Nobu left Matt so battered that he nearly died, and likely would have had Foggy not discovered that he was the man in the mask. Shortly following this, Matt "persuaded" Fisk's armorer to make him a suit to avoid that kind of damage again, and releasing one of Fisk's old corrupt cops to bring Fisk's empire tumbling to the ground. He used his new suit (and the sweet batons that came with it) to beat Fisk down and allow him to be subdued for the police to put him behind bars.

For the next year or so, Matt worked to help keep the streets clean, while he, Foggy, and Karen worked to keep Nelson and Murdock afloat. While negotiating with a new client, however, he was put on the trail of a ruthless killer that was sweeping through Hell's Kitchen and annihilating criminals that he came across. He tracked the man down and kept him from assassinating his new client, but after a drawn out fight, the man drew a pistol and knocked Matt out in one shot.

More will be added as I gain the time to type out Matt's encounters in S2.

He has one new custom Edge:

Traceur
Requirements: Novice, Agility d8+, Strength d8+, Climbing d6+
Traceurs are practitioners of parkour, the activity of moving from one point to another as efficiently and quickly as possible. They are equally comfortable in natural surroundings as in urban areas.
These runners are unaffected by Difficult Ground and are always able to move up to their full Pace, even over rough ground, ice, or swamp. They also gain a +2 to Strength rolls made to jump either for height or distance as well as Climbing rolls. Traceurs may add +2 to Agility rolls to maintain their balance as well during Chases, both for their maneuvering roll and to avoid any obstacles.

Daredevil has always been one of my favorite superheroes and I can't wait to see where they take him next!
—DoctorBoson

Friday, November 20, 2015

Nick Fury—Director of S.H.I.E.L.D.

This is our first fully-fledged agent of the highly secretive organization, S.H.I.E.L.D. Odd bit of trivia: Samuel L. Jackson was cast for the role because in the Ultimates comic line, they based Nick Fury off of SLJ's image, and when Sam saw the similarities, he stated that he was totally okay with that so long as he would be cast for the role if they ever featured him in a movie.

Boy, I bet he wasn't expecting all of this to come about.


Name: Nick Fury
Race: Human
Experience: 140 (Legendary)
Agility d8; Smarts d10; Spirit d8; Strength d6; Vigor d8
Pace 6; Parry 6; Charisma –1; Toughness 8 (2)
Hindrances: Habit (m, very secretive), Loyal, One Eye, Stubborn
Edges: Alertness, Brave, Command, Hard to Kill, Marksman, Steady Hands, Dodge, Connections—S.H.I.E.L.D., Strong Willed, Quick Draw, Nerves of Steel, First Strike
Skills: Driving d8, Fighting d8, Intimidation d6, Knowledge (Battle) d6, Knowledge (Espionage) d10, Notice d6, Persuasion d8, Shooting d10, Stealth d8, Streetwise d8, Taunt d6
Inventory: Eye Patch, Long Coat, Glock 17 (2d6, AP 1, 12/24/48, Semi-Auto, 17 Shots), Kevlar Vest (Armor +2/+4 vs ballistics, negates 4 ballistic AP).

Fury is a no-nonsense and highly efficient tactician and spy. He has led S.H.I.E.L.D. for more than a decade and can disappear whenever the situation requires it. He has deep connections almost everywhere and has an incredibly commanding presence, easily netting him the legendary status of the super spy.

Nick Fury's past is shrouded in mystery. Not much is known about the mysterious director of S.H.I.E.L.D.; perhaps he worked for the military, or maybe the CIA. Either way, he join S.H.I.E.L.D. under the direction of Alexander Pierce. As one of their top agents, he was extremely secretive and efficient in carrying out his missions, even disobeying direct orders if it meant saving civilian lives.

Eventually, Fury became the director of the agency, and began to put together the Avengers Initiative: a special task-force of talented or powered individuals meant to deal with global threats to humanity. Fearing the possibility of one of the Avengers falling, Fury also created Project T.A.H.I.T.I., leaving it in the hand of Agent Coulson. He also rebooted efforts to locate Captain America.

Fury's world spun out of control, however, when he had to juggle not only Tony Stark's incident at the Expo and Banner rampaging back into U.S. territory, but also having to respond to a first contact situation in New Mexico. Nearly a year later, Captain Rogers was found and revived from the ice, and Fury oversaw his recovery and rehabilitation. After so long, however, the Avengers Initiative began to lose traction with the World Security Council and they ordered him to move to Phase 2—re-engineering weapons technology created by HYDRA during WWII using the Tesseract.

This ended up becoming a gateway for Loki to arrive on Earth and begin wreaking havoc, and without Phase 2 making any notable headway Fury fell back onto the Avengers Initiative. He gathered Stark, Banner, Rogers, and Thor together, along with Agent Romanov, and set up a mobile command base on his helicarrier. After bringing in—and subsequently losing—Loki, Fury used the death of Agent Coulson to further push the Avengers into uniting and overcoming Loki's Chitauri invaders.

Years after the Battle of New York, before the launch of Project: Insight, some of the information Fury discovered led him to be the target of an assassination attempt by the Winter Soldier, but with the help of Agent Hill, he faked his death and went into hiding. He assisted Captain Rogers and Agent Romanov to overthrow Project: Insight and HYDRA—destroying S.H.I.E.L.D. in the process. Out of a job and likely on a HYDRA kill list, Fury went underground and stayed there for more than a year, occasionally coming out of the woodwork once or twice to assist Agent Coulson and provide the Avengers with a Helicarrier during the Battle of Sokovia. Fury appears to be working with the New Avengers as an intelligence officer.
—DoctorBoson

Thursday, November 19, 2015

Thor—God of Thunder

Our second Avenger to earn an entry here, Thor was one of those few that I simply couldn't represent his powers (particularly the power of Mjolnir) without amping up things a bit. This is why I added another Power Level: Deity, giving you 90 Power Points, and a total of 100.

With that minor tweak, I think I've managed to fully capture the awesome might of this Norse deity.


Name: Thor Odinson
Race: Asgardian
Experience: 200 (Legendary)
Power Level: Deity with Super Karma (100 PP)
Agility d10; Smarts d6; Spirit d8; Strength d12+8; Vigor d12+2
Pace 6; Parry 8; Charisma 4; Toughness 26 (8)
Hindrances: Arrogant, Code of Honor, Heroic, Loyal, Overconfident
Edges: Arcane Background (Super Powers), Attractive, Brawny, Noble, Sweep, Improved First Strike, Frenzy, Command, Recall Device, Combat Reflexes, Take the Hit, Trademark Weapon (Mjolnir), Improved Dodge, Counterattack, Nerves of Steel, Mighty Blow
Skills: Fighting d12, Intimidation d8, Knowledge (Battle) d4, Notice d6, Persuasion d6, Riding d4, Shooting d10, Stealth d6, Throwing d10
Inventory: Mjolnir, Commlink
Powers:
  • Armor +8 (2): Device (–1, Armor), Limitation (–1, no helmet).
  • Attack, Melee (6): Damage Str+d6, AP 2, Heavy Weapon, Multiple Attacks.
  • Energy Control (7): Electricity. Selective.
  • Leaping (2): Level 2. Leaps 4" vertically and 8" horizontally.
  • Speed (2): Pace 12.
  • Regeneration (5): Level 3, rolls to heal every 10 minutes. Limitation (–1, Level 1 against Frost Giant decay).
  • Resistance (5): Electricity. +4 to resist effects, direct attacks cause half damage.
  • Speak Language (1): Written Word. Limitation (–1, only works on creatures from the Nine Realms). (All-tongue).
  • Storm (4): Lightning Strike. Device (–2, Mjolnir).
  • Super Attribute (22): Agility +1, Strength +8, Vigor +2.
  • Toughness +7 (10): Hardy.
Mjolnir (Switchable):
  • Lightning Blast (13): Range 24/48/96 or Cone, Damage 3d10, RoF 1, MBT, AP 4, Heavy Weapon, Lethal. Device (–2, Mjolnir).
  • Flight (21): Mach 1, Climb 0, –6 to hit while flying. Device (–2, Mjolnir). Switchable (primary).
with
  • Lightning Surge (24): Range 50/100/200 or Cone, Damage 4d10, RoF 2, LBT, AP 4, Heavy Weapon, Lethal. Device (–2, Mjolnir), Slow to Activate.
with
  • Mjolnir Throw (26): Range 50/100/200, Damage Str+3d6, RoF 5, AP 4, Heavy Weapon, Thrown. Device (–2, Mjolnir), Limitation (–1, enemies must be in a line).
with
  • Charged Mjolnir (13): Damage Str+5d6, AP 6, Focus, Heavy Weapon, One Arm. Device (–2, Mjolnir), Slow to Activate.
  • Flight (13): Mach 1, Climb 0, –6 to hit while flying. Device (–2, Mjolnir).
with
  • Mjolnir (8): Damage Str+3d6, AP 4, Heavy Weapon, Multiple Attacks, One Arm. Device (–2, Mjolnir).
  • Deflection (1): –4 to hit with ranged attacks. Device (–2, Mjolnir), Limitation (–1, energy weapons only).
  • Flight (13): Mach 1, Climb 0, –6 to hit while flying. Device (–2, Mjolnir).
  • Whirlwind (2): Twister. Device (–2, Mjolnir).
Clocking in at well over a thousand years old, Thor Odinson is the prince of Asgard and protector of the Nine Realms. He and his brother Loki were raised together, though Thor was groomed by his father, Odin, while Loki was taught by their mother, Frigga. Gifted with the hammer Mjolnir, Thor became one of the greatest warriors of Asgard, as well as being the strongest by a wide margin.

This power, however, was accompanied by an almost legendary arrogance and brash violence. Thor's policy was always "hit first, ask questions later," which came to a head when the Jotun attempted to break into Odin's weapons vault. He left with Loki, Sif, and the Warriors Three to Jotunheim himself, nearly starting a war, and for this act he was stripped of his power and title, banished to Midgard until he could prove himself worthy to wield Mjolnir again.

Even as a human, Thor's strength was almost unparalleled, but his landing on Earth left him in unfamiliar territory. With the help of some friends, including Jane Foster, he found the crash site of Mjolnir, guarded by a S.H.I.E.L.D. outpost. Upon reaching it—mostly by smashing through about a dozen S.H.I.E.L.D. personnel—he was not found worthy and detained. Loki then briefly visited, telling him that their father had died and their mother forbade his return. He was humbled by his circumstances, and began to learn the human way of life when Sif and the Warriors Three arrived to tell him that Loki betrayed them.

They were shortly followed by the Destroyer, and after nearly sacrificing himself, Thor was found worthy and Mjolnir returned his power to him once again. He quickly made his way back to Asgard, fighting his brother and destroying the Bifrost bridge to save Jotunheim. After Loki dropped into the abyss, Thor spent the next year fighting and defending the Nine Realms until his brother somehow turned up again in Midgard, and Odin drew enormous reserves of Dark Energy to send Thor back.

Thor found his brother, and after a brief fight with Tony Stark and with the Hulk, helped the newly formed Avengers to fight off the Chitauri invaders and bring his brother back home to be imprisoned. One he arrived he went back to fighting across the Realms until Jane seemingly disappeared from Heimdall's view. He quickly returned to Earth once again to find that Jane was harboring the ancient Aether, bringing her back to Asgard for treatment.

Shortly after, the Dark Elves arrived, searching for the Aether and killing Frigga, and Thor broke Loki free to help him destroy the Aether and defeat the Dark Elf threat. After a short battle with Maliketh and Kurse, including Loki's sacrifice, Thor engaged Maliketh and defeated him in one-on-one combat, even with the power of the Aether, before convincing Odin to let him stay on Earth.

A year or two later, he was called back to help the other Avengers retrieve the scepter Loki used in New York and defeat the maniacal A.I. Ultron, but during this time received a vision of what appeared to be Ragnarok. After the threat was taken care of, Thor returned to Asgard to investigate, leaving Earth and the Avengers behind.

Thor also possesses a custom Edge to summon Mjolnir back to his hand:

Recall Device
Requirements: Novice, Arcane Background (Super Powers), Agility d8+, must have the Device modifier on the flight power
This characters Devices may be propelled to him from almost anywhere. As a free action, the character's Devices begin to fly towards him at the character's normal flying pace and are equipped as a free action once they reach him.
Devices that Require Activation or are Slow to Activate are not activated upon arrival and must still be activated as normal.

Power Stunts:
  • Explode (9): Damage 6d8, LBT. Device (–2, Mjolnir). In Thor, Thor channels his lightning and releases it in an enormous burst of power around him, destroying dozens of frost giants and sending the ground around him into the air.

Thor is really scary; I'd really rather not mess with him even with other supers.
—DoctorBoson

Wednesday, November 11, 2015

Steve Rogers—Captain America

This is it: the world's first super hero.

Well, the first super hero in the MCU, anyways. One of the founding members of the Avengers, Rogers is a man out of time, but that's not going to keep him from badassing his way onto the blog. I've been told that this is one of the best character conversions that I've done, and I've made some minor tweaks, but I hope you guys find this as interesting as others have.


Name: Steven Grant Rogers
Race: Human
Experience: 0 (Novice)
Agility d6; Smarts d8; Spirit d10; Strength d4; Vigor d4
Pace 6; Parry 2; Charisma 0; Toughness 4
Hindrances: Anemic, Code of Honor, Heroic, Loyal, Overconfident
Edges: Brave, Elan
Skills: Driving d4, Knowledge (Battle) d4, Notice d8, Persuasion d4, Shooting d4, Stealth d6, Swimming d6, Throwing d4

Born on July 4, 1918, Steve Rogers was about as physically frail as a man could be: asthma, anemia, small stature, poor health in general. but he had an enormous heart and always tried to stand up for the good of others, and embraced the notion of justice and free will. Of course, this garnered the attention of a lot of bullies taking out their frustrations on the goodie-two-shoes and Rogers was constantly beat up.

Steve's father died in service to the country, his mother of tuberculosis. The closest thing to a family he had left was his best friend Bucky Barnes, who not only took Steve in but helped him defend himself from the bullies and other unsavory types that came after him. Even after high school, Steve still stood up to the bigger guy and would never back down.

Steve attended the Auburndale Art School in Brooklyn before the United States were pulled into World War II. At this point, with the help of his best friend, Steve trained furiously to try and whip his body into shape to be able to join the armed forces, but despite all his work Steve was rejected from service. Bucky, however, enlisted in the Army, waiting in the reserves.

Steve continued to apply for duty, altering his admissions information every time in hopes of being taken in, but was finally approached by Dr. Abraham Erskine during one of his attempts. After a short test of character, Steve was admitted and added for qualifications for Project Rebirth. During his training, though he was physically frail, he showed remarkable spirit and courage, making him the clear choice to receive a powerful "super-soldier" serum (enhanced with Vita Rays), which enhanced his speed, strength, health, reflexes, and physiology to the peak of human condition. Unfortunately, during this procedure, Dr. Erskine was shot and killed by an agent of HYDRA attempting to retrieve this serum for their own purposes, though Rogers thwarted this plan.


Name: Steven Grant Rogers
Race: Human
Experience: 180 (Legendary)
Power Level: Heavy Hitter with Super Karma (70 PP)
Agility d12; Smarts d8; Spirit d10; Strength d12+2; Vigor d12+2
Pace 6; Parry 12 (2); Charisma 2; Toughness 14 (4)
Hindrances: Code of Honor, Heroic, Loyal, Overconfident
Edges: Arcane Background (Super Powers), Brave, Elan, Brawny, Dodge, Improved First Strike, Improved Frenzy, Nerves of Steel, Charismatic, Command, Level Headed, Acrobat, Trademark Weapon (Vibranium Shield), Quick Draw, Tactician, Block, Counterattack, Combat Sense, Improved Martial Artist, Steady Hands, Dynamic Duo (Thor)
Skills: Climbing d6, Driving d8, Fighting d12+1, Knowledge (Battle) d8, Notice d8, Persuasion d6, Piloting d4, Shooting d8, Stealth d8, Swimming d12, Throwing d12
Inventory: Avengers II Uniform (Armor +4, +6 vs ballistics, negate 4 ballistic AP), Blue Steel Pot (Armor +4, 50% chance vs head shot), Commlink, Vibranium Shield (Str+d6, AP 4), Magnetic Gauntlets (free action to return the Vibranium Shield within 12"; Strength d12+2), Boots, Ammo Pouch ×4
Powers:
  • Heightened Senses (1): Perception.
  • Leaping (1): Level 1. Leaps 2" vertically, 4" horizontally. (Strong legs.)
  • Regeneration (5): Level 2, rolls to heal every hour. Recovery. (Enhanced metabolism.)
  • Speed (5): Pace 24, –1 to hit. (Enhanced strength and reflexes.)
  • Super Attribute (24): Agility +3, Strength +5, Vigor +4.
  • Super Edge (10): Brawny, Dodge, First Strike, Frenzy, Nerves of Steel.
  • Super Skill (10): Climbing +2, Fighting +3, Swimming +3, Throwing +2.
Vibranium Shield (Switchable):
  • Attack, Ranged (13): Range 6/12/24, Damage Str+d6, RoF 3, AP 6, Heavy Weapon, Thrown. Device (–2, Vibranium shield), Limitation (–1, the shield bounces between targets. This may hit enemies outside of line of sight (at normal penalties) but every bounce consumes a RoF. Enemies that are bounced between must be within the maximum range (24") of each other but all penalties apply from the position being thrown. The shield is caught or otherwise remains at its last destination with a 1 on the skill die, regardless of the Wild Die.). Switchable (primary).
with
  • Attack, Melee (6): Damage Str+d6, AP 6, Heavy Weapon, Multiple Attacks, One Arm, Device (–2, Vibranium shield).
  • Deflection (1): –3 to hit with ranged attacks. Device (–2, Vibranium shield).
  • Parry +2 (4): Deflect. Device (–2, Vibranium shield).
Thrown is a custom zero-cost modifier that modifies the damage of a ranged attack to be Str+d6 (and +d6 per level), but the range is decreased to 3/6/12. It returns to the user by default. This entry includes Cap's inventory as of Age of Ultron.


AWOL Inventory: Blue Steel Pot (Armor +2, 50% chance vs head shot), Medium Shield (Parry +1, Armor +2 vs ranged), Boots, Pistol Holster, Uniform.

Still inexperienced, and with any other samples of the successful serum destroyed, Rogers was brought to the forefront of American propaganda about the war effort. After months of performing USO shows and being championed as the face of the military, a tour to the actual front went south. Catching wind of a large number of soldiers going missing and held prisoner by HYDRA, Rogers went (with the help of Howard Stark and Peggy Carter) to the PoW camp himself, saving more than 400 men—along with Bucky, who had also been captured—with little combat experience and a bit of stealth. He also recovered some kind of specialized ammunition, running on Tesseract technology.


World War II Inventory: Carbon Polymer Armor (Armor +2, +4 vs ballistics), Blue Steel Pot (Armor +2, 50% chance vs head shot), Vibranium Shield (Str+d6, AP 4), Colt M1911A1 (2d6+1, AP 1, 12/24/48, Semi-Auto, 7 Shots), Ammo Pouch ×4, Boots, Suspenders, Pistol Holster, Web Belt.

He was then officially promoted to captain and given an indestructible vibranium shield and his own special unit: the Howling Commandos. Over the next year, Rogers and his unit cooperatively dismantled HYDRA operations and kept them contained in Europe. Near the end of the war, on their final mission, they lost Bucky in a tragic accident. This was immediately followed by a raid on HYDRA's main base that ended with Rogers boarding HYDRA's Valkyrie craft to prevent their bombings of several major cities across the globe, including New York.

This resulted with a showdown with Johann Schmidt, who was transported away by the Tesseract, though the craft was heavily damaged and Steve was forced to put it down in the ice, sacrificing himself.


Battle of New York Inventory: Avengers Uniform (Armor +2, +4 vs ballistics, negate 4 ballistic AP), Blue Steel Pot (Armor +4, 50% chance vs head shot), Commlink, Vibranium Shield (Str+d6, AP 4), Boots, Ammo Pouch ×4

Seventy years later, Rogers was recovered from the ice by S.H.I.E.L.D., much to his surprise. He spent the next few weeks in shock, catching up on lost time and opting not to call Peggy, fearing her reaction to seeing him. Soon, however, he was recruited for the Avengers Initiative, and brought Loki in custody to the S.H.I.E.L.D. Helicarrier.

After discovering that S.H.I.E.L.D. was using the Tesseract to develop weapons, akin to HYDRA weapons back in World War II, and discovering that Loki's intended strategy was to hit New York, he commandeered a quinjet with Romanoff and the recently recovered agent Barton to join in on the action, fighting off the Chitauri invasion and commanding the battlefield with the other Avengers in the Battle of New York. After the portal was closed by Stark, Rogers parted ways with the rest of the Avengers to take up a place as a S.H.I.E.L.D. agent.


S.H.I.E.L.D. Agent Inventory: STRIKE Stealth Uniform (Armor +4, +4 vs ballistics, negate 4 ballistic AP), Blue Steel Pot (Armor +4, 50% chance vs head shot), Commlink, Vibranium Shield (Str+d6, AP 4), Boots, Ammo Pouch ×4

Receiving intense training and experience with S.H.I.E.L.D. special ops, including several with Romanoff, Steve was shaping up to be one of the world's greatest melee combatants and the ultimate soldier. He was fast, stealthy, highly aware of his surroundings, and lethal. After a mission sent to recover a pirated ship—the Lemurian Star—and finding Romanoff recovering intelligence instead of dealing with pirates, Steve confronted Fury about this compartmentalization. His concerns were justified when it was revealed that HYDRA had infiltrated S.H.I.E.L.D. and was planning on using souped-up Helicarriers to commit mass murder and secure control over the world. After an encounter with the Winter Soldier, and the help of Romanoff and Sam Wilson, he toppled the Helicarriers and thwarted HYDRA's plans. He then helped to lead the Avengers' campaign against HYDRA, culminating in their assault on Baron Von Strucker's base in Sovokia and receiving the Chitauri scepter.

Steve was present during the Ultron incursion, dealing with several drones and even standing up to Ultron himself for a little while, and was one of the Avenger's assisting with the evacuation of Sokovia before the city was sent hurtling back into the earth.

Steve is currently training and leading the New Avengers team, comprised of Black Widow, War Machine, Falcon, Vision, and Scarlet Witch.

Power Stunts:
  • Aquatic (1): Limitation (–1, no breathing underwater). In The First Avenger, Steve used his powerful body to catch up to a fleeing HYDRA personal submarine to retrieve the agent and the super soldier serum.
  • Resistance (3): Fall Damage, +4 to resist effects, direct attacks cause half damage. Device (–2). In Winter Soldier, Steve braced his vibranium shield to absorb the impact of falling more than 20 stories, leaving with minor discomfort.
—DoctorBoson